Why is it...

I have a simple question…why is it that in gametypes with bleedthrough, if two people, heck sometimes if anyone gets beatdowned, those people or persons just go flying like they got falcon punched? I remember that happening frequently pre patches H3, and now it happens in TU Reach.

I find really amusing myself, and I wish they would have kept frequent falcon punches in Halo 3, but still, why the heck does it happen?

Perhaps shields (when not bled through) actually affect the melee physics and dampen the impact?

It has always happened as far as I know, just not commonly, you’re just getting a hinr of funny luck.

It’s definitely happened more to me in Squad Slayer. In default setting a mutual beatdown, bodies just go a foot or two, for me in TU, they fly. Makes me laugh.