Why is Headlong in Halo CEA?

It’s a remake of Halo CE. How does it make any sense to put a Halo 2 map in a Halo CE remake? I wasn’t aware that Headlong was in Halo CE. Why not include another BTB map from Halo CE in a Halo CE remake?

cuz its better for gameplay obviously…

Because it’s one of the best large maps in the series, and Reach seriously lacks decent BTB maps.

> Because it’s one of the best large maps in the series, and Reach seriously lacks decent BTB maps.

This isn’t a Halo series remake. It’s a Halo CE remake.

I think it’s because they want to incorporate some of the best MP maps in Halo history in order to celebrate the ENTIRE Halo series turning ten years old, not specifically Halo: CE

i see where you are coming from- but considering that anniversary has reach’s multiplayer and not CE’s, complaining about one included halo 2 map compared to a complete gameplay mechanics overhaul (in a sense) is trivial by comparison…

plus why complain in the first place, headlong is one of the best maps out there!

> plus why complain in the first place, headlong is one of the best maps out there!

I love headlong, I am just disappointed with the lack of Halo CE BTB maps in the remake.

> why complain in the first place, headlong is one of the best maps out there!

^ This. Just have fun with it, man.

Because all of the Halo 2 maps were better than the Halo: CE maps?

> cuz its better for gameplay obviously…

The Halo2 maps where by far the best collection of Halo maps.

im glad its back i didnt want all the remade maps to be only from CE headlong was one of my fav maps next to terminal…still wish they brought back terminal

Just go with it. :slight_smile:

because its an awesome map.

> The Halo2 maps where by far the best collection of Halo maps.

this

tbqh i think Halo CE had the worst maps out of the 1-3 trilogy they were just so boring and unmemoriable (Excluding a select few)