Why is Fiesta so Annoying in This Game?

It can’t just be me, because I know multiple people that have agreed in real life and online, but for some reason Infinite Fiesta is the most frustrating version of Fiesta in Halo history.

I have rarely gotten so angry at a video game as I have been trying to get the fiesta challenges over with, and I don’t even care about the weekly reward at all this time. But it feels like the gaming equivalent of slamming your head in a freezer door until you can’t anymore.

Is it the equipment? The weapon sandbox? The player base? What exactly makes this so frustrating?

Update: I did it, I can finally never play Fiesta again

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Small maps. Not enough weapons to where people don’t get basic weapon starts. AFK players. Challenges not part of the event that rely purely on chance to get/need to win even if you happen to get it. Take your pick.

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I progressed up to the Tenrai event challenge that says basically get 5 killjoys in fiesta and I’m beyond frustrated. What a stupid challenge. The only way to get that is to either feed the other team or hope to get terrible teammates.

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everyone always gets power weapons and grapple hooks and I always seem to get the lowest tier trash weapons and a threat sensor.

I swear your MMR influences what the game gives you. People with K/D’s under 1 overall are going the most positive in this and I’m lucky to break even.

I leave Fiesta more than any other gametype, this is atrocious. The literal hardest challenge to complete is “complete 5 fiesta matches”

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Fiesta for you is so annoying and frustrating because…

  1. You aren’t winning
  2. You are getting dumped on by far superior Spartans
  3. All of the challenges that comes with a giant multiplayer sandbox
  4. You need to play with a team

Good Luck!

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This is one of the most annoying challenges in the game.

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I am winning, I am getting killed by vastly inferior players, the challenges aren’t the problem as they’re easy to actually get, and nobody I know likes this game besides me

GoOd LuCk

The frustration comes from how much this game coddles bad players by giving them free war crime weapons. I can finally get a sniper and start going off, and suddenly the entire enemy team has rockets and swords and grapple hooks

And don’t even get me started on how much luck bad players have with the skewer

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It’s the ridiculously tight social hidden mmr

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Yeh this system ends up spoiling the fun for everyone.

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Eh, I only find it bad when I keep getting spawned in bad situations. Like keep getting stuck face to face against people weilding rocket launchers lol.

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That’s EVERY MATCH lol

Gotta learn how to use all the weapons effectively. Then the bad situations won’t be nearly as bad.

I know how to use every weapon effectively. But you can’t beat a ROCKET LAUNCHER or a SWORD with a Disruptor and a Ravager every spawn

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Actually, as long as there’s some distance I can probably trade off with a disruptor to a sword user if I can’t flat out kill him. I’m actually starting to like the distruptor better then normal pistol even. Hold down the fire button, it’ll fire rather quickly. Six or Seven consecutive hits is enough to kill by the dot damage even if he kills you.

Rockets usually not so much. Those depend more on how much cover you have usually or if you have the high ground.

It’s annoying because the weapons aren’t as fun as H5 where you had weird variants of existing weapons that were way OP and fun to experiment with

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I think it’s the weapons. Even the new ones aren’t very good or, perhaps more importantly, aren’t very fun to use. But I still enjoy fiesta in Infinite. Also the maps not being very good is probably the biggest issue in Infinite

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there is no distance, they have a grapple hook

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I don’t see the difference. This fiesta plays the same as any other: fun for a while, but not fun to play exclusively. I do think this tenrai event didn’t need to be 6 weeks long tho. I was bored with it after two.

It’s the sandbox for me. In H5 for example, there was a plethora of very powerful and fun to use guns, so most of the time it felt like you were at least spawning with one gun that you can kill with. Not so much in Infinite. The majority of spawns youre going to be getting bad weapons, at least in the context of fiesta, and it can get real snowbally real fast. I just hope after this tenrai event they never make me play fiesta again. It also doesnt help when you’re on behemoth or launch site and the enemy team is just spawn killing you with ghosts, tanks, banshees, and wasps because you just spawned for the 4th time in a row with no power weapons. Yeah, I’m definitely gonna be able to take out that tank with a pp and pistol. Thanks game.

The maps - weapon - radar balance is out of wack.

Think about it : in older Halos, Fiesta was hosted on maps which feature central areas and covered routes but never full stretches of the map entirely obscured. And even if areas were blocked from LoS, you had a Radar to detect enemies.

In Infinite, there are too many cases where enemies straight up camp a corridor and hog all the power weapons. That kind of situation isn’t new, but breaking out of that situation is way harder in Infinite vs how easy it is to fall into that sort of situation.

Here’s an example:
Match on Streets. Both your team and enemy team spawn with somewhat strong loadouts among the team. The enemy team decides to dash for the Arcades and camp the Arcade room, the Balcony above. Your team spawning at the other end of the map walk up the slope to the Arcade and get wiped because your cute little radar doesn’t detect the camping player on the Balcony above. Your team just got screwed cos they can now hold out there, scavange your power weapon and equips, and force you to walk into the same holdout point over and over until you break it.

This happening once in a match is already bad. Now imagine getting this sort of situational deadlock every couple matches for the entire process of grinding challenges.

TLDR: Give us our legacy radar back. It didn’t need to change.

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