Why is halo dying

I don’t understand why halo is dying compared to COD it offers more immaginative features or is it the insane number of 8 year olds not understanding halo’s story and giving up to go play COD (no offense)

Because extreme casuals.
Because not wanting to spend time honing your skill.
Because society.

I don’t know about Halo dying, but COD sure is. Just about all of my friends who used to play COD4 and MW2 non-stop have said that the series is going really stale. It doesn’t surprise me with the fact that Activision just keep plopping out £45/$60 expansion packs every year.

Because Reach added stuff Halo fans didn’t like and now you got Halo 4 trying to emulate CoD. CoD is growing because it’s easy and anybody can jump into the game and do decent.

It is not dying .

> I don’t know about Halo dying, but COD sure is. Just about all of my friends who used to play COD4 and MW2 non-stop have said that the series is going really stale. It doesn’t surprise me with the fact that Activision just keep plopping out £45/$60 expansion packs every year.

CoD breaks it’s own records every single year the game is not dying.

> It is not dying .

Its just missing in action!

puts on helmet
(muffled) YEEEEEAAAAH!

Just wait a bit. Every NEW game is an explosion. Mass Effect 3 WAS an explosion. And it WILL explode again. Just you wait!

Halo 4!!! WOOOOOOH!

Its not its just the community is filled with scumbags that connect anything and everything to Call of Duty regardless of the fact that most features and adaptations in that series is from older games and common in many other shooters. Regardless if the implementation is the same or different the feature is deemed evil and hated by people who have given it little thought at all. In other words the community is filled with half witts who want Halo catered to them rather than embracing a new game. Change is feared.

Because like Halo was a few years ago, the top-quality game, Call of Duty has taken that position.

COD is dying…Halo is…“floating”.

> > I don’t know about Halo dying, but COD sure is. Just about all of my friends who used to play COD4 and MW2 non-stop have said that the series is going really stale. It doesn’t surprise me with the fact that Activision just keep plopping out £45/$60 expansion packs every year.
>
> CoD breaks it’s own records every single year the game is not dying.

Just wait until this year. The reviews MW3 got weren’t pretty. Well, not for a COD game anyway.

And if it does break another sales record again, then I’ll officially give up hope on humanity, because I honestly do not see what makes COD so great. I never got MW3. I might as well stick with my used copy of MW2 (wherever it is, and if I wanted to actually play it). It is pretty much the same game, so I am saving money.

> Just wait until this year. The reviews MW3 got weren’t pretty. Well, not for a COD game anyway.
>
> And if it does break another sales record again, then I’ll officially give up hope on humanity, <mark>because I honestly do not see what makes COD so great.</mark> I never got MW3. I might as well stick with my used copy of MW2 (wherever it is, and if I wanted to actually play it). It is pretty much the same game, so I am saving money.

It’s fast, it’s addictive and a blast to play with friends.

It is dying because it has deviated too far from the mean of Halo. Halo at it’s core was balanced and fair. Reach implemented perks which threw off that balance by allowing any player to start with a different weapon and introduced randomness. Halo was never meant to be different in this way. It would be one thing if we had these perks dropped through out the map as pickups that players had to fight over, but it isn’t that way. Halo is taking ideas from other shooters and that’s not what it should be doing. Halo was fine on its own and quite possibly the best console shooter up until Reach.

I don’t mind changes such as Forerunner vision, Sprint, Random weapon drops, etc. But these changes need to be balanced. You can’t just allow players to pick between 5 different loadouts which each have advantages and disadvantages because that was never Halo’s design. People grew up on loving the original Halo, which didn’t have any of that. If you want to included these perks and ideas then they need to have the random factor taken out of them. Make the weapon drops on a pattern with no variation and specific intervals of time. Create the perks as pickups throughout the map and allow players to fight over them just as they would weapons (That’s essentially what a perk is). Make Halo go back to playing like Halo, not just “feeling” like it as Frankie and Kiki always say.

> > > I don’t know about Halo dying, but COD sure is. Just about all of my friends who used to play COD4 and MW2 non-stop have said that the series is going really stale. It doesn’t surprise me with the fact that Activision just keep plopping out £45/$60 expansion packs every year.
> >
> > CoD breaks it’s own records every single year the game is not dying.
>
> Just wait until this year. The reviews MW3 got weren’t pretty. Well, not for a COD game anyway.
>
> And if it does break another sales record again, then I’ll officially give up hope on humanity, because I honestly do not see what makes COD so great. I never got MW3. I might as well stick with my used copy of MW2 (wherever it is, and if I wanted to actually play it). It is pretty much the same game, so I am saving money.

I say the same thing every year but end up getting it. I bought MW3 after I said I wouldn’t 3 weeks later I never play it again, I don’t know this year I’m probably going to end up getting it again for Zombies. I never used to have this problem back in Halo 2 and Halo 3 because that was the only game I played. I agree though the same game released with a different title how long can it last.

Just because Cod breaks its own sales records doesn’t mean its not going to die out, eventually people will grow some brains and discover how monotonous the gameplay is and just stop playing the stupid game alltogether.

> > Just wait until this year. The reviews MW3 got weren’t pretty. Well, not for a COD game anyway.
> >
> > And if it does break another sales record again, then I’ll officially give up hope on humanity, <mark>because I honestly do not see what makes COD so great.</mark> I never got MW3. I might as well stick with my used copy of MW2 (wherever it is, and if I wanted to actually play it). It is pretty much the same game, so I am saving money.
>
> It’s fast, it’s addictive and a blast to play with friends.

Yeah, there’s that. But you get that in older COD games. I had a blast playing COD4, I even had fun with MW2 for a short time, until I got bored with it. Then along came Black Ops and MW3, and I realized that they were pretty much just the same games, just different settings and in Black Ops’ case, different guns (or to put more accurately the same guns as MW2 but with different skins).

Reverting Halo back to it’s old self isn’t going to save it. The industry has changed.

> I don’t understand why halo is dying compared to COD it offers more immaginative features or is it the insane number of 8 year olds not understanding halo’s story and giving up to go play COD (no offense)

Because CoD tapped into what the casual market wanted.

-There’s a carrot to reach every level, be it perk, weapon, addon, etc.
-Said unlocks allow you to pretty heavily customize your character not just to your experience but to your playstyle as well.
-Incredibly fast MP experience.

Once it got large enough, it started picking up players just because all their friends were playing it.

For the last time Halo isn’t dieing! Halo: Reach still gets about 300,000-600,000 players a day and about 1,000,000-2,000,000 players a week

> Because extreme casuals.
> Because not wanting to spend time honing your skill.
> Because society.

This is very general, but accurate nonetheless.