Every time I start a coop game, the client has to deal with nearly game-breaking lag, but the host is fine. I googled the issue, and lots of others are having similar problems. I have a good connection to the people I’m playing with, they live within 10km, and we play other games all the time with no problems.
My question is, has 343i made a statement on the issue yet?
This is my 1st post on these forum, so forgive me if I did something wrong (my title is all caps for some reason).
it honestly ruins the game for me…was one of the main reasons i bought it. a buddy of mine and i hopped on last night and whoever wasn’t host couldn’t accurately control movements at all. so there’s been no statement on whether or not there will be a patch for this soon? i’ve been looking and cannot find one…
Regardless of how close your friend is, its all based of your connection, mainly your D/L speed, which recommended for Xbox LIVE in general should be 10Mbps, if you are lower than this, expect it.
The host will tend to never have lag, it also wont help if the host has a relatively bad connection along with his peer.
Although I agree, CEAs netcode isn’t the best, making it better would be based off your connection.
> Regardless of how close your friend is, its all based of your connection, mainly your D/L speed, which recommended for Xbox LIVE in general should be 10Mbps, if you are lower than this, expect it.
>
> The host will tend to never have lag, it also wont help if the host has a relatively bad connection along with his peer.
>
> Although I agree, CEAs netcode isn’t the best, making it better would be based off your connection.
xbox live is based on upload speeds, not download.
You can have 30 mbs of download speed, and if you have like, 0.9 mb upload. Expect some lag.
> Every time I start a coop game, the client has to deal with nearly game-breaking lag, but the host is fine. I googled the issue, and lots of others are having similar problems. I have a good connection to the people I’m playing with, they live within 10km, and we play other games all the time with no problems.
>
> My question is, has 343i made a statement on the issue yet?
>
> - This is my 1st post on these forum, so forgive me if I did something wrong (my title is all caps for some reason).
its your connection. i have had multiple sessions as host and as a guest(client) and experienced no lag whatsoever. I just love how lag is always the games fault, because everyone thinks they have the best connection known to man.
> > Every time I start a coop game, the client has to deal with nearly game-breaking lag, but the host is fine. I googled the issue, and lots of others are having similar problems. I have a good connection to the people I’m playing with, they live within 10km, and we play other games all the time with no problems.
> >
> > My question is, has 343i made a statement on the issue yet?
> >
> > - This is my 1st post on these forum, so forgive me if I did something wrong (my title is all caps for some reason).
>
> its your connection. i have had multiple sessions as host and as a guest(client) and experienced no lag whatsoever. I just love how lag is always the games fault, because everyone thinks they have the best connection known to man.
funny, it’s the only game that i have that does this. i regularly play co op and multiplayer of gears 3, bf3, reach etc…never had this issue before now.
> funny, it’s the only game that i have that does this. i regularly play co op and multiplayer of gears 3, bf3, reach etc…never had this issue before now.
Read my first post.
For those of you who’ve never played Halo PC, you guys don’t realize how bad the Halo CE netcode is for Online game play, LAN games don’t lag, but online game play lags, I’ve rarely played a game in Halo PC that didn’t lag. 343i just added an extra graphics engine, they didn’t do any thing to the original game engine, so the netcode is still there, and it sucks.
Has anyone else had this problem: If both players die in a co-op game, the non-host connection has to deal with a frozen screen of the last dead player while the host respawns and plays normally?
My only other gripe with this game is that you don’t respawn with a pistol. WTF
> > funny, it’s the only game that i have that does this. i regularly play co op and multiplayer of gears 3, bf3, reach etc…never had this issue before now.
>
> Read my first post.
> For those of you who’ve never played Halo PC, you guys don’t realize how bad the Halo CE netcode is for Online game play, LAN games don’t lag, but online game play lags, I’ve rarely played a game in Halo PC that didn’t lag. 343i just added an extra graphics engine, they didn’t do any thing to the original game engine, so the netcode is still there, and it sucks.
gotcha, well in that case i wish they would have left the co-op achievements out entirely. it’s really a chore to play.
> gotcha, well in that case i wish they would have left the co-op achievements out entirely. it’s really a chore to play.
Why would they leave out the CoOp achievements just because Online CoOp is lagy? there are some people who do get together with friends and have LAN parties, and those who play split screen, are you saying we should leave them out in the cold?
I want to get the coop achievements grab a buddy, or a family member and play split screen.
I don’t think you can blame this on people’s connections. As others have said, the netcode is simply bad.
I have a 30mbps down 3mbps up connection and I’m playing with someone on the same ISP and same package, yet whichever one of us isn’t hosting has horrendous lag.
We have the same ISP-provided router (which has very good NAT and UPNP support - it can easily handle several Xbox 360s online on the same network at the same time) and we’re both connected via wired ethernet.
You know, I’m in Kansas, and I have a friend in Iowa. He’s running off school internet, and I’m running off a very strained connection. Our co-op games are fine. No lag, only one disconnection thus far, and no issues.
> Regardless of how close your friend is, its all based of your connection, mainly your D/L speed, which recommended for Xbox LIVE in general should be 10Mbps, if you are lower than this, expect it.
>
> The host will tend to never have lag, it also wont help if the host has a relatively bad connection along with his peer.
>
> Although I agree, CEAs netcode isn’t the best, making it better would be based off your connection.
lol? microsoft suggest 1.5mbps :S no idea where you got that information.
I have 18 mbps and i still lag on this game, and apparently so does everybody else i have asked
Just bought this and started to play online co-op with a friend, had some horrible times with lag (with what we thought was framerate) and all the time the game didn’t feel as solid as single player. A little button lag here and their.
> Regardless of how close your friend is, its all based of your connection, mainly your D/L speed, which recommended for Xbox LIVE in general should be 10Mbps, if you are lower than this, expect it.
>
> The host will tend to never have lag, it also wont help if the host has a relatively bad connection along with his peer.
>
> Although I agree, CEAs netcode isn’t the best, making it better would be based off your connection.
Are you going just going to continue to point out that false and bogus response that its based on our connection or are you going to give out a truthful answer?
Lag in Halo CEA isn’t based on our connection, it’s because of how broken the netcode is. Even people with good connections will get the lag. It’s fine in other games such as Call of Duty and Halo: Reach multiplayer, but it’s not with Halo: CEA co-op system.
Don’t even give me the idiotic comment that lag doesn’t have to happen in other games to be our connection. Connection-based lag will affect ALL the games we have regardless how perfect their netcode is.
Honestly, people who think they are smarter and better just because they don’t encounter any lag needs to research on the trouble on what other players are experiencing. There might be a technical reason why you are not getting lag. But is it because you have a mega-good connection? Hell to the no.
On-topic: What Microsoft needs to do is switch from P2P to dedicated servers. This is another thing that might be the problem.
What is the distance from your co-op partners? Were you hosting or were they? If you were hosting, you wont notice anything. What kind of Xbox does you and your co-op partner have. You could really help us by telling us whats different about your setup to everyone else.