> > I got a kinect for christmas, so I really think it’s cool how there are so many sweet kinect features!
> > So don’t get a kinect. You’ll be missing out on all the fun!
>
> “All the fun” you say… lol no
more like 1/16 of the fun if that.
it will be an enjoyable feature though but I don’t see myself using it that often
> Well put it this way, remember when Kinect came out, it was the best thing ever, then shortly after, the only impressive thing about it was the hacks people were doing with it?
>
> Well it’s still in that state and Microsoft have woke up and realised they spent all this money on Kinect and it is going downhill.
>
> They are trying to milk as much out of Kinect as possible, by implementing Kinect only features in a few games, CEA being one of the first with an option like this.
>
> While I am against Microsoft/343i for this decision, I can understand why they did it.
>
> -Moa
I agree with what you’re saying about their reason for doing so but they’re going the wrong way about marketing the Kinect. They should be making more full Kinect games, proper games based around the Kinect controls, right now they only have party games or extras to games like CEA.
> It appears the forums ate my post…
>
>
> > Imagine in Halo 4, an entire chunk of cinematic restricted to people with Kinect. Would the ‘oh it’s no big deal you could just look them up on youtube’ argument work? Imagine an entire chunk of playlists only available to people with a Windows Phone. Would you just say ‘don’t worry, it’s a feature that’ll be stale for a week’?
>
> “Slippery Slope” arguments are always funny, especially when they’re not logically applicable. Why on Earth would a cinematic of all things be restricted for Kinect users only? Or a playlist for Windows Phone users? I would wager that Halo 4’s Kinect features will be just as minor but useful. I will explain here in a bit.
>
>
> > This isn’t about getting analyzing Halo information we probably all know anyway. The problem is that these features aren’t possible through the use of Kinect’s unique features
>
> Wrong. Looking at what the Kinect can do and how it can be best implemented for an FPS, I would wager a feature being limited like this:
A cinematic could be restricted to Kinect users only through head tracking technology allowing you to look left and righ, up and down. Sure it could be also dome with the analogue stick but so could ‘analyze’. I could actually think of many reasons you could justify requiring Kinect/Windows Phone for a lot of standard features. Which brings me to the second point
“This isn’t about getting analyzing Halo information we probably all know anyway. The problem is that these features aren’t possible through the use of Kinect’s unique features”. You went on to argue with me but you misread me. I completely agree. I think there are a myriad of interesting and exciting ways Kinect could enhance a game like Halo and core games in general. There are plenty of ways Kimect could be used to add exclusive features. In fact, giving hand signals is one of the things I’ve wanted out of Kimect. I’d love to play Skyrim and ‘equip scouting gear’ or ‘equip ranged combat gear’. My point was that Kinect’s unique features don’t make the library possible. Plenty of games have had similar modes.
> Sure it could be also dome with the analogue stick but so could ‘analyze’.
At this point I ask myself; “Did he even read what all else I wrote?” Specifically the part about button-mapping, pre-existing code and pre-installed software.
> My point was that Kinect’s unique features don’t make the library possible. Plenty of games have had similar modes.
The Library, no. The Analyze feature, yes. True, spinning the 3D model can be done with any stick, and for all we know it is. But the actual command of “Analyze” does not exist within the pre-existing Halo: Combat Evolved code. Voice recognition is not a function of Halo: Combat Evolved, and therefore it cannot be an independent function of Halo: CEA without the Kinect. When one says “Grenade” or “Reload” the Kinect basically translates that from audio to the game as “Press Left Trigger” or “Press X.” It’s not actually the game registering the vocal command, otherwise one would simply be able to use a cheap $20 headset.
It’s the same with the Analyze. Only with that feature, there is no pre-existing button function. 343i has added the Analyze feature as they’ve done with the Terminals and updated graphics, but to access it you need a vocal command, something that with this game only the Kinect can offer due to goal restraints. The rest is pure aiming, something the pre-existing controls are able to handle.
> > Because Microsoft OWNS 343, and they have the final say on everything, and get all the money, minus 343’s paychecks.
>
> Not neccessarily. 343 just signed a contract with Microsoft, so they are working together. The term “owning them” would be exaggeration.
No. 343 Industries was created by Microsoft. They are a subsidiary of Microsoft Studios and therefore Microsoft owns them.
> > Sure it could be also dome with the analogue stick but so could ‘analyze’.
>
> At this point I ask myself; “Did he even read what all else I wrote?” Specifically the part about button-mapping, pre-existing code and pre-installed software.
>
>
> > My point was that Kinect’s unique features don’t make the library possible. Plenty of games have had similar modes.
>
> The Library, no. The Analyze feature, yes. True, spinning the 3D model can be done with any stick, and for all we know it is. But the actual command of “Analyze” does not exist within the pre-existing Halo: Combat Evolved code. Voice recognition is not a function of Halo: Combat Evolved, and therefore it cannot be an independent function of Halo: CEA without the Kinect. When one says “Grenade” or “Reload” the Kinect basically translates that from audio to the game as “Press Left Trigger” or “Press X.” It’s not actually the game registering the vocal command, otherwise one would simply be able to use a cheap $20 headset.
>
> It’s the same with the Analyze. Only with that feature, there is no pre-existing button function. 343i has added the Analyze feature as they’ve done with the Terminals and updated graphics, but to access it you need a vocal command, something that with this game only the Kinect can offer due to goal restraints. The rest is pure aiming, something the pre-existing controls are able to handle.
No. They can add other button function, in fact they have with the back button switching graphics mode. Your reason isn’t a reason at all.
> > [R]ight now [Kinect] only have party games or extras to games like CEA.
>
> Because that’s all it’s good for.
Microsoft seems to agree with you but I do not. The Wii showed us the motion controls can be used for proper games. There are a number of full gaming experiences on the Wii and the same can be done with the Kinect but Microsoft needs to take the lead and actually do it rather than relying on third party companies to do so.
> > Sure it could be also dome with the analogue stick but so could ‘analyze’.
>
> At this point I ask myself; “Did he even read what all else I wrote?” Specifically the part about button-mapping, pre-existing code and pre-installed software.
>
>
> > My point was that Kinect’s unique features don’t make the library possible. Plenty of games have had similar modes.
>
> The Library, no. The Analyze feature, yes. True, spinning the 3D model can be done with any stick, and for all we know it is. But the actual command of “Analyze” does not exist within the pre-existing Halo: Combat Evolved code. Voice recognition is not a function of Halo: Combat Evolved, and therefore it cannot be an independent function of Halo: CEA without the Kinect. When one says “Grenade” or “Reload” the Kinect basically translates that from audio to the game as “Press Left Trigger” or “Press X.” It’s not actually the game registering the vocal command, otherwise one would simply be able to use a cheap $20 headset.
>
> It’s the same with the Analyze. Only with that feature, there is no pre-existing button function. 343i has added the Analyze feature as they’ve done with the Terminals and updated graphics, but to access it you need a vocal command, something that with this game only the Kinect can offer due to goal restraints. The rest is pure aiming, something the pre-existing controls are able to handle.
D-pad? I’m sure in our modern technological age they could have assigned a single command to a d-pad. Are you really sure they couldn’t add a button command to a 10 year old game without the aid of a completely new peripheral?
I’m usually one Microsoft’s side, but I have to agree. They’ve been trying to sell Kinnect a little too much lately. It would’ve been much easier to have it on the D-pad or something. It’s a really cool feature that I feel that Spartans would have, so why make it Kinnect exclusive?
The game is already gold, so there’s no changing it now, unless 343 can whip out a title update before release to put analyze on the D-pad.
count me in with those non-Kinect owners who feels the Library feature is a bad sign for the future of the Halo franchise in the hands of MS/343. Even if I had a Kinect, it feels gimmicky.
An earlier poster in this thread said (i’m paraphrasing) “i feel like i deserve something for my $150 Kinect purchase” followed in the next paragraph by “I haven’t used my Kinect in months”. Exactly why I haven’t bought one, I’ve read about too many of them gathering dust and pulling watts.
Finally, I might be parsing too finely, but the frequent use of the term “franchise” reinforces my concern, as it puts the focus on milking Halo for profits. Bungie rightly preferred terms like the Halo “story arc” or “universe” which focus on the integrity of their game.
I had actually forgotten about the back button, though I think I can understand why. Artiste, that it’s not a matter of them not being able to add a new button function, it’s that they didn’t want to. They’ve been aiming at keeping the game as original as they can while introducing new things, though I’m not sure with the graphics swap. From what I’ve seen of the game, the original mode is the exact same with the single exception of the back button, which then swaps to the CEA version and all the new things. If they added Analyze to the D-Pad, it’s possible that it would also be available in the original mode (as it’s mapped to the controller in a fixed location,) which would violate the goal of keeping the original the original.
Yes, both are Kinect only. Analyze is the vocally commanded collection process for the Library, and the Library is facts and such that are maneuvered with gesture commands. But before you flip your top, it’s information that can be read on Halopedia, and likely will not be new.
Wow so its just a kinect feature wow that is such a **** move lucky enough I’m getting kinect in a couple of days that is just a blam move wonder what feature we will see in halo 4.
And the rage begins anew… I suggest you new posters actually read through the thread. Much has been said that might explain the situation (as well as facts about the situation which make anger over it somewhat silly.)
> @eben gibon king
> @Shadow Artiste
>
> I had actually forgotten about the back button, though I think I can understand why. Artiste, that it’s not a matter of them not being able to add a new button function, it’s that they didn’t want to. They’ve been aiming at keeping the game as original as they can while introducing new things, though I’m not sure with the graphics swap. From what I’ve seen of the game, the original mode is the exact same with the single exception of the back button, which then swaps to the CEA version and all the new things. If they added Analyze to the D-Pad, it’s possible that it would also be available in the original mode (as it’s mapped to the controller in a fixed location,) which would violate the goal of keeping the original the original.
The Kinect is simply a different controller. If they can add a feature to it that only works in the new graphics mode they can do the same with a regular controller. It’s like the terminals, if you’re playing in the old graphics then pressing the button to activate it will do nothing.
I would love to say that Microsoft isn’t forcing anyone to use Kinect or any of it’s features. It’s not mean for the core installer base but rather new gamers who are reluctant to game or find normal controllers to complicated (similar to what the Wii accomplished.) but…this point will get ignored because it’s reasonable and makes sense.
As i said before, it’s additional feature that adds on to the game. It takes nothing away. The game is still going to rock, just like 10 years ago and we didn’t have fancy online matchmaking, 3D or gimmicks like Kinect. And you know what? CE proved FPS could work on a console and pretty much a big reason why the Xbox didn’t flop.
IMO these Kinect features are unneeded but what’s done is done. 343/Microsoft felt that it was something that was worth adding to the game. shurgs
Seriously this has been blown way out of proportion.