why is campaign not the focus?

Why do people care SO MUCH about multiplayer? Multiplayer to me is just supposed to be to mess around, kill freinds, and challenge yourself. Why isn’t the campaign the focus of games anymore? And this is why people are complaining about CEA, there focusing only on the multiplayer, when the single player should of been what drived this game. Yeah I know, CE had the best multiplayer, we have been waiting for it to be on live for years, reach sucks, bla bla bla.

Keep in mind though: They didn’t want to divide the reach community. CE wasn’t set up for live, and it would be considered nooby and unfair into todays gaming world (It was meant to played between REAL friends not strangers) it would of taken FOREVER to make fitting to xbox live, especially if they had updated all the graphics.

In campaign you can explore awesome environments, relive an incredible sci-fi story, shoot aliens, and now you can do that with your live buddies. Frank even admited that they could of done so much more with this, but where delayed with the time limit and the fact that they where working on Halo 4 at the same time. And I saw they pretty much perfected the campaign with this.

And I will greatly enjoy the remastered 6 maps, even if you don’t. Sadly I have no money at the moment, so I’m going to have to wait for my 16th birthday in December (I started playing when I was what, 8?) But I have seen enough youtube videos to know the game looks great.

Two side notes:

  1. I’m pretty sure they fixed the shotgun glitch with a update
  2. The reason a few stuff looks half Reach half CE graphics (Elites armor designs, grunts, banshees) and frank said this himself, is because they wanted to fill the canon gap, for example, the random red highly ornamental Zealots now have pretty much the same armor as reach but are finally gold again.
    EDIT: Looking at the forum I find it funny that people are complaining about glitches, when every glitch you see now is a original CE glitch

> Why do people care SO MUCH about multiplayer?

points to H3

> Why isn’t the campaign the focus of games anymore?

points to Reach

> 2. The reason a few stuff looks half Reach half CE graphics (Elites armor designs, grunts, banshees) and frank said this himself, is because they wanted to fill the canon gap, for example, the random red highly ornamental Zealots now have pretty much the same armor as reach but are finally gold again.
> EDIT: Looking at the forum I find it funny that people are complaining about glitches, when every glitch you see now is a original CE glitch

Yeah I can understand that. At least the Zealots are somewhat gold.

Other than graphical glitches, yes, pretty much. It also has to do with the game mechanics. Physics, collision, damage, etc. CE grenade jumps are more difficult to pull off because radius plays a bigger role. CE cqc is not the answer for every enemy. CE physics are killer unless you know how it works. When you’ve got a hog coming towards you, it doesn’t necessarily have to be splatter. Slow it down enough, you could use it to push someone.

Basically, the recent games (i.e. H3, Reach) make it more harder to reintegrate or experience CE in the way it was intended.

> Why do people care SO MUCH about multiplayer?

Because a lot of people were already more than completely happy with the campaign they already own and already find very accessible, and the only reason they wanted a rerelease of Halo 1 was to see the engine rebuilt with networking in mind, as that’s the big thing that the original disc doesn’t offer (and which isn’t available in any form with decent netcode).

It’s really impossible to overstate this: for a good chunk of the community, CEA had nothing of interest and served entirely as a confirmation that the thing that they had been hoping for for a decade has pretty much no chance of ever happening.

That’s why a lot of people care so much about the multiplayer.

> 2. The reason a few stuff looks half Reach half CE graphics (Elites armor designs, grunts, banshees) and frank said this himself, is because they wanted to fill the canon gap, for example, the random red highly ornamental Zealots now have pretty much the same armor as reach but are finally gold again.

Yeah, but that’s not going to be a satisfactory or even remotely meaningful explanation to the people who think the Reach models look like crap, which is effectively the reason given for most of those complaints.

Sadly I’ve been console gaming since I was 4 on the NES, all the way to the 360. Multiplayer has become overwhelmingly more important overtime even though for most games it is the same exact thing over and over again.

Halo:CE managed to put an incredible campaign and multiplayer in the same package…which really hasn’t been done many times since. I think with the rise of casual shooters like CoD, people like to play with their friends, and since multiplayer is the easiest way to do so, it has become more popular.

I really hate the argument of “Nobody was interested because they only wanted multiplayer”. Then don’t buy the game and go cry in a corner. Frank O’Connor said MONTHS ago that it just couldn’t be done. Translating the multiplayer of CE to Live was near impossible in the first place, and definitely impossible with the time and resources they had. The purpose of CE was to celebrate the franchise and the outstanding campaign that had a huge hand in making current FPS games what they are. We knew we weren’t getting the multiplayer, we knew the purpose of the game wasn’t FOR the multiplayer. If you have access to it already and don’t want to spend $40 on the game, fine! Don’t buy it! But stop complaining about not getting the multiplayer, because no, it will never happen.

Even if they did somehow transfer the original CE multiplayer to Live, everyone would STILL complain about it. People would be saying “omg this doesn’t feel the same as a LAN party at all”. Everyone seems to forget that playing in a LAN party with people you actually know and are friends with is A LOT more fun than playing with the dbags of the world on Live. They don’t take into account all the cheap tactics people would use, the lag, or anything else that would have an impact on the experience.

^^^^ My words exactly, however I own CE and will still look forward to CEA, to finally see the incredible environments of CE closer to todays standards, and personally I love the elite armor in Reach, just don’t like the color changes, so this will be great.

> Even if they did somehow transfer the original CE multiplayer to Live, everyone would STILL complain about it. People would be saying “omg this doesn’t feel the same as a LAN party at all”. Everyone seems to forget that playing in a LAN party with people you actually know and are friends with is A LOT more fun than playing with the dbags of the world on Live. They don’t take into account all the cheap tactics people would use, the lag, or anything else that would have an impact on the experience.

That’s actually not entirely fair. Many of the people who want Halo 1’s MP so badly have played it in the form of XBC and HPC, and so not only are they fully aware of the issues that would arise, but they’re aware of the latency issues at their absolute worst, as they manifest in the very crudely-networked versions available today. And, in fact, this familiarity with the issues that you cite is often precisely the reason that they want the MP engine to be reconstructed with netcode in mind; if it wasn’t an issue, everyone would be perfectly happy with the current options.

> > Even if they did somehow transfer the original CE multiplayer to Live, everyone would STILL complain about it. People would be saying “omg this doesn’t feel the same as a LAN party at all”. Everyone seems to forget that playing in a LAN party with people you actually know and are friends with is A LOT more fun than playing with the dbags of the world on Live. They don’t take into account all the cheap tactics people would use, the lag, or anything else that would have an impact on the experience.
>
> That’s actually not entirely fair. Many of the people who want Halo 1’s MP so badly have played it in the form of XBC and HPC, and so not only are they fully aware of the issues that would arise, but they’re aware of the latency issues at their absolute worst, as they manifest in the very crudely-networked versions available today. And, in fact, this familiarity with the issues that you cite is often precisely the reason that they want the MP engine to be reconstructed with netcode in mind; if it wasn’t an issue, everyone would be perfectly happy with the current options.

Okay, say they actually managed to make Halo CE with net code, then the issue arises with time, and Halo 4 becoming delayed, and Halo Anniversary not being released in time for it to be a Anniversary. Also many people would complain, believe it or not I know many people cough not true Halo fans cough who think Halo: Reach is the most amazing thing ever. While it’s great for today’s games, its only decent compared to the other Halo games, especially in the Campaign area. Most of these people have never played CE, or can’t deal with the bad graphics, old engine and glitches, which is a extremely mild sacrifice to me, and now we finally have great graphics and live Co-Op.

So if these people can’t even stand the old Campaign game play, then I don’t see them accepting the full multiplayer in it’s original state. Also half the people who come here are trolling, I remember someone moaning and complaining about Anniversary before it was released with like 10 topics and 50 replies of just complaints, amazon seems to be giving it good reviews so far anyways… (only 5, 4, and 3 stars)

> Translating the multiplayer of CE to Live was near impossible in the first place, and definitely impossible with the time and resources they had.

Time maybe, but 343 is owned by Microsoft…the biggest software company on the planet. They have $224 BILLION worth of resources. They could have done it, but they chose not to because they were cheap and lazy.

> Time maybe, but 343 is owned by Microsoft…the biggest software company on the planet. They have $224 BILLION worth of resources. They could have done it, but they chose not to because they were cheap and lazy.

And you really think that Microsoft attributes their entire company net worth to Xbox and Xbox Live (especially solely 343)? And I wasn’t just talking about money, I was talking about manpower as well.

Also, guess what would have happened if they HAD included the multiplayer… a $60 game. People are already complaining enough that the campaign costs $25 and we’re paying $15 for a good sized map pack. Imagine the comments that would’ve flown around about how greedy Microsoft and 343 are that they’re charging $60 for a 10 year old game.

You can’t win with complainers. There’s always something that won’t be perfect. Be happy with what ya got, and leave it at that. Feel ripped off? Don’t buy it. You can’t call them “cheap” and “lazy” solely because of the fact that they didn’t do what you wanted them to do. They remade a game while working on a bigger, much more important game. I’d MUCH rather have the majority of their workforce working on Halo 4 than a rehash of a 10 year old game. Not cheap nor lazy.

Because Halo CE was made before Xbox Live, let alone people even having basic broadband. The main story had to hold up real good back then, and it did.

So now everyone going to play these days are mostly in it for the multiplayer.
I’m perfectly fine with the Reach engine though, considering I can go play CE on the PC and remind myself just how far things have come.
People got their 3 shot pistol and while still enjoying their custom spartans, but I’d rather not fully return to having things like boots with butter on the undersides.

> You can’t win with complainers. There’s always something that won’t be perfect. Be happy with what ya got, and leave it at that. Feel ripped off? Don’t buy it. You can’t call them “cheap” and “lazy” solely because of the fact that they didn’t do what you wanted them to do. They remade a game while working on a bigger, much more important game. I’d MUCH rather have the majority of their workforce working on Halo 4 than a rehash of a 10 year old game. Not cheap nor lazy.

Agreed, They did a good job with Halo CEA with a small team, I can only dream how awesome Halo 4 can be with the whole team working on it.
Also, another reason people play MP over campaign is because, people are in a hurry these days, and their idea of fun is sitting down in a MP match mowing down people for 5 to 10 minutes, and they don’t have the time to play campaign and enjoy the story.
That or they have attention span of a gold fish, and if they’re not mindlessly killing people in MP, they’re not living.

> …they have attention span of a gold fish…

That made me laugh because it’s true.

If you want campaign-centric gameplay, play a damn RPG and stop whining. Otherwise… FRAG ON!

> If you want campaign-centric gameplay, play a damn RPG and stop whining. Otherwise… FRAG ON!

No. Because I like first person shooters. Your argument is completely unvalid.
“Don’t like Halo: reach, Play tetris”

You cannot compare two completely different types of games. I love story driven shooters, I like to blast -Yoink- and I like to get emotionally involved in the story.
I -Yoinking!- nearly cry while playing Halo reach ffs.

I do enjoy the occasional rpg, Mass effect, fallout, skyrim… But I am not going to give up on shooters for it.