I have a simple question…why is it that in gametypes with bleedthrough, if two people, heck sometimes if anyone gets beatdowned, those people or persons just go flying like they got falcon punched? I remember that happening frequently pre patches H3, and now it happens in TU Reach.
I find really amusing myself, and I wish they would have kept frequent falcon punches in Halo 3, but still, why the heck does it happen?