Why is bloom still here?

What are these meant to answer in my post?
-Visual cues
-Use the weapon right to hit something

Yeah, it is a roll of a dice, that’s what randomness is.
You pacing your shots for 100% each time, and me going in for about 80%, will have more opportunities to kill you before you kill me.

You getting to lethal one bullet before you get me to lethal, at 80% accuracy, with bullets landing in a random location in the reticule, statistically I’ll kill you first four out of five times. A D10 is essentially rolled, and a 0 or 1 means it’s a miss, everything else kills you.

Statistically, when you’ve killed me 5 times, I’m up to 20 kills.

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Where are you getting this data? And what weapon are you using as an example?

They’re made up numbers to showcase a decrease in accuracy but buying more time and having a random chance to kill others, while explaining how it’s more beneficial to spam the trigger faster and faster in order to potentially beat your opponent.
There’s no supporting data, and you’ll never find that I claimed there to be. It’s an illustrative point.

If you want it translated to something else:

You pace your shots
I fire slightly faster than you, then I kill you more than you manage to kill me.
In response, you’d start firing faster than me, and you end up killing me more than I kill you,
Rinse and repeat, with the ever so slightly faster trigger fingers.
Ending up in spam.

If you’ve got something to contradict this, then please go ahead and explain it, then check how it functioned practically in Halo Reach.

Now, you answer my question.

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A lot of people don’t seem to understand how Bloom is working on the Sidekick. In the each preview, Bloom only affected the accuracy of your weapon when beyond red-reticle range (RRR). So long as you were within RRR, the bullet magnetism would overpower the spread caused by Bloom and your shots would hit accurately whether you spammed the trigger or not. As soon as you left RRR, which causes you to loose magnetism on all control types, but also aim assist (sticky reticle) on controller, bloom would start directly affecting the spread of your weapon. (Note, in the most recent flight your reticle doesn’t change color on M&K, but the range for Bullet Magnetism remains intact)

The reason it’s like this is because RRR is very short on the Sidekick in Infinite by design, to keep it from being a dominating force outside of close range encounters. If they didn’t have Bloom, M&K users would be able to very accurately spam shots at long ranges, further increasing their already strong long range advantage over controller players, and rendering weapons intended for long range like the BR and Commando completely redundant on M&K.

The way it’s designed now, outside of Sidekick RRR you’re better off with using a more effective long ranged weapon. But within RRR the Sidekick is a beast.

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The problem with bloom on precision weapons is that the most optimal strategy is spamming a bit and hoping that your opponent spams slower than you, but not too much slower.

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Made up numbers. So you thought using made up numbers would automatically give your opinion more weight?

Really? I’ve told you why bloom’s there. You just don’t want to listen.

im not a pro or anything but i honestly never knew the AR had more accurate fire in bursts until it kinda clicked to me with bloom
maybe it can be an option where it can be turned on or off eventually

No, I thought it’d better illustrate how it functions practically by giving examples, because statistics and probability isn’t that difficult.

You claim it’s not dice rolling, when it is.
You claim it’s to stop spamming, when it doesn’t.

You’ve given no explanation as to why it isn’t dice rolling, and nothing to prove it stops spamming when it’s illustrated that it’s more beneficial to spam slightly faster than your opponent.

How is it not dice rolling, when you yourself said it’s randomness added at the expense of accuracy?
How is it not beneficial to spam slightly faster than your target?

Now, I’m waiting for you to answer my question on what those two remarks were answering in my post.

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I have to say that i don’t like bloom at all, it should be removed

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The reticle is dynamic. When you shoot it opens up showing how much bloom your weapon currently has. Have you ever played halo reach or 4?

You don’t spam your shots. You pace them. It doesn’t matter if you can get a kill or not. You’d improve your odds by having “trigger discipline.”

Do you have a listening problem?

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If you played any of those games, you’d understand that it’s not dice rolling. It’s a mechanic that prevents players from spamming the weapon from across the map with 100% accuracy.

So the mk 50 isn’t out gunning the sniper at insane ranges.

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Then go play Halo 3 now instead of commenting on infinite :upside_down_face:

Doesn’t make any better. Its still an awful machinic

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Bloom is generally not all too noticeable during casual gameplay, but the comp side of Infinite MP could probably see a reduction/removal of bloom, as was the case during Reach (if the outcry is heard enough, maybe).

If you don’t know what bloom is (just like me) here is a video that explains what it is, in an impartial way.
FPS Games: What is BLOOM? (just the name cause I cant post a link)

I never tough about bloom, cause that’s what firing a weapon is like.

What exactly are you answering in my posts?
I’m not asking for a lecture on basic Halo: Reach knowledge, I’m explaining randomised spread based on user fire rate and how spamming faster than the opponent is beneficial for you.

I’m not even certain anymore that you know how it works, or don’t fully understand the statistics, probability and result it has on encounters.
You can yell all day long that Bloom is in to encourage pacing your shots, but that does not change statistical facts that you’re better off spamming faster than your opponent is.

Yes you do, you’re better off spamming as you have a chance of killing your opponent off before they kill you.

If I have a fifty-fifty chance of killing you, and I get to flip that coin three times before you get to flip yours which is 100% surely to kill me, I’m taking those odds and going for the fifty-fifty, three times.

How on earth does it not matter if you get a kill or not?

Better odds than? What exactly?

First to fifteen kills, I spam and have a 60% chance of killing you before you kill me, who wins?

If pacing increases your odds, what are the pro’s doing in the MLG Dallas Halo: Reach Finals: Status Quo vs Impact - Game 3 then? How come they’re top players if spamming should result in a loss?

No, I do not, I suspect you don’t understand the mechanical aspect of bloom.

When you fire your weapon and don’t let the Bloom reset properly, you get a larger cone in which bullets can randomly land. When it’s random it means it can land anywhere, this means it can be a headshot on an unshielded enemy, resulting in death. That is the randomness, that is the dice roll.

But it allows players to take a chance and spam it at lesser accuracy, with more bullets which may land where they intend it to anyway.
Those bullets may or may not land on their target, it’s random, it’s dice rolling.
Bloom isn’t random, the bullet spread is, where the bullet lands is random.

Because bullet drop, damage reduction at range and / or controllable recoil isn’t perfectly viable solutions to limiting a weapon’s range as opposed to introducing a mechanic which brings randomness to the equation.

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So why not just reduce the ROF?

It’s not beneficial at all unless you’re up close so I have no idea what you’re talking about.

Yeah. I know what spread is and that’s the very reason I’m telling you that trigger discipline is required to get kills. You don’t like my answers is the problem. You’ll have to get over that.

Okay stop with the statistics. You don’t have the game in front of you and you’re not quoting any source to back up those numbers.

There’s 3 weapons with bloom in halo infinite and you haven’t named one.

They’re pros. Do you see them spamming shots from 50 yards away? No. They’re doing it in select encounters.

Yes you do.

So what? Would you just stand there and get shot by a spammer? You could try looking at the ground to hide your head until you find cover.

Oh? You’re in the business of providing solutions and not blowing hot air? Lay it on me.

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I read this drivel and just imagine these CoD try hards, who don’t like Halo because it takes more skill to play.

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That would extend the usable range outside the roles the weapons are intended to be used.