Why is Halo 4 so noob friendly?

Most casual gamers are noobs. Most casual gamers never stick with a game. Competitive gamers stick with games that are competitive. This is what made H3, and possibly H2, the best Halos ever.

Regicide:

Let’s punish the best player in FFA by making it worth more points to kill him! This way, noobs have a chance of catching up! Derp.

Weapon damage does not correlate with weapon skill:

The damage a weapon does should have a direct correlation with weapon skill. The best example of this is the sniper (without all the aim assist). It’s one shot, one kill, if it’s a headshot. If it isn’t it has a pretty low RoF. It takes skill to use this weapon, that’s why it’s powerful. Most power weapons don’t apply to this. But the AR is too strong for the amount of skill used. A weapon, such as the BR, which takes way more skill to use, should have a faster kill time than the AR at all ranges because it is harder to use.

Aim Assist:

I don’t even have to use the right control stick anymore. I just strafe and my reticule sticks to the enemy. I’d rather go around betraying my teammates because it’s actually a challenge to aim at them.

Weapon Balance:

Start weapon balance is broken. Why? You can’t balance a competitive FPS game and expect it to be competitive.

Hit-scan:

I have mixed feelings about this, but generally, bullet travel time is so much more challenging than hit scan. Sure hit scan improves latency. But H3 was good because of bullet travel time. You didn’t hit your enemy because you aimed at him, you hit him because you lead your shots, etc etc.

Even playing on the more casual playlists shows that the game reeks of noobs. I used Hologram in Infinity Slayer and the whole team spent about 2 seconds bashing my hologram. Ok. This happens in more than one game which is why I use hologram as the ultimate noob detector.

The casuals will eventually leave the game because casuals never stay. But competitive players actually stay if the game is a challenge! It’s like if you play a really hard game, no one quits because it’s a challenge. People are quitting Halo 4 because it isn’t a challenge.

I want to play a Halo where I’m rewarded for being a skilled player, not one where everyone else is rewarded because they are not as skilled. I happen to have fun when I play competitively, and I prefer to lose against someone who out-br’d or out dmr’d me, not someone who charge and sprayed with a boltshot or ar.

You’re right a Mantis and a Banshee that can’t even out run my granny is not a challenge.

im getting sick of people being put down because they want to play the game for fun >_>

“We want the Call of Duty audience.”

Well, i see that Halo 4 doesn’t require as much skill as Halo 3 agreed.

However, even with the lack of high skill, i still like playing Halo 4.
You may ask why and i shall answer.

Halo 4 is a total new experience for me, (Halo player since 2001) and while i have through every year loved EVERY Halo game (Halo wars was alright) at the end of Halo 3 i felt, a bit bored of the same kinda gameplay. (Note that today i still love playing the old Halos)

So i crossed my fingers for a change. Reach happened. I thought that would be what would bring me back up to Halo-gasm but i was left a bit dissapointed, paper vehicles, grenade fests and armor lock.

Overall i enjoyed Reach but not as much as Halo 1,2,3.
I liked the bloom being added, sure it meant we had to adapt to a new way of playing. Having to pace my shots rather then just constantly pulling the trigger, it got me and i loved it.

So Halo 4, yes it IS noob-friendly, but they do deserve their chance too.

One can say it is TOO noob-friendly. That is a matter of opinions i guess.

> Most casual gamers are noobs. Most casual gamers never stick with a game. Competitive gamers stick with games that are competitive. This is what made H3, and possibly H2, the best Halos ever.
>
> Regicide:
>
> Let’s punish the best player in FFA by making it worth more points to kill him! This way, noobs have a chance of catching up! Derp.
>
> Weapon damage does not correlate with weapon skill:
>
> <mark>The damage a weapon does should have a direct correlation with weapon skill.</mark> The best example of this is the sniper (without all the aim assist). It’s one shot, one kill, if it’s a headshot. If it isn’t it has a pretty low RoF. It takes skill to use this weapon, that’s why it’s powerful. Most power weapons don’t apply to this. But the AR is too strong for the amount of skill used. <mark>A weapon, such as the BR, which takes way more skill to use, should have a faster kill time than the AR at all ranges because it is harder to use.</mark>
>
> <mark>Aim Assist:</mark>
>
> I don’t even have to use the right control stick anymore. I just strafe and my reticule sticks to the enemy. I’d rather go around betraying my teammates because it’s actually a challenge to aim at them.
>
> Weapon Balance:
>
> Start weapon balance is broken. Why? You can’t balance a competitive FPS game and expect it to be competitive.
>
> Hit-scan:
>
> I have mixed feelings about this, but generally, bullet travel time is so much more challenging than hit scan. Sure hit scan improves latency. But H3 was good because of bullet travel time. You didn’t hit your enemy because you aimed at him, you hit him because you lead your shots, etc etc.
>
>
>
> Even playing on the more casual playlists shows that the game reeks of noobs. I used Hologram in Infinity Slayer and the whole team spent about 2 seconds bashing my hologram. Ok. This happens in more than one game which is why I use hologram as the ultimate noob detector.
>
> The casuals will eventually leave the game because casuals never stay. But competitive players actually stay if the game is a challenge! It’s like if you play a really hard game, no one quits because it’s a challenge. People are quitting Halo 4 because it isn’t a challenge.

Looking at what I highlighted…I can agree and disagree about weapons requiring skill should be doing the most damage. The sniper requires skill because its a precision weapon - it’s powerful because it’s a sniper rifle that fires armor-piercing rounds capable of damaging tanks. The shotgun requires little to no skill and is powerful for reasons requiring no explanation. If the game were to increase damage for skill based weapons, nearly the entire sandbox would be thrown out - the only thing left would be precision weapons and with it a severe lack of variety.

As for aim assist…you brought up Halo 2 earlier, which had notorious aim assist and bullet magnetism in comparison to Halo: CE.

This is actually kind of accurate. I don’t say its completely accurate but yes. I do agree that H3 took a lot of skill because of bullettraveel and the fact that you need to lead and pace your shots. Even in Reach this was a big part of MM. I don’t like the fact that the regen field was a tweak of the DS at all now. I used to like it but now that I think about it, when you can shoot out of something and have your shields recharge, it is kind of nooby. Also, the fact that fishstick (button layout) is in there is nooby. If you are a migrating player that doesn’t know the button schemes, THEN LEARN EM! I don’t know how many COD players I have met that say that they don’t like Halo because you always have to hip shot. I tell em “IT’S PART OF THE SKILL ASPECT.” Oh, and radar in Team Snipes is a big DERP to competitive players.

> Most casual gamers are noobs. Most casual gamers never stick with a game.

Stopped reading here.

Me and pretty much everyone I know who have played Halo since CE are all “casuals”, and yet we’ve stuck with every Halo game (not including Wars) until the next one came out.

And while you can say most noobs are casuals, it doesn’t mean that most casuals are noobs. As I said before, I know plenty of people who play Halo causally (and have since CE), and while not all of them are “try-hard” levels of amazing, they’re still decent players that more often than not rack up a respectable K/D and actually play for the objectives.

This stigma some of you “competitive” players are trying to stick on casuals is annoying and completely based on your own biased speculations.

More of the usual complaints I see…

Honestly grow up.

Yeah okay you’re gonna get noobs, that’s the case in ALL FPS games with multi-player. But please enough with the “casuals” nonsense, I see the term thrown around so much and so flexibly that it’s now just an eye roll subject rather than something that annoys me. I mean you’re not a serious player if you’re: not hyper competitive, play as much or more campaign and other mode as Multi-Player, don’t play a certain number of hours (regardless of your personal circumstances), and or don’t have a certain K/D ratio… That’s just ridiculous.
And really, ‘casual’ players - in the sense the term is really meant (ie people who pick something up for 30 minutes or so a couple of times a day or a week) - probably wouldn’t play Halo because there’s too much work involved in it.

How is Halo 4 less about skill than Halo 3 and others? I’ve been challenged more by it than any of the other Halos (in all play modes). I’ve experimented and explored more than in the past, and as a result I’m having a lot more fun with it than the others.

People are not quitting Halo 4 because it isn’t a challenge, people are starting to play other things again because the game was released three weeks ago. I mean I love the game but last night I popped something else into the Console for some variety.

Because 343 focused more on getting new players, mainly from CoD, to play Halo.

You’ve never fired a real firearm have you?

It’s a reticle, NOT a reticule.

Why should the BR beat the AR at all ranges? The AR is clearly a CQC weapon and dominates the BR in that area and that area alone. I find the balance between those two weapons to be quite nice.

> Because 343 focused more on getting new players, mainly from CoD, to play Halo.

Pretty much this. These players aren’t going to keep playing if they don’t find the game relatively easy from the very start.

Because in order to make money 343 needs to please the kids that arent good by making the game easy, rather this is killing the series. Keep it competitive and make the skill gap large.

> “We want the Call of Duty audience.”

No, that is not what they want. I have Black Ops 2 and I can honestly say that Halo 4 will NEVER be like that POS. EVER. The people on this forum can cry all they wan’t about how 343i tried to make this game like COD but from first-hand experience, it’s nothing like COD. The only thing it shares with COD are custom classes(balanced for the most part, boltshot i’m looking at you) some kind of earn-able reward(only present in one matchmaking GT) and a join in progress system, which I do actually have a problem with.

Well they all left to play blops2, which basically says to stop trying to recruit people who are simply not interested.

Casual FPS gaming has RUINED this gaming genre for hardcore gamers. “Pick up and play” only apply for those who are not familiar with the game, but in the end they’ll get bored and stop playing, just like the hardcore gamers will because the game is too easy to play.

Halos until now has been, as you say, challenging to learn but it pays of big time in the end.

I always remembered all my CoD friends trying Halo and calling it a s-h-i-t game because you didn’t kill the opponent in 3 shots with the AR, haha… They played a few games, trashed talked about the game and then moved on to CoD again. Because of you pick up CoD for the first time it won’t take many hours until you’re good and above decent. But master Halo games has been probably one of the hardest things to do on an FPS game, along with Quake and CS.

Halo will become like CoD if they don’t do anything about the “pick up and play” system and making the game easier just so casual players can have a shot at being good. This is because the casual gamers are not motivated at getting good at the game and learning how to really play it.
But that’s how society is nowadays, we want as much as possible for as a little effort as possible…

Practice makes perfect.

The only thing that is “noob” in this game is Active Camo as a starting ability(Should have been kept as an ordinance drop like over shield, speed boost etc.)

The rest is fine with me.

> > Because 343 focused more on getting new players, mainly from CoD, to play Halo.
>
> Pretty much this. These players aren’t going to keep playing if they don’t find the game relatively easy from the very start.

What absolute nonsense.

CoD is not easier than Halo, it’s a very different kind of FPS - and still is.

Halo 4 is built on the series traditional strengths: smart AI, large combat sand box, varied environments etc.

CoD is way more about “move along and shoot what’s in front of you”, paths are fairly linear with few ways to flank and the enemies are not smart at all (eg “Enemies still disregard their own safety and try to run past your companions to shoot you in the face”).

If you’re not happy with Halo 4 what about choosing another game? For example, if you want to lead your shots you should play Tribes Ascend then, you’ll be happy.