Why is 343 eradicating vehicles from Halo?

For the longest time, vehicle combat has always been a key element throughout the series in every game on large maps. Get a couple of easy kills, demolish infantry, you get the point. Of course they’ve always been in their own playlists, especially in Warzone.

What I’ve noticed for the past two years is the suppression of vehicles in Big Team Battle. Ever notice how a majority of the maps will only include warthogs or ghosts with only the default variants? On the rare occasion a map has a one man vehicle, there’s usually just one, and only in the middle of said map. Things like Scorpions, Banshees, Wasps, Wraiths, and Mantises are EXTREMELY rare to see, and you typically have to fight with your team mates just to get one if you can beat them to it.

Another thing I discovered recently was what 343 has been doing to maps submitted to Arena. Guillotine originally had a Mantis and Banshee on it, and as far as I know, the Devs basically removed them and the map maker was complaining after they had done so. With that in mind, this isn’t the only case I’ve heard about where 343 has deleted one-man vehicles and replaced them with something silly, such as a scout mongoose or a standard warthog. Nowadays, the chances of you finding a map with one tank or aircraft per base is /almost/ non existent, and that’s saying something.

In the Master Chief Collection, it gets much worse. If you notice on all the classic maps, especially Blood Gulch, the Scorpions were deliberately removed. On Halo 3’s Avalanche, the wraith was taken off as well, and if you play that map on territories, all tanks are gone. It honestly amazes me that the Chopper, banshee, and ghost hasn’t been removed yet, keyword! Yet there’s no excuse for doing all this when the maps were clearly balanced.

A lot of people here may think: Why not play Warzone? Well, it’s hard to have fun when people from the E-Sports community spawn lasers, railguns, and plasma pistols out of spite, even if they die just once in game. It’s just not great when people throw a fit and spawn camo before boarding your Mantis with it.

Since the biggest argument for getting rid of vehicles seems to be for balance excuses in favor of the competitive community, the whole point of vehicles is to DESTROY infantry in the first place. Power weapons like the Spartan laser, rocket launchers, and railguns exist to counter them for lord’s sake, it’s not difficult just to put them on maps. There’s absolutely no reason to go around and ‘enforce’ MLG on other players, let people play the game how they want to instead of trying to dictate it by removing what they enjoy using. If you’re that frustrated with getting killed by a wasp, there’s competitive playlists without vehicles! Including Team Slayer!

I’ll be blunt here, you honestly shouldn’t have to go to custom games just to use vehicles in the first place, something that SHOULD be included on all Big Team maps to begin with. Is there any reason why 343 is doing this? Or does all this stem from the competitive community’s demands when they have obvious alternatives to BTB? A Forger could easily put a Phaeton on a map and have it be balanced. Why is it we no longer see maps with at least one tank and aircraft per base like in the classic games? Or bring back Heavies in Arena? A vehicle playlist wouldn’t be hard to do to cater to people like myself.

I feel like this is a consistent issue now with Halo and really needs to be debated in the community. If this isn’t enough to make the Developers consider arguments like mine, I don’t know what is, because things like this are seriously a problem. I just don’t see the fun in /only/ having warhogs and ghosts on maps, or being confined to only using a battle rifle.

Fighting your teammates for vehicles has always been a halo thing?

I see your point, I play Halo 5 a lot but throughout all that time I haven’t made it close to finishing the commendations for most vehicles. Also, in Warzone, I don’t know for certain but it feels as if you get anti-vehicle weapons more frequently than the actual vehicles themselves, discouraging rarer vehicle use in warzone because they are easily destroyed wasting your Req cards.

me too i am missing vehicule… i love team slayer with vehicule, but he don’t haves anymore.

Many players have said something about 343 hating on the vehicles, as to why they would delete or restrict them in some cases. In Halo 5, the vehicles are far more fragile than in previous games, and it indirectly proves the main point of such contempt.

Sure being in a vehicle has a greater damage output, but they are far more vulnerable to anti-armor attacks and team shotting, almost completely negating effectiveness in the battlefield in most cases. Only way to stay alive for as long as possible is to be escorted by fellow teammates into enemy lines, to lower possible prioritization by the enemy. It’s the very reason why people go on huge streaks with them with little resistance.

Well, with Halo 5, they prioritized much about making it such a competitive game; you realize this after taking notice that there is NO built-in maps with vehicle spawns, just a bunch of enclosed arena-style maps…

> 2535447568744254;5:
> Many players have said something about 343 hating on the vehicles, as to why they would delete or restrict them in some cases. In Halo 5, the vehicles are far more fragile than in previous games, and it indirectly proves the main point of such contempt.
>
> Sure being in a vehicle has a greater damage output, but they are far more vulnerable to anti-armor attacks and team shotting, almost completely negating effectiveness in the battlefield in most cases. Only way to stay alive for as long as possible is to be escorted by fellow teammates into enemy lines, to lower possible prioritization by the enemy. It’s the very reason why people go on huge streaks with them with little resistance.

That’s one thing I’ve noticed too, and another issue I wish I included in my post with how fragile they are. Another obvious problem is how they basically rig the maps to where you can be board from any direction, or add so much cover to the point where you can barely drive or fly.

> 2533274811086959;7:
> > 2535447568744254;5:
> > Many players have said something about 343 hating on the vehicles, as to why they would delete or restrict them in some cases. In Halo 5, the vehicles are far more fragile than in previous games, and it indirectly proves the main point of such contempt.
> >
> > Sure being in a vehicle has a greater damage output, but they are far more vulnerable to anti-armor attacks and team shotting, almost completely negating effectiveness in the battlefield in most cases. Only way to stay alive for as long as possible is to be escorted by fellow teammates into enemy lines, to lower possible prioritization by the enemy. It’s the very reason why people go on huge streaks with them with little resistance.
>
> That’s one thing I’ve noticed too, and another issue I wish I included in my post with how fragile they are. Another obvious problem is how they basically rig the maps to where you can be board from any direction, or add so much cover to the point where you can barely drive or fly.

This doesn’t just happen in arena, but in Warzone as well. Most of the maps are not very good for vehicle gameplay due to how poorly they are designed. Take Noctus for example, there is ‘almost’ no cover for ground and air vehicles such as the tanks, wasps, and phaetons, making your presence always known (more so for heavy ground vehicles) and therefore, quickly being taken out as a result.

I’ve noticed this too. My guess is that 343 did this to Halo 5’s BTB and gave it tiny cramped maps like Antifreeze because they wanted all of the chaotic vehicle action, which is what made BTB Heavies so popular, to take place in their new Warzone mode. And since they make microtransaction money from Warzone, they probably didn’t want BTB Heavies taking away from its population. Just another reason why I’m really hoping the req system doesn’t return in Halo 6.

Wow. I get that they are doing these things to Halo 5, but to Halo 1-3? They’re messing with Bungie’s legacy here!

They shouldn’t even be touching anything in Halo 1-3. All they should worry about is that the games freaking work!

> 2533274848704527;10:
> Wow. I get that they are doing these things to Halo 5, but to Halo 1-3? They’re messing with Bungie’s legacy here!
>
> They shouldn’t even be touching anything in Halo 1-3. All they should worry about is that the games freaking work!

Try a couple of games on BTB on the Master Chief Collection, you’ll see that I’m right. It’s sad really.

> 2533274811086959;11:
> > 2533274848704527;10:
> > Wow. I get that they are doing these things to Halo 5, but to Halo 1-3? They’re messing with Bungie’s legacy here!
> >
> > They shouldn’t even be touching anything in Halo 1-3. All they should worry about is that the games freaking work!
>
> Try a couple of games on BTB on the Master Chief Collection, you’ll see that I’m right. It’s sad really.

Which game, though? Halo 4?

Vehicle’s basic fragility is worrisome enough.

That every forerunner doo-dad attachement is made specifically to hurt vehicles more than raises an eyebrow.

But that the weapons on vehicles do not feel effective enough is basically the finishing blow.

343i seems to really dislike vehicles.

I would not be surprised if 343 tries to excitedly announce that they’ve removed vehicles for halo 6.

> 2533274826919611;14:
> I would not be surprised if 343 tries to excitedly announce that they’ve removed vehicles for halo 6.

They may as well until they fix their function anyways.

> 2535447568744254;5:
> Many players have said something about 343 hating on the vehicles, as to why they would delete or restrict them in some cases. In Halo 5, the vehicles are far more fragile than in previous games, and it indirectly proves the main point of such contempt.
>
> Sure being in a vehicle has a greater damage output, but they are far more vulnerable to anti-armor attacks and team shotting, almost completely negating effectiveness in the battlefield in most cases. Only way to stay alive for as long as possible is to be escorted by fellow teammates into enemy lines, to lower possible prioritization by the enemy. It’s the very reason why people go on huge streaks with them with little resistance.

If that’s true then whoever 343i hired for the job really should get replaced. 1 of the main reasons I got into Halo was because of the vehicle combat like driving the warthog for the first time because it was amazing to me. I suspect the reason they went this direction is because like H4…they probably wanted to cater to the Call Of Duty audience, which is why we have flinch, those horrible armour abilities again, even if a majority of the community hates them.

> 2533274826919611;14:
> I would not be surprised if 343 tries to excitedly announce that they’ve removed vehicles for halo 6.

Halo 6 would not be Halo without vehicles :stuck_out_tongue:

Nobody said “wow look at that dude. He just dropped 40 kills in a banshee” and meant it sincerely. You do that nothing with a BR and it’s nothing but respect. It’s definetly more competitive not having 12 out of 16 players in the match immediately run for vehicles.

Yeah, a lot of vehicles have been taken out recently, but a decent number of maps still have vehicles

They aren’t rare. More than half of the maps (10 out of 16) have at least one of the vehicles you listed. And lol at MLG; like forgers are really trying to balance the maps just for competitive players. Jesus…

The only thing I agree with is that there should be more maps with a wide variety of vehicles.