Don’t get me wrong, Complaining about stuff being fat isn’t a knock on well…you know…fat people.
But why is everything so fat in Halo ???
>>>Beam Rifle looks like they added enough components to make it a “Beams Rifle”.
>>>Storm Grunts looks like John Hammond put some bull-frog DNA in their Gene code
>>>Cortana looks like she heard that Hostess was goig out of business and slipspace jumped an ONI research team into their factory before they shut down before they hand delivered her the last production line of Twinkies.
343 just needs to learn to leave certain things alone.
IF IT ISN’T BROKE DON’T FIX IT
ALSO…
#2 THERE ARE OTHER THINGS IN HALO THAT COULD HAVE BEEN WORKED ON RATHER THAN SPENDING THE ARTISTS TIME REDESIGNING THESE 3 THINGS THAT
DIDN’T NEED TO BE CHANGED.
#3 You could have had them working on a secret promethian Character type that we get to fight against instead of having just the three ( crawler, Knight and watcher ) that were already revealed.
#4 When Halo came out in wait for it…>>>2001<<<< They had GRUNTS, JACKALS, ELITES, HUNTERS, FLOOD SPORES, FLOOD ELITES, HUMAN ELITES, SENTINALS and THE FLOOD THAT EXPLODE. That is 8 Enemies. Yet somehow this 100$ million game only manages to add 3 new ones and cut Brutes, the buggers, Engineers( not enemies but should have been integrated ), and the various types of flood.
#5 Why are there no new vehicles in multiplayer except for the mech ??? Come on !
The mech is something that is relatively easy to design and to integrate ( and you guys still didn’t get it right. ) The mech looks fine and functions well enough in campaign, but it doesn’t work on the maps properly. The play spaces aren’t designed for it and Vise Versa.
Thats not my point though.
There should be
Forerunner Wraith/Scorpion tank equivalent
Forerunner Ghost Equivalent
Forerunner Banshee Equivalent
Pelican to Replace Elephant in large Multiplayer map equivalent to sandtrap. Preferable a map designed with Air Vehicles in Mind.



