i dont see why evrybody is bashing the perks they could get a little annoying from time to time but their useful in some ways like the new survivor perk ejects you out of the vehicle right before it explodes i get that the perks are not a original halo idea but games are all about change the makers of COD: black ops 2 changed it but nobodys bashing that around
If we need a perk to pick up grenades from dead bodies, something is wrong.
If there is a perk that is essentially thumbing your nose at your vehicle destroyer commendations, we have a big problem.
Halo’s main formula has always been about balance, fairness and equal starts.
Perks are breaking all 3 elements of that formula.
The problem with perks is unpredictability. My opponent could have any combination of faster shield recharge, unlimited sprint, an extra grenade, extra vehicle health, faster AA recharge time, increased motion sensor range, motion sensor while scoped, faster reload, wider grenade explosions with resistance to my grenades, longer machine gun firing time, faster Ordnance drops, reduced flinch, reduced footstep noise and visibility in Promethean Vision, or the ability to automatically eject from his vehicle when it’s destroyed. How could I possibly know which perks my opponent is using? How can I plan for what I don’t know? How can I strategize for what I can’t plan?
Now, some might say, “but there is skill and strategy in customizing a loadout and maximizing its advantages in-game!” This is somewhat true. Of course you wouldn’t choose Wheelman on a map with no vehicles, and you wouldn’t choose Ordnance Priority in a gametype with no Personal Ordnance. However, since no one can tell how the game is going to play or what your opponents are going to use, strategically speaking, customizing a loadout isn’t much different from choosing a gesture in Rock-Paper-Scissors. It is perfectly possible for a player to win in an engagement because his motion sensor had a longer range, or he could reload a bit faster, or his shield recharged a bit faster, or etc. In these cases, it wasn’t the players’ in-game strategy or skill that gave him the win; he simply picked a combination of abilities from the Rock-Paper-Scissors bucket and his abilities happened to be more appropriate to the situation than the other player’s.
With Halo 4’s custom loadouts and PODs, reaction time, not strategy, determines who wins. Some people prefer reaction skill over strategy skill; for those people, there are plenty of other games (e.g. CoD and BF) that emphasize reaction over strategy. I have always played Halo because, up until Halo 4, it has always emphasized strategy over reaction.
Because perks are more or less game breaking…
I can live with armor abilities, but perks are really what makes infinity modes impossible to enjoy…
They offer features that are either break gameplay, give out free clutches, or should have been on spartan in the first place…
That’s all, beam me up Scotty!
> If we need a perk to pick up grenades from dead bodies, something is wrong.
> If there is a perk that is essentially thumbing your nose at your vehicle destroyer commendations, we have a big problem.
False. You still get the vehicle kill with it. Grenade spamming preventer.
Armour mods are not generally that bad.
You can change loadouts quickly so its not like its all just random rock papers scissors.
Because I like arena shooters. Not class based twitch shooters. Unfortunately I have to go back to 2007 to play a good arena shooter on the 360. If I want to play class based twitch shooters then I play a new CoD every year. Like today for example.
> > If there is a perk that is essentially thumbing your nose at your vehicle destroyer commendations, we have a big problem.
>
> False. You still get the vehicle kill with it.
Yes, but you don’t get a weapon kill medal. For example, if I wanted to get Spartan Laser kills, it would be in my interested to not aim at vehicles, since there’s a chance he could have Survivor. If I shot a vehicle with a Spartan Laser and the player ejected, I would get a vehicle destroy medal, but no Spartan Laser kill medal. This is detrimental to team play.
> > If we need a perk to pick up grenades from dead bodies, something is wrong.
> > If there is a perk that is essentially thumbing your nose at your vehicle destroyer commendations, we have a big problem.
>
> False. You still get the vehicle kill with it. Grenade spamming preventer.
> Armour mods are not generally that bad.
>
> You can change loadouts quickly so its not like its all just random rock papers scissors.
You misunderstand. I don’t want to use an extra shot or two to get the turkey that just ejected himself out of the vehicle. I want to do it in the most efficient way possible.
Well, perks cause the game to be less predictable and more random, they can allow a guy who should have died to eject and kill someone else, and they can make rockets ever so cheap, as ammo gives you an extra magazine. Now that last one might not seem like much, until you realize the 5 extra shots the Fuel rod gets.
Perks to me are another gimmick added to Halo to make it a more casual and generic experience to be better accepted by non-Halo players and the FPS crowd. There is nothing wrong with attracting new players but not at the cost of the games identity. The idea of Halo having ordinance drops and perks that save you from a blown up vehicle or picking up nades is kind of ridiculous.
> i dont see why evrybody is bashing the perks they could get a little annoying from time to time but their useful in some ways like the new survivor perk ejects you out of the vehicle right before it explodes i get that the perks are not a original halo idea but games are all about change the makers of COD: black ops 2 changed it but nobodys bashing that around
Yup. That is exactly the reason why I hate the new perk Survivor. It does nothing but give the enemy a chance to live when you clearly should have killed them. It is so annyoing!
> > i dont see why evrybody is bashing the perks they could get a little annoying from time to time but their useful in some ways like the new survivor perk ejects you out of the vehicle right before it explodes i get that the perks are not a original halo idea but games are all about change the makers of COD: black ops 2 changed it but nobodys bashing that around
>
> Yup. That is exactly the reason why I hate the new perk Survivor. It does nothing but give the enemy a chance to live when you clearly should have killed them. It is so annyoing!
Just like when you stick someone with armor lock in Reach, it completely takes away from individual player skills and provides another safety net.
The simple answer is that perks are associated with an outgroup to the Halo community.
In terms of their effect on gameplay, perks allow you to improve certain aspects of your Spartan to favor certain playstyles. If you want to play it close, dexterity is there to minimize what may often be a fatal reload or weapon change. It you want to play more strategically, ammo is there to keep you going over a longer life span. AA recharge lets you play with special abilities more, extra grenades more suppressive fire, and so and and so on. The effect is minor (critically damage and overall health are not effected) but generally good because it allows you to have quite a bit more control over how you play the game. You no longer have to throw a standard mix of stats and weapons at the various problems of the FPS, you can specialize.
In turn that allows for other people to do the same and present a somewhat more diverse variety of tactics, strategies, and extremes of gameplay than would be available in your duller kind of halo, and without any one of those various approaches becoming to oppressive or diverging too far from the game’s norm. Thus what benefits most from perks/loadouts is personal initiative, ie. THE EXPRESSION OF INDIVIDUAL ABILITY, (in glorious spite of what many people have impulsively arrived at as being the problem.)
But the feature is often considered (without out much exaggeration) to be wrought from Satan’s special area because unlike other questionable features (ex. dual wielding) it can be aligned with the New York Yankees to Halo’s Boston Red Socks. Its far more a social issue than a practical one, as the dimension most often covered is merely divergence from Halo’s identity. Specific implementation issues aside, the perk problem feeds on deeply seeded group social mechanisms evolved over the course of our species history to produce consistent responses (overriding variation between individuals to effect a concerted group effort) to apparent threats from other identifiable group entities. In this case, a community whining about how their icon is being compromised by other interests (casuals, COD fans, ect.) for perks as well as other elements (pace, balance, loadouts, ordnance, ect.)
Perks are, as the refrain goes, “Un-Halo” and that says a lot more than intended.
> > If we need a perk to pick up grenades from dead bodies, something is wrong.
> > If there is a perk that is essentially thumbing your nose at your vehicle destroyer commendations, we have a big problem.
>
> Grenade spamming preventer.
Have you ever played slayer on a small map like Haven? Instant respawn and sprint made the game more grenade spammy than ever. People run, grenade spam, die, respawn immediately and are spamming grenades again in no time.
Some of the perks are good ideas in concept, but usually don’t work. Some of the Support Upgrades and Tactical Packages you get from the Specializations aren’t all that bad. For instance, the Wheelman perk gives some survivability to your vehicle. I think this is good so you can counteract the fact that your enemies can spawn with a Plasma Pistol and Plasma Grenades.
> i dont see why evrybody is bashing the perks they could get a little annoying from time to time but their useful in some ways like <mark>the new survivor perk ejects you out of the vehicle right before it explodes</mark> i get that the perks are not a original halo idea but games are all about change the makers of COD: black ops 2 changed it but nobodys bashing that around
Sounds good on paper…
Or rather, not.
Spartans were intentionally downgraded to make room for perks. It’s even worse in Campaign, where perks don’t exist (i.e. you can’t pick up dropped grenades from dead Co-op partners).
> Its far more a social issue than a practical one, as the dimension most often covered is merely divergence from Halo’s identity.
> …
> Perks are, as the refrain goes, “Un-Halo” and that says a lot more than intended.
Duncan Idaho would have you believe that players are in love with names rather than gameplay–that players don’t dislike perks because they dislike perks, they dislike perks because they’ve never been in Halo before. This is, in more cases than not, untrue. Some players (like me) don’t like perks or certain types of gameplay whether in Halo, Call of Duty, or chess. Halo 4 could have released under the name Untitled Sci-Fi Shooter and my opinions on its perks and the like would not have changed.
> i dont see why evrybody is bashing the perks they could get a little annoying from time to time but their useful in some ways like the new survivor perk ejects you out of the vehicle right before it explodes i get that the perks are not a original halo idea but games are all about change the makers of COD: black ops 2 changed it but nobodys bashing that around
The idea of change is to not change something for the worse just because it needs to change.
Some games never break from their forumula, and that is completely fine. CoD, Mario, Zelda, and Pokemon are just a few that never break away from their formula, and it was fine. To some, yeah. It could be better. But there is absolutely nothing wrong with the way it is now.
If anything, the worse example you could use to justify perks’ existance is the survivor perk. Instead of being able to fix how Overpowering players can become using the loadout system, they created this perk to band-aid the problem. To me, it’s the black eye that shows how badly done the loadout system ultimately become and a sign that it needs to be addressed, or removed, in order for the game to be much enjoyable, at least in the vehicle combat aspect of the game.
I’m pretty sure CoD: Black Ops 2 changed.