Why is Halo 4 so Hated?

Halo 4 seems to get A LOT of internet hate, and for the life of me, I simply cannot understand why.

It is just because it’s different?

I mean, I went into Halo 4 expecting it to be a departure from the rest of the series. I went in expecting it to set up a completely different story and conflict, and I went in expecting it to feel at least somewhat different from Bungie’s games.

In fact, I think that’s a good way to sum up why Halo 4 is actually my favorite game in the franchise. “The same, but different.” That’s what I was expecting, and that’s what I got.

Is that also why it gets so much hate?

It stemmed away from some mechanics and aspects of what made halo, halo!

It’s not ‘Hated’ there are just certain problems with the game.

Matchmaking is still good. Different, but good.

Campaign is boring. Enemies are boring.
Sound design is poor.
Spartan ops is an interesting idea, the cut scenes are incredibly well animated.

Worst thing for me personally is that they turned the noble elite into an ugly stupid brute thing.

X

It is hated primarily because it sold off the soul of Halo multiplayer to chase the CoD kiddies, predictably failed miserably to attract them, and pissed off the majority of longtime Halo multiplayer fans in the process.

Halo’s multiplayer soul was that it was the best competitive arena shooter on console, and arguably the best competitive arena shooter ever. Reach started to chip away at that (bloom, poor map design, bad armor ability implementation, bad ranked/social distinction), and 4 got rid of it completely (join-in-progress, loadouts, ordinance drops, sprint, instant respawn, no ranked/social distinction).

> Matchmaking is still good. Different, but good.
>
> Campaign is boring. Enemies are boring.
> Sound design is poor.
> Spartan ops is an interesting idea, the cut scenes are incredibly well animated.
>
> Worst thing for me personally is that they turned the noble elite into an ugly stupid brute thing.
>
> X

Yeah, Spartan Ops was something else. I honestly would’ve been more than willing to pay $40 for Spartan Ops by itself.

I think calling the campaign boring is a little unfair though. True, it doesn’t have any truly epic set-pieces like the Scarab fights in Halo 3, but neither did Halo 1. To me, Halo has always been about the story rather than big action set-pieces, and the fight to save Cortana while also stopping Didact made the campaign just as intense and just as engaging as any of the others. Maybe even moreso IMO, because you are literally watching Cortana slowly die bit by bit as you play the game.

Halo4 was different from all the previous Halo games, which annoyed a lot of people. Even though Halo has changed bit, I do think that people will gradually grow to like it again, and perhaps even more than before.

> Halo4 was different from all the previous Halo games, which annoyed a lot of people. Even though Halo has changed bit, <mark>I do think that people will gradually grow to like it again, and perhaps even more than before.</mark>

That’s a pretty common occurrence with Halo games.

While a lot of the disapproval stems from the fact that Halo 4 borrowed a lot from other shooters (CoD), the one thing it did that CoD hasn’t is change.

CoD gets a lot of criticism for releasing the same game every year, whereas Halo is getting a lot of criticism for NOT releasing the same game every year.

Look at Bioshock; while successful, it paled in comparison to more redundant franchises. Bioshock is brilliantly innovative and original. And who wants that? Apparently not as many people as those who just want to play the same thing every year with prettier visuals.

As for me, I’m a fan of Halo old and new; I’ve been playing since Combat Evolved. And even though I find Reach’s multiplayer the poorest of the franchise, I still enjoy it. I play Halo 4 and Halo 3 both regularly. So I obviously don’t view one as an abomination while I praise the other as flawless perfection. That would be ridiculous.

With the Master Chief Collection, I’m looking forward to being able to play all of the multiplayers. You won’t hear me worshiping one while demonizing another. It’s simply not that black & white.

The number one reason that such a highly acclaimed game gets so much hatred now is probably the bandwagon. Opinions are far from original when it comes to this.

There was a guy on this forum trashing Halo 4 relentlessly as an embarrassment and saying it wasn’t even a Halo game, yet one quick look at his service record revealed that he had played nearly 1,000 more matches online in Halo 4 than I have, and I love the game. How does that make any sense? Unless he’s doing some incredibly in-depth research to justify his opinion, I have to say “Bandwagon”.

Don’t get me wrong though, many long time Halo fans who are disappointed with Halo 4 have legitimate reasons for not liking the game. But they’re not the ones pointlessly trashing it. If you genuinely don’t like it, there is no need to be that non-constructively vocal about it unless you’re just trying to show off your allegiance. Again, Bandwagon.

> Halo 4 seems to get A LOT of internet hate, and for the life of me, I simply cannot understand why.
>
> It is just because it’s different?

Nope, I do sincerely believe that it is simply existing at a point in time when the collective sociological baggage of Halo has put the franchise in an easily unlikable position. Take Halo as it was in 2001 and you have a wondrously new title flinging itself onto a -Yoink!- market, the console FPS. In 2004 that titan spawned a successor but beyond the mechanics, the themes, the gameplay, you have to keep in mind that the individual in aligning himself/herself with the franchise experiences certain social benefits and costs. Back then, when Halo was “on the rise”, when it was apparently pushing forward into new video game territory, when the mob was quite visibly behind it, liking its gameplay was a good personal move (at least as far as the internet was concerned) as it aligned them with a much larger social community.

Opinion, as much as the internet may mistake it otherwise, is plastic, malleable, easily bent by the forces of mob psychology. In many cases its not primarily based on facts or reason (which generally offer an almost infinite degree of latitude through the selective process of argumentation) but instead on optimum social orientation. That may be a bit much to digest but the long and the short of it is that Halo became more popular (through Halo 2 and 3) because it was already popular, the initial push of innovative gameplay lead to a tidal-wave of self-reinforcing fandom that to Bungie’s credit was allowed to find greater expression through what features they did add in Halo 2 and 3 and through the internet side of the franchise.

However within that, as always in groups, you have individual vying for position within the mob and using whatever facts may be on hand to achieve their automatic agenda. Even at the height you had whiners and whiners making the same points as you have now on these forums. It’s not about what the game is or isn’t, but instead on what saying that means to the apparent status of the individual within the nebulous hierarchy of the internet forum. It’s just jockeying for position (a successful strategy in human evolutionary history) but it at least builds in a framework of perception (ex. Halo becoming too casual) that people buy into simply as it comments on group social orientation (Halo being more about them than us).

That factor exists always in gaming, especially. However with Halo, a franchise that lost its explicit mob appeal for becoming something other than the only FPS, it achieved much greater relative prominence over the last few games (Reach and Halo 4) and with the stakes of the game once being the largest FPS in video game history (circa 2004 at the very latest) the power play of contrasting opinion became simply overpowering. Where you once had a few whiners within a popular movement, now you have a lot of people looking back without the benefit of the mob they once comprised but still listing to voices trying to shout above it. You ease social pressure here, but don’t relax it there, and you have a game that “the internet hates.” Simple as that.

What people nit pick stands simply as those bits of reasoning people select in order to justify an opinion born from larger factors both generated by this franchise and by the environment it operates within. For 343 to have released a popular game they needed to cater specifically to these social impulses, in order to undermine the dead-weight of unsavory sociology and let an individualistic appreciation for the mechanical aspects of gameplay take hold. Without that appeal to the mob, any mechanical alteration would have easily fallen flat with Halo. For example, loadouts and JIP. Both standard features but here, and now, they’re contentious. There are of course issues with implementation, but what of it? You can say the same for every game. The point is in why we feel it necessary to make an exception with Halo, for why the finer details of implementation somehow matter here a hell of a lot more than in, say, Skryim, Portal, or Titfanall which all miss the mark of perfection by exactly the same amount.

We are looking in reality for some justification for an opinion that is at least modified by social impulses. We are dissatisfied with the game because, ultimately, we do not understand how we work.

343i wanted to go far with being unique, in doing so it resulted in a unbalanced gameplay, yielding a crowd who gave negative feedback. Left a sour taste in peoples mouths. First impression kinda thing.

Of course, now the game has def improved.

> Halo 4 seems to get A LOT of internet hate, and for the life of me, I simply cannot understand why.

Browse through the past year and a half of threads in the Halo 4, Matchmaking, and War Games Feedback sections and you will get your answer.

People bought it expecting something similar to Halo 3 but it tried to be CoD just CoD did it better. Most people disliked CoD to begin with.

The problem is that it appeals to the casual audience. However as said, other games provide the better experience. Halo 4 Infinity Slayer is overly casual turning casual players such as myself into a competitive players, or just dropping the game.

> Halo 4 seems to get A LOT of internet hate, and for the life of me, I simply cannot understand why.
>
> It is just because it’s different?

No, it’s not just because it’s different. Custom loadouts with perks, equipment, and weapon classes work fine in games like CoD because of the short kill times. With Halo’s long kill times, it doesn’t add variety; it just makes encounters random. Not only that, but power weapons, both from Personal Ordnance and Random Ordnance, are completely random. The game itself was designed to be random and noncompetitive. No one wants to play a game in which outcomes are largely influenced by random and unpredictable variables whether or not that game has “Halo” in the title. That is why Halo 4 failed and why no one wants to play it.

> The problem is that it appeals to the casual audience.

Completely untrue. Not even most casual players like this game. Whether casual or competitive, players want to be able to learn the game and get better at it. You can’t “get better” at rolling the Personal Ordnance dice, and when you win or lose an engagement because someone’s random equipment was more appropriate than another’s, there is nothing to learn except that you need to be luckier next time.

I think 343 has done an excellent job of creating a game that feels both Halo and new at the same time. The way they are handling this game has been instrumental in its development. Keep it up 343, don’t listen to the haters.

> I think 343 has done an excellent job of creating a game that feels both Halo and new at the same time. The way they are handling this game has been instrumental in its development. Keep it up 343, don’t listen to the haters.

Question: Why do you think people who dislike Halo 4 are haters? What’s wrong with our arguments?

> > I think 343 has done an excellent job of creating a game that feels both Halo and new at the same time. The way they are handling this game has been instrumental in its development. Keep it up 343, don’t listen to the haters.
>
> Question: Why do you think people who dislike Halo 4 are haters? What’s wrong with our arguments?

I tried to help you out with that one:

> Don’t get me wrong though, many long time Halo fans who are disappointed with Halo 4 have legitimate reasons for not liking the game. But they’re not the ones pointlessly trashing it. If you genuinely don’t like it, there is no need to be that non-constructively vocal about it unless you’re just trying to show off your allegiance. Again, Bandwagon.

There’s a difference between constructive criticism to hope for an improvement in the game or at least in the next installment, and taking it upon one’s self to engage in a vicious smear campaign to no end.

Someone with legitimate criticism to offer is not a “hater”. But the bulk of the “hate” is just aimless blathering and trolling.

> It stemmed away from some mechanics and aspects of what made halo, halo!
>
> It’s not ‘Hated’ there are just certain problems with the game.

Pretty much this on the dot. As far as I can tell nobody really hates the game, they’d just prefer to play something else they class as more fun.

> Halo 4 seems to get A LOT of internet hate, and for the life of me, I simply cannot understand why.
>
> It is just because it’s different?
>
> I mean, I went into Halo 4 expecting it to be a departure from the rest of the series. I went in expecting it to set up a completely different story and conflict, and I went in expecting it to feel at least somewhat different from Bungie’s games.
>
> In fact, I think that’s a good way to sum up why Halo 4 is actually my favorite game in the franchise. “The same, but different.” That’s what I was expecting, and that’s what I got.
>
> Is that also why it gets so much hate?

Halo 4 is hated because it’s a bad game and even though 343 wrote the code for the game they still don’t know how to fix it. Great example is in my fileshare it has been over a year and this problem still has not been fixed. Protector helm spawning with a visor
https://www.halowaypoint.com/en-us/players/tdrow/halo4/fileshare

The biggest problem is the catering to other fans.
Personal loadouts are a horrible ideas, playlists like BTB are suffering under it.
Plasma pistol + Plasma grenade spawn make vehicles incredibly vulnerable to the point you might be better to just sit in your base with the sniper rifle.

Boltshot is another issue, while I use it myself I can’t stop seeing it a bit of a cheat that I just ran away and got my opponent easily because he chased me while all I had was weapons I gained on spawn.
Not to mention the horrible aim assist and bullet magnetism sucking all the difficulty out of this game.

Another thing is that the DLC maps are not getting any love either, the game clearly does not care about ranking you up with people with a good connection or equal skill (as the game has demonstrated before by giving me the worst host ever and making it so I need to score 40/60 kills of my team) so why not rank people up that at least have the DLC especially in Big Team which gained the most from the DLC maps (Castle Map Pack is great).

Because this http://www.halo.fr/images/stories/news/2013/Decembre/halo_4_accessibilite.png

and the Battle Rifle

> Halo 4 is hated because it’s a bad game and even though 343 wrote the code for the game they still don’t know how to fix it. Great example is in my fileshare it has been over a year and this problem still has not been fixed. Protector helm spawning with a visor
> https://www.halowaypoint.com/en-us/players/tdrow/halo4/fileshare

Totally Agree. 343’s indifference to players needs was a major contributor to it’s hatred.

343 made great fanfare about weapons tuning and balancing which went on for months and months - but never once addressed issues like abysmal host selection methodology (i.e.ignore who has the best connection and pick the lowest ranked player) and awful network play. No game I play (Halo Reach, Halo 3, GTA 5, GTA 4, Sonic, COD II MW3 et.c etc.) ever lags as consistently bad as H4 did. 70% of my H4 war games had 0.5+ seconds of Lag, as was Co-Op Campaign or Spartan Ops. It’s not my connection (< 30 ms ping times, 50 Mbps down and 11 Mbps up) - it’s bad network coding.

And as other suggested the randomness made the game zero fun compared to other Halo iterations (including Halo Reach). At it’s core, Halo pre 4 starts off with a level playing field as far as weapons go and requires skill (planning, thinking and shooting) to win. H4’s power weapons placement on the map and the ability to call them in right to you removed that element completely. No point sneaking up on someone with your shotgun in hand, artfully using the landscape to mask your approach, only to find out they have called in a incinerator cannon.

The final issue with H4 is that vehicles are basically death traps because of the perks and load outs. When you can spawn with a plasma pistol and up to 3 plasma grenades, you and a buddy can take down any vehicle (including Scorpions) in a few seconds. That nullified vehicle play completely.