My biggest gripes with the game:
<em>* The ranking system</em>
While the game isn’t out yet I doubt there is much changing the ranking system looking at 343’s two failed attempts in Halo 4, and Halo MCC. 343 has now had 3 attempts, and they have failed in every one of them to team up players of equal skill. Halo 5 yet again needs a much stricter ranking system.
Two onyx players can for example be the diffrerence between night and day in terms of skill level.
<em>* Sprint</em>
What I hate the most about sprint is the fact that you can’t run at full speed and shoot at the same time. You are getting punished with removal of speed, because you are trying to push. Let’s use bigship as an example: If someone is P3:
- You can choose to try to sprint up there.
- You can walk with the ability shoot (And try to strafe with your turtle-walking speed against the super aim assist of this game).
- You can hold back behind cover and try to battle it out, thus slowing down the game.
In Halo 5 the third option is the best option. Knowing when to, and when not to sprint is a basic skill every player can learn within the first few matches of understanding and learning the maps.
<strong>* The small skill gap</strong>
-Too much aim assist
-Too fast average kill times
-Too big hitboxes
-Turtle strafing speed
How can you make me buy Halo 5?
- Stricter ranking system with more ranks. Why even have 1500 rating points for Semi-Pro? So everyone can get there evntually and let everyone play against everyone?
- Remove sprint but add the illusion of it sprint instead. While Smart Scope isn’t exactly just an Illusion of instant scope, it is very close to the original and is thus ok. Some weapons needs increase in zoom-time, such as the Sniper for example.
Create the illusion of sprint:
Animation: Looks like you are sprinting = Moving the analog sprint as much as possible
Animation: Looks like you are jogging = Moving the analog stick middle
Animation: Looks like you are walking = Move the analog stick just a little bit
While sprinting, jogging or walking, you shoot or/and zoom(as fast as smart scope allows you to) instantly.
Up the base movement speed to the equivelant of the sprinting speed that Halo 5 now. Thus the maps and jumps scales perfectly. This will give you much more immersion than what the current system gives and is balanced.
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Remove lots of aim magnetism
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Decrease hitboxes
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Link thrusters to health. You can only thrust while having over 50% health.
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Remove Slide, and Shoulder Charge. They barrely have any effect on multiplayer, and only take up buttons.
Changes = Halo game with the illusion of new mechanics: such as sprint(Endless sprinting) and ADS(Semi-Illusion), while innovating with real new mechanics such as clamber, thruster, and stabilizers, new weapons and new maps.
Halo game with the illusion of new mechanics: such as sprint(Endless sprinting) and ADS(Semi-Illusion), while innovating with real new mechanics such as clamber, thruster, and stabilizers, Ground Pound new weapons, new gametypes and new maps. = A competetive new generation Halo game I would buy.