Why is 343i adding COD-type things into Halo?

Before you read this, i would like to say i am putting my flame suit on, so let the flame war begin!

I know alot of you will disagree, but it seems like 343i is turning this gaming franchise into Call Of Duty: Futuristic Warfare.

Sprint and the other AA’s, which most have not been confirmed will probably be in there.

Perks? I know they said they will not be like COD perks, but what other way would they be like? I would get if it was stuff like more shield, or more ammo, but that probably isn’t what they are going for.

Why did they have to change Halo into COD instead of keeping the Halo Triangle of Balance? from Halo1/2?:http://3.bp.blogspot.com/_yyx55teYnwg/TIDH3bYDWtI/AAAAAAAAAKE/S8BN50HjUoU/s1600/Halo+Golden+Triangle.jpg

And armor that effects gameplay? Why?

I get that there has been little information released, but why does all the info make it sound like they are making a mix of reach and COD instead of a game that is Halo1/2/3 like, but with little changes?

I hope they make an actual Halo game that is like the first trilogy

But, i guess we have to wait and see what information they release next, and it better be better than their first batch of info, which was quite disappointing in my opinion.

Not to be a Debby Downer but there are prolly 5+ topics discussing this same topic in the past 5-8 pages.

Arguable, Yet truthful.

I don’t like the idea either.

i hope they don’t make the CQB helmet crappy, i love that helmet

Probably three reasons:

  1. CoD is a popular series, so from a marketing perspective it makes sense to adopt CoD aspects.

  2. It will do Halo some good to make some updates, bringing in certain CoD elements will actually make it better. (Join in progress, the CoD map DLC system, Perks if done properly)

  3. It’s a good game, so they’ll naturally want to emulate it in some ways.

> Why is 343i adding COD-type things into Halo?

Why is people judging a game before its even finished

Call of Duty is the top-dog FPS these days. It’s very popular so devs take aspects of it and put them in their own games. It’s just a matter of whether 343i takes it too far, like DICE did with BF3.

> 2. It will do Halo some good to make some updates, bringing in certain CoD elements will actually make it better. (Join in progress, the CoD map DLC system, Perks if done properly)

I’m speechless.

> > Why is 343i adding COD-type things into Halo?
>
> Why is people judging a game before its even finished

Well, they did say they’ve finished it. It’s being polished, etc, now.

Also since Halo 2 they’ve been copying GTA after the introduction of boarding. They said there’d be no health packs in Halo 4, but that’s because instead of those we’ll be getting hotdog vendors planted around various Forerunner installations instead.

Ok that’s not actually going to happen, but boarding is basically just GTA carjacking. But this was introduced back in 2004 so no one -Yoinks!- about it since they’re used to it. Guess what? You’ll get used to these new features too. A game has to evolve at some point, and Halo will continue to change.

Why did CoD Take Halo ideas? Theatre mode? Rip off. Why are you even caring? CoD will always be an inferior game series because activision doesnt care about their community, they release a new game with a diferent skin and title every year and make billions of dollars. They’re just a cheep hoor.

> Probably three reasons:
>
> 1. CoD is a popular series, so from a marketing perspective it makes sense to adopt CoD aspects.
>
> 2. It will do Halo some good to make some updates, bringing in certain CoD elements will actually make it better. (Join in progress, the CoD map DLC system, Perks if done properly)
>
> 3. It’s a good game, so they’ll naturally want to emulate it in some ways.

  1. Yes, from a marketing perspective it is a great idea, but from a First Trilogy perspective it is a huge downer.

  2. It might do good, but i would like only sprint to come over to Halo 4, and the only way for the perks to work properly is if it was more ammo, or more shields, nothing that actually changes the way the First Trilogy played, cause if it isn’t like that, it would not feel like Halo to me and <mark>MANY</mark> others.

  3. Yes, it would be great if the ammount of people that buy COD would pick up a Halo game, but i would rather not have anything from COD be implemented into Halo, it would take away the uniqueness.

> > 2. It will do Halo some good to make some updates, bringing in certain CoD elements will actually make it better. (Join in progress, the CoD map DLC system, Perks if done properly)
>
> I’m speechless.

People are often in awe of my greatness.

Here’s an explanation:

Join in progress is good for social playlists, not ranked or competitive. I understand that people hit the roof when they think of join in progress during competitive play, but in a social playlist it really doesn’t much matter. It makes finding games easier and you can also quit out and have places filled rather than just running down the numbers till it’s one on seven fire-fighting.

CoD’s DLC system does not implement DLC restrictions in playlists. This is a good thing, it makes the game more accessible. Halo 3 was crippled by DLC restrictions after Legendary came out. And before Heroic went free the DLC restrictions were crazy. I understand that DLC restrictions are a good marketing tactic for squeezing money from Halo addicts, but it certainly doesn’t make the game better.

As for perks, there are good perks and bad perks. Using CoD as an example, a bad perk would be Last Stand. That’s an entire game mechanic packed into one perk. That’s ridiculous. An example of a good perk is something that is, you know, actually just a perk, like slightly faster aiming.

Applied to Halo, dual wielding or sprint, if done as perks, would be horrible. Those are game mechanics which should be standard issue. An example of a good Halo perk might be %10 lower recoil when dual wielding. Or 10% more bullet damage from your starting weapon only. Those would be perks, not game a Choose Your Own Game Mechanic selection.

> I get that there has been little information released, but why does all the info make it sound like they are making a mix of reach and COD instead of a game that is Halo1/2/3 like, but with LITTLE changes?

That quote right there is Halo copying COD. Not sprint, Not “perks”, and not custom loadouts. Honestly all of you people are turning into the Halo versions of COD fanboys who don’t care (and in your case want) if they spend 60 dollars on a game that will always play the same and never change. If you want Halos 1/2/3 PLAY THEM! Let the newer Halo games define themselves and change themselves from other shooters. Saying Halo is copying COD because of sprint and loadouts is the exact equivalent of saying Halo is copying COD because it has guns and grenades (AND YES IT IS THE SAME DAMN THING!). So leave Halo alone for now, if you love Halo stop attacking. Don’t fight change, but don’t stop fighting.

> > I get that there has been little information released, but why does all the info make it sound like they are making a mix of reach and COD instead of a game that is Halo1/2/3 like, but with LITTLE changes?
>
> That quote right there is Halo copying COD. Not sprint, Not “perks”, and not custom loadouts. Honestly all of you people are turning into the Halo versions of COD fanboys who don’t care (and in your case want) if they spend 60 dollars on a game that will always play the same and never change. If you want Halos 1/2/3 PLAY THEM! Let the newer Halo games define themselves and change themselves from other shooters. Saying Halo is copying COD because of sprint and loadouts is the exact equivalent of saying Halo is copying COD because it has guns and grenades (AND YES IT IS THE SAME DAMN THING!). So leave Halo alone for now, if you love Halo stop attacking. Don’t fight change, but don’t stop fighting.

You have to draw the line somewhere, of course basic -Yoink- like guns are going to be in every fps game.

Honestly, I can not fathom why everyone keeps complaining about the game mechanics of Halo 4. We have not seen a full multiplayer match to know how everything works out. Every thread like this bases its assumptions of how Reach plays. This is invalid; did 343i not release an update to make the game feel like the original trilogy. With this in mind, I have faith that 343i will make a competitively balanced game. There are many ways in which sprint could be implemented appropriately. As for other new additions (“perks”“armor affecting gameplay”), this is the natural progression of Halo. It has always had mechanics change from game to game. People always hate before the game is released and complain afterwards. I, for one, want change. I do not want H4 to be Reach 2.0, and I do not think it will. 343i stated that they are building the maps from scratch, with competition in mind; it follows, logically, that the gameplay, while altered, will still be balanced because there is no point in creating competitively balanced maps if the gameplay breaks their pace. I believe and have confidence in my above opinions. However, I know that people will still complain because it is human nature; the majority do not like change.

> > I get that there has been little information released, but why does all the info make it sound like they are making a mix of reach and COD instead of a game that is Halo1/2/3 like, but with LITTLE changes?
>
> That quote right there is Halo copying COD. Not sprint, Not “perks”, and not custom loadouts. Honestly all of you people are turning into the Halo versions of COD fanboys who don’t care (and in your case want) if they spend 60 dollars on a game that will always play the same and never change. If you want Halos 1/2/3 PLAY THEM! Let the newer Halo games define themselves and change themselves from other shooters. Saying Halo is copying COD because of sprint and loadouts is the exact equivalent of saying Halo is copying COD because it has guns and grenades (AND YES IT IS THE SAME DAMN THING!). So leave Halo alone for now, if you love Halo stop attacking. Don’t fight change, but don’t stop fighting.

But Halo1/2/3 were fun, and they only changed little things. Why would they make Halo 4 into a copy of reach where everything is changed so drastically that you can’t even call it Halo anymore?

Please explain how <mark>Too Much Change</mark> is better than <mark>Little Change that sticks to the Halo1/2/3 method of gameplay</mark>

> > > I get that there has been little information released, but why does all the info make it sound like they are making a mix of reach and COD instead of a game that is Halo1/2/3 like, but with LITTLE changes?
> >
> > That quote right there is Halo copying COD. Not sprint, Not “perks”, and not custom loadouts. Honestly all of you people are turning into the Halo versions of COD fanboys who don’t care (and in your case want) if they spend 60 dollars on a game that will always play the same and never change. If you want Halos 1/2/3 PLAY THEM! Let the newer Halo games define themselves and change themselves from other shooters. Saying Halo is copying COD because of sprint and loadouts is the exact equivalent of saying Halo is copying COD because it has guns and grenades (AND YES IT IS THE SAME DAMN THING!). So leave Halo alone for now, if you love Halo stop attacking. Don’t fight change, but don’t stop fighting.
>
> You have to draw the line somewhere, of course basic Yoink! like guns are going to be in every fps game.

I know. It was the heat of the moment and I was trying to make a point. And I did. Because A LOT of games use sprint and “perks”, and those games are way better than COD.
Saying That one game is copying a feature that others games use as well make you look like a fan boy fool that just want HD remakes and can’t see change in any light (EVEN THOUGH ITS HAPPENS IN EVERY SINGLE HALO GAME!)

> > > I get that there has been little information released, but why does all the info make it sound like they are making a mix of reach and COD instead of a game that is Halo1/2/3 like, but with LITTLE changes?
> >
> > That quote right there is Halo copying COD. Not sprint, Not “perks”, and not custom loadouts. Honestly all of you people are turning into the Halo versions of COD fanboys who don’t care (and in your case want) if they spend 60 dollars on a game that will always play the same and never change. If you want Halos 1/2/3 PLAY THEM! Let the newer Halo games define themselves and change themselves from other shooters. Saying Halo is copying COD because of sprint and loadouts is the exact equivalent of saying Halo is copying COD because it has guns and grenades (AND YES IT IS THE SAME DAMN THING!). So leave Halo alone for now, if you love Halo stop attacking. Don’t fight change, but don’t stop fighting.
>
> But Halo1/2/3 were fun, and they only changed little things? Why would they make Halo 4 into a copy of reach where everything is changed so drastically that you can’t even call it Halo anymore?
>
> Please explain how <mark>Too Much Change</mark> is better than <mark>Little Change that sticks to the Halo1/2/3 method of gameplay</mark>

THERE WAS MASSIVE CHANGES BETWEEN THE FIRST THREE HALO GAMES! Why can nobody remember how much loved Halo 2 because of its changes. I think Halo 4 will wow us like Halo 2 did. And there is not too much change, Its change that makes a difference on the core of the game. Please read up on Halo history and think before you say things like I WANT 3 BUT RE SKINNED WITH LITTLE CHANGE. Some aspects of ALL Bungie made Halo games need to be present but we all need to move forward and now is the time.

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> Probably three reasons:
>
> 1. CoD is a popular series, so from a marketing perspective it makes sense to adopt CoD aspects.
>
> 2. It will do Halo some good to make some updates, bringing in certain CoD elements will actually make it better. (Join in progress, the CoD map DLC system, Perks if done properly)
>
> 3. It’s a good game, so they’ll naturally want to emulate it in some ways.

You sound like a sockpuppet.

> > > 2. It will do Halo some good to make some updates, bringing in certain CoD elements will actually make it better. (Join in progress, the CoD map DLC system, Perks if done properly)
> >
> > I’m speechless.
>
> People are often in awe of my greatness.
>
> Here’s an explanation:
>
> Join in progress is good for social playlists, not ranked or competitive. I understand that people hit the roof when they think of join in progress during competitive play, but in a social playlist it really doesn’t much matter. It makes finding games easier and you can also quit out and have places filled rather than just running down the numbers till it’s one on seven fire-fighting.
>
> CoD’s DLC system does not implement DLC restrictions in playlists. This is a good thing, it makes the game more accessible. Halo 3 was crippled by DLC restrictions after Legendary came out. And before Heroic went free the DLC restrictions were crazy. I understand that DLC restrictions are a good marketing tactic for squeezing money from Halo addicts, but it certainly doesn’t make the game better.
>
> As for perks, there are good perks and bad perks. Using CoD as an example, a bad perk would be Last Stand. That’s an entire game mechanic packed into one perk. That’s ridiculous. An example of a good perk is something that is, you know, actually just a perk, like slightly faster aiming.
>
> Applied to Halo, dual wielding or sprint, if done as perks, would be horrible. Those are game mechanics which should be standard issue. An example of a good Halo perk might be %10 lower recoil when dual wielding. Or 10% more bullet damage from your starting weapon only. Those would be perks, not game a Choose Your Own Game Mechanic selection.

I totally agree. Even Frankie said there are some things that COD does that we should do better. Those some things are exactly what Halo can one-up COD in. Thanks man.