Part of what has frustrated many people with the Halo 4 map selection is that most of the maps are asymmetrical. If you look at the playlists that require symmetrical map layouts (CTF, Throwdown, etc.), you’ll notice that many of the maps are not symmetrical.
Why? What is the purpose?
Solace: A map that has appeared in the competitive scene since Day 1, but the bases are different from each other, causing one side to have an advantage. This map would have been so easy to make symmetrical, but 343i chose not to.
Complex: A map that has featured in CTF and other objective gamemodes since launch, yet it is probably the most unbalanced map in the game for small-sided matches. Why does a Rocket Launcher spawn right next to the red Flag, while Blue gets nothing?
Longbow: It is much easier to control the Charlie base in Dominion, as players have to run towards the ledge in bottom mid. There’s no reason why this was made the way it was.
New map Daybreak: Again, could have easily been a symmetrical BTB map, but they chose to switch it up. One base has a man-cannon that shoots to Top Mid (which was described as a very important location to hold), while the other base has to walk up a ramp to get there. How is that fair? Why would you do this?
These are four examples of why asymmetry 1) doesn’t make sense, and 2) kills gameplay.
When will we see some solid symmetrical maps? Majestic was a step in the right direction, but 3 new BTB asymmetrical maps coming in the Castle Map Pack is two steps backwards.
Thoughts?
When will we see BTB maps like Standoff, Rats Nest, and Sandbox? Where both teams have equal opportunity to get anywhere on the map?