Even though i heard so far I’ve heard some positive news about the next halo game, I’m still worried and the reason for this is because of the management team managing for halo infinite. In halo 5, we saw good trailers and thought it was going to be an awesome campaign but then Microsoft decided to change everything and made the campaign not so good.
I also think that Microsoft decided to do micro-transactions in halo 5, wars 2 and now confirmed for halo infinite. I know 343 wants to give us what we love about halo so much but thing is Microsoft might decide the decisions we don’t really want.
The campaign for halo infinite has to do so much to fix the reclaimer saga since halo 5 is connected to halo 4 and halo 6. Also, theater mode in Halo 5 was a buggy and the matchmaking. I’m worried the way microsoft might decide with the microtransactions and might make it pay to win.
I just think the whole community needs to think on what made halo so successful and caring about money more just isn’t going to make more selling copies. Halo 3 made the most and Halo 5 made the least due its missing content launch and a pay to win. What makes it successful is thinking about thinking what fans liked and still add new modes for halo 6 to be an upgrade. Halo reach got rid of the awesome vehicles like choppers and reach is still very successful but an a bit of a downgrade and didn’t made much sales as halo 3 did. I don’t expect halo 6 to sell the most copies but i expect it to make one of the most Microsoft selling games like the other halo games did.
Halo Infinite needs to add all the modes from reach and 4 back expect for the flood, maps more free and all the vehicles in the multiplayer from 3 and reach in return in addition to the new ones. I don’t expect this to be really true but this is just my suggestion and a reason why im worried.
Are you worried about Halo Infinite, post your reasons if you want.
I personally dont like the style of gameplay that came after Halo 3. The thing im worried about mostly is how long will I have to wait to get its true successor. Easy to pick up but hard to master should be the way to go but it looks like 343 want these controllers with around 15 buttons to all do something to make the game flow inconsistent or imbalanced. One of my recent matches of halo 5 had a hammer on the map, that combined with sprint, slide, thrust and zooming in with a melee weapon (LUL) on a small map meant he got guaranteed kills and could sprint away if needed. The other map i played was overgrowth and had a team sprinting around spartan charging because the map just has these short halls attached to each other. 343 thinks this gameplay is the future so i feel everyone should be scared lol
> 2533274935111428;2:
> I personally dont like the style of gameplay that came after Halo 3. The thing im worried about mostly is how long will I have to wait to get its true successor. Easy to pick up but hard to master should be the way to go but it looks like 343 want these controllers with around 15 buttons to all do something to make the game flow inconsistent or imbalanced. One of my recent matches of halo 5 had a hammer on the map, that combined with sprint, slide, thrust and zooming in with a melee weapon (LUL) on a small map meant he got guaranteed kills and could sprint away if needed. The other map i played was overgrowth and had a team sprinting around spartan charging because the map just has these short halls attached to each other. 343 thinks this gameplay is the future so i feel everyone should be scared lol
Being able to zoom in with melee weapons, while having sprint in the game and being able to active spartan charge after about 2,3 steps, has to be some of the dumbest things 343I did in Halo 5 I feel (Along with adding ADS style zooming) I have made my thoughts about the sprint animation pretty clear in other discussions (I’d rather not have it) but if your going to have it in, then melee weapons DEFINITELY shouldn’t be able to zoom (which increases there range by a stupid amount!) at all! and with spartan charge, I know what they were going for but with in a few games of playing Halo 5, anyone can tell that spartan charge is just way too OP and just wasn’t implemented right at all. If the community notices these kinds of things with in a few games, how does 343I and the army of people they have working for them not?? It just doesn’t make sense in my mind.
My thing with 343I is I feel like they change way too many things just for the heck of it way too often. I won’t get into everything, but I think most people know what I mean. We all know what the majority of people like and dislike, what has worked and not worked in Halo games, especially people who have been around since CE or the early days, but I feel somehow 343I don’t seem too for whatever reason…or they do, but just decide to completely ignore the information they have. Yes, some things the community are split on (the sprint animation for one) we all know this and you won’t be able to please everyone, that’s impossible…but, you can definitely carter to the majority I feel.
I really think Halo 6 is either going to be the Halo game that sets Halo back onto “the path” per say and Halo will start being a “thing” again… or it won’t and Halo will continue being what It is, which in a lot of peoples minds is just very average game series now. I wish 343I all the best here, I really do and I know it’s not an easy thing to do. I truly hope Halo 6 knocks it out of the park
There are a lot of things that went wrong in H4, MCC, and H5, but 343 is learning from those mistakes and they’re going back to fix it or they’re making sure that it won’t happen in the upcoming Halo games. They’re listening to what the fans want because we’re the ones buying their games. If they want people to stay on Halo, they have to step up on what they’re doing. 343 is trying to make games that satisfy the Bungie Halo fans and 343 Halo fans while trying to get new players into Halo.
We do have new game directors now, so that should definitely deliver a different game than Halo 5 and 4.
I only think that they should not have continued the (Master Chief) story after Halo 3. Have a clean slate with new characters, but never let us play as Chief. Or reboot the series altogether. In both ways, 343 could have taken true ownership of their own ‘Halo’, and not be burdened with such a beloved Bungie legacy.
I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
> 2533275031939856;6:
> > 2533274823699327;5:
> > We do have new game directors now, so that should definitely deliver a different game than Halo 5 and 4.
> >
> > I only think that they should not have continued the (Master Chief) story after Halo 3. Have a clean slate with new characters, but never let us play as Chief. Or reboot the series altogether. In both ways, 343 could have taken true ownership of their own ‘Halo’, and not be burdened with such a beloved Bungie legacy.
> >
> > Infinite could still do this though.
>
> I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
>
> For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
That’s kinda true, I don’t expect it to be perfect but I just expect it to be addictive and fun like what bungie. I think they should had continue the story after H3 after the legendary ending. I liked H4’s story but gameplay in it could had improve and some cutscenes could had improve. Halo 4 would had been addictive if multiplayer wasn’t a copy of cod. H5 did so many bad things in the campaign. H5 could had a popular multiplayer if day one had lots of content and war zone was filled either microtransactios. Split screen removed was unacceptable and only thing we could play in offline was the campaign. At least infinite will have split screen.
> 2533274879721941;7:
> > 2533275031939856;6:
> > > 2533274823699327;5:
> > >
>
> That’s kinda true, I don’t expect it to be perfect but I just expect it to be addictive and fun like what bungie. I think they should had continue the story after H3 after the legendary ending. I liked H4’s story but gameplay in it could had improve and some cutscenes could had improve. Halo 4 would had been addictive if multiplayer wasn’t a copy of cod. H5 did so many bad things in the campaign. H5 could had a popular multiplayer if day one had lots of content and war zone was filled either microtransactios. Split screen removed was unacceptable and only thing we could play in offline was the campaign. At least infinite will have split screen.
I do think Halo 5 would have fared better had it not been so bare boned when it launched. It does seem to be doing better than Halo 4 now that its outlasting 4 without a sequel in site at 3 years old. From what I remember hearing, split screen was not removed without lots of thought. do to the way Halo 5 was built and to keep everything smooth, it was cut. But it was not removed lightly and was something that was debated for a bit.
> 2533275031939856;6:
> I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
>
> For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
I think we’re making generalisations here. Josh Holmes had the most influence on Halo 4, most notably with the Cortana arc. That said, he’s not a writer, and he definitely doesn’t manage the game development on his own. He was Executive producer/Creative director on Halo 4. MCC had virtually nothing to do with the main 343i guys, and as for Halo 5, who knows what the hell happened with that one. But yeah, Phil Spencer being in charge now is definitely better than what they had before. The other regime i would say was rather incompetent. They literally scrapped an early build of Halo 4, because it was “too traditional”. What’s the answer to that, i wonder? Why take it in the polar opposite direction and make it a COD clone of course!
<mark>This post has been edited by a moderator. Please do not post inappropriate content.</mark> *Original post. Click at your own discretion.
> 2533274960439808;9:
> > 2533275031939856;6:
> > I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
> >
> > For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
>
> I think we’re making generalisations here. Josh Holmes had the most influence on Halo 4, most notably with the Cortana arc. That said, he’s not a writer, and he definitely doesn’t manage the game development on his own. He was Executive producer/Creative director on Halo 4. MCC had virtually nothing to do with the main 343i guys, and as for Halo 5, who knows what the hell happened with that one. But yeah, Phil Spencer being in charge now is definitely better than what they had before. The other regime i would say was rather incompetent. They literally scrapped an early build of Halo 4, because it was “too traditional”. What’s the answer to that, i wonder? Why take it in the polar opposite direction and make it a COD clone of course!
Yeah Don was a cancer to xbox. If he was still there I have no doubt xbox would already be shut down, at the very least no next gen. I think Chris is already doing a way better job than Josh but that’s easy to say when they’ve only released the positive stuff so far. We’ll see once gameplay is shown and we have the whole picture.
> 2533275031939856;10:
> > 2533274960439808;9:
> > > 2533275031939856;6:
> > > I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
> > >
> > > For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
> >
> > I think we’re making generalisations here. Josh Holmes had the most influence on Halo 4, most notably with the Cortana arc. That said, he’s not a writer, and he definitely doesn’t manage the game development on his own. He was Executive producer/Creative director on Halo 4. MCC had virtually nothing to do with the main 343i guys, and as for Halo 5, who knows what the hell happened with that one. But yeah, Phil Spencer being in charge now is definitely better than what they had before. The other regime i would say was rather incompetent. They literally scrapped an early build of Halo 4, because it was “too traditional”. What’s the answer to that, i wonder? Why take it in the polar opposite direction and make it a COD clone of course!
Again though, we don’t know what their individual responsibilities are/were. I’d say Halo 5 in particular came out the way it did because of how micromanaged it was. But thats also a good point, we haven’t even come close to seeing the bigger picture.
> 2533274960439808;11:
> > 2533275031939856;10:
> > > 2533274960439808;9:
> > > > 2533275031939856;6:
> > > > I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
> > > >
> > > > For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
> > >
> > > I think we’re making generalisations here. Josh Holmes had the most influence on Halo 4, most notably with the Cortana arc. That said, he’s not a writer, and he definitely doesn’t manage the game development on his own. He was Executive producer/Creative director on Halo 4. MCC had virtually nothing to do with the main 343i guys, and as for Halo 5, who knows what the hell happened with that one. But yeah, Phil Spencer being in charge now is definitely better than what they had before. The other regime i would say was rather incompetent. They literally scrapped an early build of Halo 4, because it was “too traditional”. What’s the answer to that, i wonder? Why take it in the polar opposite direction and make it a COD clone of course!
>
> Again though, we don’t know what their individual responsibilities are/were. I’d say Halo 5 in particular came out the way it did because of how micromanaged it was. But thats also a good point, we haven’t even come close to seeing the bigger picture.
Yeah I know, it’s not like I think Chris is doing all the ground work. At the end of the day though the big decisions are up to the overall game director, which is Chris. If he doesn’t do his job well and equally if Microsoft doesn’t let him do his job well, we won’t get a good game. Obviously it’s more complicated than 2 good guys = good game, but those are the two most important ones. So far, with the majority changes to H5/MCC, and what we know of H6, I’m happy. That can change in an instant though.
> 2533275031939856;12:
> > 2533274960439808;11:
> > > 2533275031939856;10:
> > > > 2533274960439808;9:
> > > > > 2533275031939856;6:
> > > > > I am worried, of course. I mean look at H4/5/MCC, how could you not be worried after 3 games that each had their own huge flaws that made them, in a lot of eyes, failures.
> > > > >
> > > > > For what it’s worth though, H6 is going to be a game under the leadership of Chris Lee and Phil Spencer, whereas 4/5/MCC were from Josh Holmes and Don Mattrick. I’m not gonna say H6 will be amazing, but I think there’s a good chance it will be better than H5. As of now, with almost everything that has been done under Chris for H5/MCC, and so far H6, and the majority of what’s been done under Phil at Microsoft in general, I’m cautiously optimistic.
> > > >
> > > > I think we’re making generalisations here. Josh Holmes had the most influence on Halo 4, most notably with the Cortana arc. That said, he’s not a writer, and he definitely doesn’t manage the game development on his own. He was Executive producer/Creative director on Halo 4. MCC had virtually nothing to do with the main 343i guys, and as for Halo 5, who knows what the hell happened with that one. But yeah, Phil Spencer being in charge now is definitely better than what they had before. The other regime i would say was rather incompetent. They literally scrapped an early build of Halo 4, because it was “too traditional”. What’s the answer to that, i wonder? Why take it in the polar opposite direction and make it a COD clone of course!
> >
> > Again though, we don’t know what their individual responsibilities are/were. I’d say Halo 5 in particular came out the way it did because of how micromanaged it was. But thats also a good point, we haven’t even come close to seeing the bigger picture.
>
> Yeah I know, it’s not like I think Chris is doing all the ground work. At the end of the day though the big decisions are up to the overall game director, which is Chris. If he doesn’t do his job well and equally if Microsoft doesn’t let him do his job well, we won’t get a good game. Obviously it’s more complicated than 2 good guys = good game, but those are the two most important ones. So far, with the majority changes to H5/MCC, and what we know of H6, I’m happy. That can change in an instant though.
True and i absolutely hope that HI will give me a reason to buy an Xbox. But i need to see more than just “splitscreen, black undersuits, classic armour”, etc. How the game ships at launch is also very important. I hope you’re on the right track though.
since e3 2019 is coming and if we see a gameplay, I really don’t want it to be like halo 5’s mp even though I liked it but I don’t like spartan abilites like ground pound, sprint, thrust, spartan charge, clamber.
I only liked the vehicle seat swapping. But I wanna see that classic halo mp again cuz that feels like halo more.
Well I am not worried because after the mess that was H5 (and the Xb1 launch campaign) I just left the franchise and I was fine. It sucked that I couldn’t look forward to any more good halo games at the time, but there was a few good games that sort of scratched the itch that Halo had at one time. None were the blockbuster that Halo was so it wasn’t as easy to talk about them. Now the PC announcement and the return of Halo Reach on a fixed MCC brought me back so I can look forward to Halo Infinite but not without skepticism (this is still 343 we are talking about). I have already said that 343 industries existence is likely hanging on Infinite and if it bombs it is likely Microsoft might scrap the studio (at least the development part of it) and license out the franchise to 3rd parties. Microsoft will still push the Halo franchise until Xbox comes to an end (which is still a possibility but that is much further away).
If any of that flashy esports type stuff is in Halo infinite I am not going to buy it. Its that simple. They have lied to us constantly with the marketing. Portraying a bunch of stuff that is not even in the game. Now they are promising classic gameplay. If they have any of the spartan abilities in the game im not buying it. The only one I will be slightly okay with is sprint. I did not mind reaches armor abilities because they were part of a class, and barely affected the gameplay. Jet packing was just fun to do, no one could escape with it, because it was incredibly slow.
> 2535431221908268;16:
> If any of that flashy esports type stuff is in Halo infinite I am not going to buy it. Its that simple. They have lied to us constantly with the marketing. Portraying a bunch of stuff that is not even in the game. Now they are promising classic gameplay. If they have any of the spartan abilities in the game im not buying it. The only one I will be slightly okay with is sprint. I did not mind reaches armor abilities because they were part of a class, and barely affected the gameplay. Jet packing was just fun to do, no one could escape with it, because it was incredibly slow.
I hated armor lock, it would be better to find armor abilities in the map instead of choosing it in loadouts. Evade is better than halo 5 thrust. I also liked halo 4’s evade
You’ll be happy to hear that the guy I’m sure had a lot to do with H5’s downfall is no longer at Microsoft and was replaced. With that said there’s 100% going to be mtx. You can’t expect a business company to support a game for years, keeping the servers running and giving us free updates without a way to make money. It’s just the nature of the industry. All we can hope for is that the mtx aren’t gameplay intrusive or over the top.
> 2533275031939856;18:
> You’ll be happy to hear that the guy I’m sure had a lot to do with H5’s downfall is no longer at Microsoft and was replaced. With that said there’s 100% going to be mtx. You can’t expect a business company to support a game for years, keeping the servers running and giving us free updates without a way to make money. It’s just the nature of the industry. All we can hope for is that the mtx aren’t gameplay intrusive or over the top.
yeah. we had josh holmes but hes gone now, since the game will have the insider, its gonna be better than h5 but not sure if it will be a pure halo game, we still got microtransactions to worry about and a day 1 content
> 2533274879721941;19:
> > 2533275031939856;18:
> > You’ll be happy to hear that the guy I’m sure had a lot to do with H5’s downfall is no longer at Microsoft and was replaced. With that said there’s 100% going to be mtx. You can’t expect a business company to support a game for years, keeping the servers running and giving us free updates without a way to make money. It’s just the nature of the industry. All we can hope for is that the mtx aren’t gameplay intrusive or over the top.
>
> yeah. we had josh holmes but hes gone now, since the game will have the insider, its gonna be better than h5 but not sure if it will be a pure halo game, we still got microtransactions to worry about and a day 1 content
That’s true, Josh Holmes is also gone. I was actually referring to Don Mattrick is no longer head of Xbox and was replaced by Phil Spencer who gives devs a lot more creative freedom. I’ve no doubt Infinite is at least going to be better than H5. As good as Bungie’s games? That’s still up in the air.