> 2533274906908240;2:
> The one thing that Halo 4 and Reach have in common is armor abilities and mainly sprint and they are the reason why they’re casual games because it promotes less
> emphasis on skill. “But how can an armor ability make an entire game less competitive” I hear you asking from afar. Well, allow me to elaborate. Sprint allows you
> to flee from gunfights or near death engagements with an opponent. By simply pressing a button you can run away and survive which makes map placements a joke, you
> don’t really need to know a map or where to position yourself if you can run across the arena within 10 seconds. This might be the reason why Halo 3 is so much
> harder for you, because you’re choices have consequences and armor abilities let you avoid your consequences half of the time but without them you’ll most likely
> die because there is no quick means of escape or a way to stall your enemy in Halo 3. All you have is your primary, secondary, grenades, skill and map knowledge
> to help you survive (Excluding equipment because you have to find them around the map and they’re on a timer which forces them to be deployed less often then armor
> abilities, plus they’re also specific types of equipment on a given map and they’re one time use). Other armor abilities can also save you from death and give you
> an advantage, Regeneration Field, Jetpack, Hardlight Shield, Armor Lock, Drop Shield, etc. They all can save you from whatever poor choices you make.
> As for your other question, Halo 5 is viewed as competitive because all players are given the same abilities which levels the playing field for everyone and
> that is what competitive games are all about, balanced gameplay. Yes it still has sprint but now gameplay and maps are created specifically for it (but it doesn’t
> remove the fact that people can still run away) clamber was made because of sprint and allows players to be more efficient but less coordinated in their jumps.
> Halo 5 was made as a competitive game and that’s a big reason why a lot of people don’t like it, the past Halo’s offered competitive gameplay but also an enjoyable
> environment for casuals, that’s why there wasn’t a Social playlist for the first few months of Halo 5.
I actually enjoy all the things that make Halo 4 hated by so many(AA, sprint, personalized loadouts, flinch, Ordinance, etc.). I like that the randomness allows newer players to have a better chance by narrowing the skill gap. I am a casual gamer, but let’s dive into what that means for a second. Does that mean I don’t care about winning or loosing? No, I just don’t like to take my games too seriously. Am I using less skill in Halo 4 and Reach? Probably, but I don’t really care(hence, why I consider myself casual).
I enjoy games that I can win, feel good about, and most importantly, have a good time. I am somewhat competitive; therefore I don’t enjoy the classic Halo games as much because I am bad at them. It frustrates me because of my competitiveness not because of being a casual gamer.
Now I want to return to the point of my question: how is Halo 3 casual? If I play like I do in Reach or 4, I will get slaughtered in any mode( social or ranked). I have been playing a lot of Halo 3. Every time I play, I focus on not rushing, not dying, paying more attention to teamwork, map control, and reaction time. How do I play like this without being competitive? I have been turning more and more competitive, too stand any chance. In Halo 4, I pick what weapon I want in a loadout and run in, paying little attention to teammates or map control. This is why I can’t wait till Halo 4 becomes backwards compatable. I will probably play the original Halo 3 too. Halo 4 for casual and Halo 3 for competitive. I like both games, I just do see the casual side of Halo 3.