WHY IS BLOOM IN THE CLASSIC GAMETYPES!?

Seriously!? This isn’t classic at all now. I’m very disappointed about these classic playlists, most unacceptable indeed.

> Seriously!? This isn’t classic at all now. I’m very disappointed about these classic playlists, most unacceptable indeed.

We knew that once 343i announced, multiplayer was going to be on Reach, that it was just going to pale in comparison.

Classic also has no matchmaking and was limited to 4 different consoles. Let’s not forget that vehicles kill you going 5 and the camo was uselss.

> Seriously!? This isn’t classic at all now. I’m very disappointed about these classic playlists, most unacceptable indeed.

Because bloom has been in all halo games since H2. It just wasn’t visible like now. Bungie stated this so many times.

Because you guys and gals did not give enough feedback regarding the TU Beta. No Bloom was deemed too severe for Reach’s Gameplay Mechanics and weapons such as the Anniversary Magnum and the Needle Rifle would dominate the weapons sandbox far too easily.

85% Bloom is better then No Bloom IMO. With No Bloom being toggled with the addition that Shield Bleedthrough is still buggy as anything, it is a disaster to play with those settings.

> Because you guys and gals did not give enough feedback regarding the TU Beta. No Bloom was deemed too severe for Reach’s Gameplay Mechanics and weapons such as the Anniversary Magnum and the Needle Rifle would dominate the weapons sandbox far too easily.
>
> 85% Bloom is better then No Bloom IMO. With No Bloom being toggled with the addition that Shield Bleedthrough is still buggy as anything, it is a disaster to play with those settings.

No one gave enough detail because everyone is still on Bnet. Bloom wasn’t visible in
Halo 2 or Halo 3, it was called hitscan. But I don’t see how no bloom was deemed severe for Reach’s gameplay mechanics, just add spread and it’ll be good.