Have you ever played Titanfall? Ever hear of it’s Burn Card system? If not, burn cards are cards that can be equipped for a single match and grant special effects. The burn cards can be anything from an upgraded version of certain weapon to getting a free Titan that can be called at anytime (this one is very fun at the start of matches). You earn burn packs in a series of different ways.
- For competing challenges - Buy them using in-game currency in a place called the Black Market. - Every five levels after you reach level twenty fiveThe challenges for burn cards are so easy to complete that by the end of each match, you’ll have at least three new burn cards in your deck. And if your deck is full, which is often, you can destroy the cards you don’t like or won’t use and get points back, something Halo 5 also has. Basically, you’ll be rolling in burn cards all the time.
This is very similar to unlocking Req Packs in Halo 5. You can unlock Req Points by completing commendations (Halo’s version of challenges), completing matches, and leveling up your spartan. The Req system seems to have taken some heavy inspiration from Titanfall’s burn cards. Now, there are no microtransactions in Titanfall. At all. So let’s look at another video game that does. This video game also has more rewards from their packs.
Let’s look at another EA game, Plants vs Zombies: Garden Warfare. This game offers an in-game marketplace in which you can purchase sticker packs (because you know, it’s a kids game! Stickers are fun!) Sticker packs offer several things. Cosmetics (such as hats, weapon skins for zombies, character skins, etc.), skip challenge stars which allow you to skip a challenge and add another star towards your next level (play the game to understand more), stickers that go towards unlocking new character variants, and AI plants or zombies to summon in modes they are allowed to. Garden Warfare offers microtransactions for it’s in-game currency (silver coins) that are entirely optional and some might say USELESS. One game of Gardens & Graveyards is twelve thousand coins on average, that’s little more then one fourth of the most expensive sticker pack in the game that costs forty thousand and guarantees a free character variant.
Garden Warfare Microtransaction Prices (USD):
- Pack #1- 13,500 - $0.99
- Pack #2- 30,000- $1.99 - Pack #3- 85,000- $4.99 - Pack #4- 200,00- $9.99Why spend that money when just a few matches are more then enough to get me something new and awesome for my plants or zombies?! This was made for people who wanted lots of content by being lazy.
So why am I bringing up GW? Well for one, the rewards are very similar. While you can buy specific packs for certain objects in GW (packs for only plant items, zombie items, packs for DLC items, etc) they are still random. You could get one of many cosmetic pieces for any plant or zombie, you could get skip challenge stars, or you could get a sticker and unlock a new character after completing it’s set. Only the 100% character unlock for forty thousand ensures the item type you are looking for, unless you’ve unlocked every character variant in which it’s just really rare cosmetics or AI then. Two, it looks like it’ll be very easy to earn points towards these packs. Twelve thousand coins is already enough for the first three sticker packs by the way.
From what we’ve heard, this is the same for Halo 5. Weapons and armors, vehicles, skins, assassination animations, and more are in Req packs. You have no idea what you are getting. Could be a Phaeton, new assassination, and two weapon skins. Could be a warthog, new armor set, and two armor skins. Now, we don’t know the specifics for how many Req points we get from the different methods for earning them, how much a pack costs, how many items one pack contains or, if there will be different packs catered to different things (one pack just for skins or one pack just for vehicles, etc). But as far as we know, Halo 5’s Req packs took the ease of earning Titanfall’s burn cards and combined them with Garden Warfare’s rewards and microtransactions.