> Welcome to the Halo community. Complaining is what we do. There have been Halo fanboys raging over one trivial aspect of the game or another, proclaiming that to be the sole feature that makes Halo Halo since they announced hijacking and vehicle boost.
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> And their arguments never change.
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> Back then it was “it makes the game easier and slows down gameplay?” Sound familiar? It’s the all purpose battle cry for the whiney -Yoink!-.
Have you ever thought of reading posts that are longer than one or two paragraphs? You see, you will always see that argument as baseless and one dimensional if you don’t understand the reasoning behind it. And the reasoning, it definitely won’t fit into the three sentences of that one paragraph long post.
Maybe next time when you come over a long wall of text that looks nicely paragraphed, instead of scrolling over it you might actually read it. You’d be in luck was the post actually concerning the negatives of sprint.
If you want to take a bit of your time to have a deeper look at the subject at hand, you may very well read through my post history. It should have 4-5 good posts explaining what exactly is wrong with sprint. It’s a real shame that our post histories aren’t longer than 100 posts, otherwise I could’ve shown posts from the time when sprint wasn’t the debate of the masses and was actually much deeper.
But, in the end, I can’t make a post without answering to your problem. How sprint is implemented in Reach is bad, there is no doubt when it comes to that. Cheap double melee rushes, running away from bad positioning, maps unsuitable for sprint and so on. That type of implementation will never pull it through. But if it were to be implemented correctly, if limitations were set to stop players from rushing for melees and sprinting away at low shields, sprint would be pointless.
The main problem of sprint, even a “perfect” sprint is that it adds absolutely nothing positive to gameplay. Name one single aspect of sprint that improves gameplay and can’t be achieved by making the default movement of players higher. I have asked that from quite a few people, there was only one whom I got a good response from. Even that one aspect of sprint was not enough to counter the positive effects fast movement speeds have to gameplay.
So there you have the real reasoning for why sprint is bad. It’s current implementation impacts gameplay negatively and even the “perfect” implementation lacks any significant positives. Besides, faster movement speed does everything you want from sprint, it allows you to move between places faster. Wasn’t that the original reason for why sprint was wanted?