Or defense objectives in general in Firefight? Specifically with Prometheans? Then enemy is almost always at the objective first, more than half the time it’s so early on that you don’t even have vehicles or viable power weapons, and you can’t even get near/ inside it because they can kill you in a minimum of 3 shots while it takes you almost an entire clip to kill one. Then when you do finally get inside, you get shot in the back by enemies that weren’t there or on radar until the second you look away. Just got cheated on round 2 twice in a row with a legendary booster at that on the second match.
Did you guys even playtest this, 343? Bad enough all main skulls are on (I remember and prefer when that wasn’t the case), but not even having a fair chance to fight back because our best weapons without relying on RNG may as well be BB guns is beyond ridiculous.
Edit: Many seem to be missing a major point. Almost every time it shows up, it’s on round 2, and unless the first round was lucky with certain objectives or everyone else focuses on the non-objective enemies, you only have access to tier 2 items. Your best weapons are a BR, plasma pistol, needler, storm rifle, and suppresser. If you do have access to vehicles, tell me how well that mongoose works for you. Same goes for the scout hog depending on the area and where they keep spawning.
The point of MWZFF is that it’s hard. Really, really, hard. Mythic firefight is to play at mythic difficulty. With all of the skulls. It can be frustrating. But the xp payouts more than compensate for that. If you don’t like it, just go play normal firefight, or other gamemodes if you dislike firefight to begin with.
> 2535446783090665;2:
> The point of MWZFF is that it’s hard. Really, really, hard. Mythic firefight is to play at mythic difficulty. With all of the skulls. It can be frustrating. But the xp payouts more than compensate for that. If you don’t like it, just go play normal firefight, or other gamemodes if you dislike firefight to begin with.
I don’t have a problem with Firefight, it’s that they have a habit of putting the defense objectives against the toughest enemies (prometheans) so early on in the match that you have no hope of winning. RP 2 (what you’ll have more often than not when defense objectives are up) offers basically nothing that will get the job done. You’re not getting inside your base when everything there kills you in 1-5 shots, there’s a significant difference in projectile speeds/ accuracy, and the best weapons you have access to (the starter weapons) all take an entire clip to kill a single soldier. If it weren’t for defense objectives, or prometheans every time, I wouldn’t have an issue.
Mythic isn’t supposed to be fair, but I know exactly what you’re referring to. Unless you memorize spawns and such, the base that needs to be defended starts to get captured within 5 seconds of the round beginning. Blame the REQ system and “games as a service.” When you have a casino in your game that rakes in cash for mediocrity, there’s no incentive to make a polished mode. Firefight, for all its merits, is an afterthought. I wish they were able to give it more time because it could have easily been the best PVE mode to date (purely for gameplay; no replacing the overall experience of a good campaign).
> 2533274824050480;4:
> Mythic isn’t supposed to be fair, but I know exactly what you’re referring to. Unless you memorize spawns and such, the base that needs to be defended starts to get captured within 5 seconds of the round beginning. Blame the REQ system and “games as a service.” When you have a casino in your game that rakes in cash for mediocrity, there’s no incentive to make a polished mode. Firefight, for all its merits, is an afterthought. I wish they were able to give it more time because it could have easily been the best PVE mode to date (purely for gameplay; no replacing the overall experience of a good campaign).
Real answer right here, it kind of sucks but at least it has that massive XP payout. The fundamental issue beyond that require a much broader fix than getting rid of defense objectives.
I have a good tip for Urban base defense.
It’s often round 2 so head straight there after round 1, don’t worry about your loadout.
Head up to top level and into the bit where the req station is… Hide up against the wall to the left as you look in, you will be left alone.
Some enemies will even jump up to the windows in front of you are run past.
You won’t score much but this is a tough base defense, easy to lose in round 2.
We all know mythic war zone firefight is unfair however some reqs may help like razor’s edge.A ghost is amazing at killing promethians by boosting into them. Just make sure you don’t get hijacked. If you are defending a base use weapons that are out of the ranges of some AI.Also take out the little crawlers and grunts. The last thing you want is taking out all elites but getting killed by a single grunt-it’s infuriating.
i wont do mythic, i get 1 shot melee killed from full to dead by trash non boss elites in regular firefight… dunno how thats even possible but im guessing in mythic i’d probably die, spawn insta die, spawn then insta die again just because of the whackiness of ?? that causes the oddities in the firefight game mode
on topic though even on the easier mode its not unheard of for those defend objectives to be half over by the time most of the team has arrived and they do seem to like having the tougher promethian enemies early in a match. They should be simply swapped to covenants as even jackals for thier H5 weirdness (shield ones are alot harder to stagger, and the hole in the shield that used to be a very vulnerable weakspot essentially doesnt exist, gone are the days of shooting them in the hand and causing them to lower the shield for a finisher - I remember playing halo CE on mythic and being able to charge a yellow shield jackal with the AR full auto it would stagger then drop, you cannot do that in H5, they will not stagger and the shield will not fail) are alot easier to handle than the uber jumpy gattling sniper bots also known as crawlers
> 2535446783090665;2:
> The point of MWZFF is that it’s hard. Really, really, hard. Mythic firefight is to play at mythic difficulty. With all of the skulls. It can be frustrating. But the xp payouts more than compensate for that. If you don’t like it, just go play normal firefight, or other gamemodes if you dislike firefight to begin with.
In Mythic Warzone Firefight, the difficulty is mainly scaled up adding one addition skull for each round. Here are a list of the skulls used in every single round.
Round 1
-
Tough LuckRound 2
- Tough Luck - Black EyeRound 3
- Tough Luck - Black Eye - ThunderstormRound 4
- Tough Luck - Black Eye - Thunderstorm - CatchRound 5
- Tough Luck - Black Eye - Thunderstorm - Catch - MythicThe main increases in difficulty comes from the Black Eye skull which is added in round 2 due to being unable to natural shield regeneration being disabled. This has the effect that the player can die extremely quickly. The second main increase in difficulty is in Round 3 when the Thunderstorm skull is active and nearly every Elite is an Elite General. The third substantial increase in difficulty can be seen in Round 5 when the Mythic skull which resulted in greatly increased enemy health.
I’ve never found base defence to be too problematic when you actually have the knowledge to deal with it effectively.
On Urban you don’t even need to be inside the base to defend it. You can stand outside of the base in a certain area and it’ll count you as inside. No enemies come either. Easy win for that map.
On other maps just spawn a scout hog, angle it in a corner and hide behind it. Combo that with active camo and the enemies won’t even bother with you at all.
Alternatively, run enemies over with vehicles, if you kill them quick enough you don’t have to wait the time period out.
If you’re trying to fight enemies on Mythic on foot you’re very rarely going to have success. Vehicles are the name of the game for Mythic & Heroic firefight. Otherwise you’re just sabotaging yourself.
Firefight isn’t too hard if you know the strategies and techniques to get through it. Even Mythic can be a breeze.
> 2533274865778947;10:
> I’ve never found base defence to be too problematic when you actually have the knowledge to deal with it effectively.
>
> On Urban you don’t even need to be inside the base to defend it. You can stand outside of the base in a certain area and it’ll count you as inside. No enemies come either. Easy win for that map.
>
> On other maps just spawn a scout hog, angle it in a corner and hide behind it. Combo that with active camo and the enemies won’t even bother with you at all.
>
> Alternatively, run enemies over with vehicles, if you kill them quick enough you don’t have to wait the time period out.
> If you’re trying to fight enemies on Mythic on foot you’re very rarely going to have success. Vehicles are the name of the game for Mythic & Heroic firefight. Otherwise you’re just sabotaging yourself.
>
> Firefight isn’t too hard if you know the strategies and techniques to get through it. Even Mythic can be a breeze.
you dont necessarily need vehicles to be successfull in heroic as its on the whole much easier than mythic. Mythic is still technically 2 difficulty levels above heroic as heroic wasnt changed it merely inherited legendaries reward system.Mythic is harder than the now removed legendary.
Being skilled with positioning and your prefered weapon set can have you equalling or even besting vehicle spammers in heroic. I’m often in the top 2 or 3 in heroic using BR’s and DMR’s only. The game has to go full whacky mode with me being tunneled, spawn camped or hp nerfed to the point trash npcs 1 shot kill with melee for me to generally fall below that point
> 2535446783090665;2:
> The point of MWZFF is that it’s hard. Really, really, hard. Mythic firefight is to play at mythic difficulty. With all of the skulls. It can be frustrating. But the xp payouts more than compensate for that. If you don’t like it, just go play normal firefight, or other gamemodes if you dislike firefight to begin with.
This is a horrible answer.
The question is why are there defend waves when the enemy spawns at the objective & the objective is often on the opposite side of the map from the Spartans. It’s not because “It’s meant to be difficult”. It’s because it’s bad game design and an oversight. It would make much more sense for us to capture points instead of defending. Both would be designed to be more challenging. Capturing points or destroying objectives just makes more sense with the way the game mechanics are designed.
It would be a smart idea to assume there will always be base defender rounds.
So after round 1 on urban make your way to the base just in case.
After round 1 on darkstar (whatever its called). Make your way to the armoury just in case.
You should still be alive by the time your team gets there.
I know what you mean, sometimes a quarter of the counter is gone by the time anyone gets there to defend
While some of the defense rounds are frustrating on Mythic, they honestly aren’t even top 5 things that could be fixed about Mythic.WZFF.
The game mode wasn’t really designed to for the Mythic difficulty, so it shouldn’t be expected that it works flawlessly.
Right now a big issue is that it is the most efficient XP gathering method, meaning people who probably would be better suited at easier difficulties are playing, same with those who don’t have or want to use the reqs required to finish the rounds.
> 2533275000891502;12:
> > 2535446783090665;2:
> >
>
> This is a horrible answer.
>
> The question is why are there defend waves when the enemy spawns at the objective & the objective is often on the opposite side of the map from the Spartans. It’s not because “It’s meant to be difficult”. It’s because it’s bad game design and an oversight. It would make much more sense for us to capture points instead of defending. Both would be designed to be more challenging. Capturing points or destroying objectives just makes more sense with the way the game mechanics are designed.
I might not have explained myself so well in the first answer, but my general opinion stays the same. Mythic firefight is supposed to be firefight with the skulls on. I see no reason for the devs to change objectives based on whether or not they become extremely difficult - because that is the point of mythic ff - to be extremely difficult. In my opinion it is just bad luck for all of the thing OP listed to have happened simultaneously (low level reqs, promethean enemies, objective across the map from everybody). These things have rarely, if at all, happened simultaneously for me while playing mythic ff.
> It’s because it’s bad game design and an oversight.
Defense objectives are not bad game design just because they can be hard to win. Most of the time you will have a chance to eliminate the the enemies and secure the base, and as I said before it is probably just bad luck (or bad teammates) if you are finding it impossible to succeed.
> It would make much more sense for us to capture points instead of defending.
How would this be any better? The OP stated that the bases are impossible to get “near/ inside it because they can kill you in a minimum of 3 shots while it takes you almost an entire clip to kill one”. Since entering the base is a requirement of capping it, I don’t understand how the result (round loss) would be any different.
> 2533274830340056;1:
> Or defense objectives in general in Firefight? Specifically with Prometheans? Then enemy is almost always at the objective first, more than half the time it’s so early on that you don’t even have vehicles or viable power weapons, and you can’t even get near/ inside it because they can kill you in a minimum of 3 shots while it takes you almost an entire clip to kill one. Then when you do finally get inside, you get shot in the back by enemies that weren’t there or on radar until the second you look away. Just got cheated on round 2 twice in a row with a legendary booster at that on the second match.
>
> Did you guys even playtest this, 343? Bad enough all main skulls are on (I remember and prefer when that wasn’t the case), but not even having a fair chance to fight back because our best weapons without relying on RNG may as well be BB guns is beyond ridiculous.
>
> Edit: Many seem to be missing a major point. Almost every time it shows up, it’s on round 2, and unless the first round was lucky with certain objectives or everyone else focuses on the non-objective enemies, you only have access to tier 2 items. Your best weapons are a BR, plasma pistol, needler, storm rifle, and suppresser. If you do have access to vehicles, tell me how well that mongoose works for you. Same goes for the scout hog depending on the area and where they keep spawning.
Actually use the mongooses to block the entrances of the base. Works every time! They always stair at it and try to go in another way which helps crowd control them.
> 2533274828947499;16:
> > 2533274830340056;1:
> > Or defense objectives in general in Firefight? Specifically with Prometheans? Then enemy is almost always at the objective first, more than half the time it’s so early on that you don’t even have vehicles or viable power weapons, and you can’t even get near/ inside it because they can kill you in a minimum of 3 shots while it takes you almost an entire clip to kill one. Then when you do finally get inside, you get shot in the back by enemies that weren’t there or on radar until the second you look away. Just got cheated on round 2 twice in a row with a legendary booster at that on the second match.
> >
> > Did you guys even playtest this, 343? Bad enough all main skulls are on (I remember and prefer when that wasn’t the case), but not even having a fair chance to fight back because our best weapons without relying on RNG may as well be BB guns is beyond ridiculous.
> >
> > Edit: Many seem to be missing a major point. Almost every time it shows up, it’s on round 2, and unless the first round was lucky with certain objectives or everyone else focuses on the non-objective enemies, you only have access to tier 2 items. Your best weapons are a BR, plasma pistol, needler, storm rifle, and suppresser. If you do have access to vehicles, tell me how well that mongoose works for you. Same goes for the scout hog depending on the area and where they keep spawning.
>
> Actually use the mongooses to block the entrances of the base. Works every time! They always stair at it and try to go in another way which helps crowd control them.
As of late I have been keeping the pistol to one shot enemies and I use the fire AR or suppressor to wear down soldiers and one shot them with the pistol. The extra ammo pistol is usually always my secondary now. I only use the BR when I need range. BR is not that good against soldiers up close like the fire AR. If your team is using BR then making all the soldiers one shot with an automatic helps and pistol killing all the crawlers as fast as you can.