> You really are cute.
>
> I honestly don’t believe you. Give us some proof. What studio are you employed by and what games have you been credited to? Also, give us some credentials so I can verify this.
You seem to be such an expert on game development that I obviously don’t need to tell you that almost all game developer contracts have a section forbidding employees from revealing their identities and employment details on forums and message boards (for obvious reasons). Even without that clause in my contract I still wouldn’t feel the need to reveal all my personal details to random people on the Internet. I have worked for a first party Microsoft studio and have had games published on 360, I currently work at a first party Sony studio and have had games published on PS3 and PSP. If a mod wants to trace the IP of my posts earlier in this thread they’ll see they were posted from a Sony domain.
Just ask yourself: why would I lie about this?
> And of course 343 doesn’t have a limitless pot of gold. Of course they have budgets and schedules. I don’t know why you assumed that my pointing out that 343 is an internal Microsoft studio on the payroll meant that I think they have some kind of limitless budget. I never once implied that. Just use your brain. MS owns Halo, MS owns Kinect.
I know that, it was you who seemed to think my knowledge of the inner working of Microsoft was lacking. What was it I said that made you feel the need to explain 343 and Microsoft’s relationship?
> Is it inconceivable that some producer says “hey guys, we really want to push our Kinect, so we want you to have some Kinect exclusive functions. Take something not part of the original game, maybe that Library feature and restrict it to Kinect users only.”
It’s not inconceivable, I’m just suggesting an alternative (and more likely) scenario based on my own extensive experiences having worked as a first party developer. If you read my post you’ll notice I said “may not be the case” and “OftentiImes…”.
> If they were REALLY given the option to integrate Kinect you think the Library function is what they came up with? Like I said, that’s cute.
It looks like the library has gesture controls in the video, so it’s not a case of them just sticking the voice command in for analyze.
You are a very cynical person and I do feel sorry for you. I don’t understand why your default position would be that a feature has been taken away instead of added. I’ve never worked on a project where the scenario you’ve described has happened.
EDIT:
One more thing, I imagine you’re the kind of person who thinks pre-order incentives are content cut from the game too, aren’t you?
Let’s take a driving game as an example, if you pre-order you get a BMW that people who don’t pre-order won’t get. This is not content that has been cut from the game, this is content specifically developed as a pre-order incentive.
The marketing department comes to the developer and says they’d like to offer a pre-order incentive and asks the dev what they can do. The dev comes back and says they can do the BMW but it will cost £8k the vehicle modellers will have to do overtime in order to build it and the audio guys will need to get some extra foley done for it. The marketing department agree and £8k is added to the dev budget.
This is the case for all pre-order content I’ve ever been involved in, I’ve never seen content cut from the game to make a pre-order incentive.