I get 5 shot from across complex all the time! What gives! I’m a carbine user. How am I supposed to stand up against that?!
You’re not.
Balance was forgotten as far as the DMR and Boltshot, though the rest of the game is quite well balanced.
> You’re not.
>
> Balance was forgotten as far as the DMR and Boltshot, though the rest of the game is quite well balanced.
No it isn’t. This game is an unbalanced mess.
> > You’re not.
> >
> > Balance was forgotten as far as the DMR and Boltshot, though the rest of the game is quite well balanced.
>
> No it isn’t. This game is an unbalanced mess.
Not if you take out loadouts, place weapons on good (well though out) forge maps, and play a competitive game with weapons like DMR and boltshot as map pickups.
> > You’re not.
> >
> > Balance was forgotten as far as the DMR and Boltshot, though the rest of the game is quite well balanced.
>
> No it isn’t. This game is an unbalanced mess.
It’s much more balanced than Halo 3 or Reach, at least now you can use any weapon and get kills with it.
H3 had a different type of balance.
With regards to H4, I don’t actually think it’s that bad. It has some key issues but OTHER THAN THOSE it’s actually reasonably good, as far as balance goes.
> > > You’re not.
> > >
> > > Balance was forgotten as far as the DMR and Boltshot, though the rest of the game is quite well balanced.
> >
> > No it isn’t. This game is an unbalanced mess.
>
> It’s much more balanced than Halo 3 or Reach, at least now you can use any weapon and get kills with it.
I got kills with just the magnum in Halo 3. That, and spiker, SMG, needler, every other side arm and or secondary SMG styled weapon in the game, and possibly a plasma pistol kill at some point…
Halo 3 wasn’t as bad as people make it out to be. Reach on the other hand… dat DMR.
> > > > You’re not.
> > > >
> > > > Balance was forgotten as far as the DMR and Boltshot, though the rest of the game is quite well balanced.
> > >
> > > No it isn’t. This game is an unbalanced mess.
> >
> > It’s much more balanced than Halo 3 or Reach, at least now you can use any weapon and get kills with it.
>
> I got kills with just the magnum in Halo 3. That, and spiker, SMG, needler, every other side arm and or secondary SMG styled weapon in the game, and possibly a plasma pistol kill at some point…
>
> Halo 3 wasn’t as bad as people make it out to be. Reach on the other hand… dat DMR.
Oh, so did I, and no, it wasn’t quite that bad, but there is no doubt that the BR was overpowering compared to everything else. Not to mention that the Shotgun was pretty terrible, usually requiring a melee attack to get a kill after the first shot. And the Assault Rifle? Once again, you needed a melee to finish somebody off. I guess that goes for most weapons, which were most effective as shield depleteers to then get a melee kill. Reach wasn’t much better, but at least I found myself getting Assault Rifle kills a tad more often.
Don’t get me wrong, I love Halo 3, but it wasn’t as balanced as it could have been. Reach was a bit better, yet you’re right, the DMR was quite overpowering as well.
Because the Carbine isn’t suppose to be a long range rifle. It is a close range rifle.
You aren’t complaining about an assault rifle not being able to cross map either, because that’s not its role.
Carbine is better for smaller maps, Haven, Abandon, Adrift, etc.
I would change your loadout for Complex, or I would stay in the buildings. Same goes for BTB depending on what you do. Don’t expect to use the carbine to cross map.
You have to use the Carbine in its designed role.
*Also though, I’m sure the Carbine will get a little buff in the coming TU. In the meantime though, do the above.
Problem is that someone decided to listen to the fans who were whining about bloom in Halo Reach. Bloom was what helped even out the DMR with other weapons as the fast you shot, the better chance you had to miss. (Especially at long distances where a slower fire rate gave you a edge over people mashing the trigger.)
But now, bloom isn’t really there so actually aiming and taking shots isn’t required. It’s just point and shoot. (Same problem I had with the BR in 3.)
There is no point to ever not use the DMR if you can aim. It’s just reality, obviously excluding niche weapons like PP and BS, and of course power/semi-power weapons.
Sorry.
> Problem is that someone decided to listen to the fans who were whining about bloom in Halo Reach. Bloom was what helped even out the DMR with other weapons as the fast you shot, the better chance you had to miss. (Especially at long distances where a slower fire rate gave you a edge over people mashing the trigger.)
>
> But now, bloom isn’t really there so actually aiming and taking shots isn’t required. It’s just point and shoot. (Same problem I had with the BR in 3.)
An unbalanced game is better than a bad, inconsistent, and for all intents and purposes moronic game. Bloom isn’t the solution to anything.
> > Problem is that someone decided to listen to the fans who were whining about bloom in Halo Reach. Bloom was what helped even out the DMR with other weapons as the fast you shot, the better chance you had to miss. (Especially at long distances where a slower fire rate gave you a edge over people mashing the trigger.)
> >
> > But now, bloom isn’t really there so actually aiming and taking shots isn’t required. It’s just point and shoot. (Same problem I had with the BR in 3.)
>
> An unbalanced game is better than a bad, inconsistent, and for all intents and purposes moronic game. Bloom isn’t the solution to anything.
Opinion. (Honestly I find Reach to be one of the better halo games overall. I find it more satisfying to play then 3 for sure. Heresy, I know.)
But I never suggested reimplementing bloom. But if you’re going to change a aspect of the game a weapon originated in, but not change the weapon. (Aside from cosmetics and one less bullet) There is something wrong there.
No -Yoink- it’s an opinion. So is “Murder is bad.”
You claim that aiming is somehow lost without the presence of bloom – that it’s simply “point and shoot.” Pointing and shooting, my friend, is the description of the task of aiming.
IMO
Weapons are balanced, loadout creation is not.
I don’t mean to be a smarta–, but by the second or third shot, you should probably retreat for cover. But maybe improving your awareness of when you are outmatched. I’ve gotten decent at just knowing when I’m not going to win, its gotten my deaths down lately.
And nothing wrong with being a carbine user, I’ve seen folks school a match with it.
> I get 5 shot from across complex all the time! What gives! I’m a carbine user. How am I supposed to stand up against that?!
> I don’t mean to be a smarta–, but by the second or third shot, you should probably retreat for cover.
>
>
>
> > I get 5 shot from across complex all the time! What gives! I’m a carbine user. How am I supposed to stand up against that?!
DMR
>5 shots
>bs bullet magnatism
>stopping power
you
>retreating for cover
you’re not going anywhere
> No Yoink! it’s an opinion. So is “Murder is bad.”
>
> You claim that aiming is somehow lost without the presence of bloom – that it’s simply “point and shoot.” Pointing and shooting, my friend, is the description of the task of aiming.
Hrm, perhaps I worded badly. But i’ve never found the words to properly convey my thoughts on the Br in 3, which the problem has kind of returned with the Dmr in 4.
Suffice it to say, I think the pacing of it would be a better way to explain it. I dislike the act of mindlessly pulling the trigger.
I enjoyed slowing down and using trigger discipline to earn my kill, not just looking at someone with a angry face and spamming my shooting trigger. 
Oh, and as someone else said. Stopping power. Ruins the flow of gameplay. D:
It sucks at close range, but it’s great at long range. Shouldn’t take this long to find out.