BIG READ BELOW! HAD TO BE SPLIT INTO TWO PARTS.
TL DR for the 343i Knights: I’m a Bungie Fanboy that doesn’t know what he’s talking about and should get a good ribbing.
Sadly there isn’t a TL DR for normal people.
Something I want to make clear before I start is this isn’t a thread about the additions in this update but that WZFF is a terrible placeholder for firefight. I personally love the Grunt Goblin, the lore and concept of the temple units and I’m pretty indifferent to the wasp. I like the idea of a cheap air unit but I feel like it’ll be abused in normal Warzone. I haven’t gotten a real chance to see it in PvP action so take that with a grain of salt. I like the update to the Warzone bosses expect the coloring is still annoying to me. I expected my Elite Ultras to be white again not red and didn’t expect Blue Prometheans again. Not really sure what it even means in terms of lore but onto the list.
- It follows 343i’s golden rule of change it for the sake of change.
Firefight’s old formula was basically “Hold this position from AI forces.” The skulls and random enemy order mixed it up and allowed for varied play. With WZFF there is still variety but why take away the hold the fort scheme? The moments where you do hold the fort feel pretty lazy. enemies will spawn literally from every angle and most of them will ignore all danger just to rush the base.
- TOO MANY PROMETHEANS!
It’s hard to say 343i doesn’t listen. They’ve reworked the Knights from teleport spamming monsters into well designed mini bosses then took away the Watchers ability revive them and the ability to make crawlers out of dirt. Then you gave the teleport to Soldiers…why? They’re far smaller then knights, making it harder to hit them at longer ranges. They somehow have stronger melees, that are from my experiences undodgeable unless you’re behind them. You they appear in greater numbers and more often making so you always have to deal with it and as icing on the cake, they speck English and have plenty of time to -Yoink- talk. Then you give them human weapons too…SAWs, Hydras, Warthogs and whatever the plural for Mantis is just for the giggles. Do you know how terrifying it is to watch a Spartan get trapped by 8 soldiers, all with SAWs pretending their clone troopers reenacting Order 66? I can only watch that happen so many times 343i, please stop with this.
They also made it so that Watchers can now heal every Promethean unit, including bosses like The Warden Eternal. What’s even wrose is that in campaign it was manageable because you always aw where they we’re but in WZFF they’ll hide or get stuck on rocks then pop out at the last second and completely negate four minutes of damage at a seconds notice.
Lastly, I’m not sure if this is a bug or if the AI is smarter then I think but, Crawlers when attached by precision weapons tilt their heads back. The common man wouldn’t think much of this but the reason why this is painfully not worth is that their mouths are not all their weapon points but their source of damage. When they tilt their heads back they can still fire with unnatural precision but they also hide their weak spot. This was in Halo 4 as well so i’m not sure if it’s intentional or not but, stop it. BAD DOG!
- It feels soulless
I was worried while playing the BETA because the gamemode seemed like one of those quickly tacked on features. Sort of like how some games that have amazing simple player experiences add MP that just feels off and unfinished. It was a BETA and assumed that’s what the feeling was, turns out it was the mode itself. While the Sangheilios map flows pretty well the others don’t seem to fit. Especially Fortress since the sound doesn’t even play during the intro besides Palmer’s voice. It kind of makes me feel like when that was play tested someone said’ “Eh, nobody cares.” I guess they we’re kind of right seeing as how I seem to be the first person to bring it up…wait…does that make me nobody 
- The Boss Adds
I’m more of an old school gamer and I feel a boss should be the battle not his minions. Each boss battle is littered with seemingly endless adds. What makes this worse is typically those ads are high ranking enemies like Knights or Elites so they take quite alot to put down. Even worse is how the bosses when a percentage of health is reached spawn even more adds. Even form time to time wave five will have two boss waves for reasons unknown. My team and I spent 4:50 seconds fighting a grunt goblin and his escort of Promethean Knights only to discover that there we’re two Hunter Devastators that we’re the actually boss and even worse they too had a heavy escort.
The adds are crazy and need to be toned down. Even in normal hunt missions I’ve seen players unable to kill targets because they’ve been forced into a fight by massive numbers of another enemy type.
- The Boss Aim Assist.
In Halo’s past AI had some pretty unreal aim assist. With this, 343i clearly looked back at the past game and said “MOOOOOOOOOOOOOOOOORE!” I saw A Warden fire his death ball, a teammate dodge the ball and watched the ball do a full 180 and come back to kill my teammate. I instantly busted out in laughter screaming, "HOW ARE WE SUPPOSED TO FIGHT THAT!?!?!? Eternal
End of part 1