Just adding my voice to the endless negative feedback 343i deserves.
Perceived unfairness and being punished for it
This is a big one. The amount times I die and the first thought through my head isn’t “Crap he got me” but instead “Wait what?” is too often. This can result from a several factors.
One of them is obvious ofcourse. Its the Aim Assist + Bullet Magnetism thing. We all know about it, we all have our opinions on it. If I get insta sniped I will never consider that to be the skill of the other player but I will instead think: “I wonder if he’s on a controller.” and therefore immediatly dismiss his shot as having some sort of positive handicap over me.
Another one is the times where I get swarmed by enemies or flanked by an enemy. Sources say they changed the motion tracker to be more in line with the older games but I don’t think they did. I often find myself getting surprised by enemies but I know they haven’t been crouching, This can either be from the fact that the motion tracker still isn’t set up so that it tracks -motion- or that the motion tracker radius is too small or the player movement is too fast or a combination of all three above. In other games I have never felt that the motion tracker was this useless.
Then when I do die due to some way that I perceive as unfair or bs… I have to wait very long before I can respawn. Which feels like a punishment to me. Take note how I say its perceived unfairness. I die. I call BS. I have to wait to respawn. One day I think it’s almost easier to press esc, leave game, queue up again. I don’t do that. Yet. But I might.
The sandbox feels pointless
Weapons seem unresponsive and clunky. When I finally do find a weapon I want to use I often find myself wondering if they are any good at all. The Commando, even when I fire with controlled shots, often seems to run empty before I manage to kill an enemy. Maybe it’s my aim being bad, or the spread/bloom, being nonsense, it doesn’t matter. They don’t feel useful. Nor does the Pulse Carbine, the shotgun, any of the fancy smancy projectile launchers… The only weapons that seem worthwhile are the AR, BR, Pistol, Sniper and Spankr.
Vehicle drops are alright and can offer fun. But most of the time it leans more towards my first point. If I have to face off vs a guy in a ghost and I don’t have the right weapons/equipment on me I will die and I will just list that under another unfair death. If I can’t hide, I can’t run, I can’t fight back, whats the point.
The other way around is if I’m on the turret of a Warthog. I shred people. When a controller person is on a turret of a Warthog. They’re useless. The rate of fire is so high that it benefits me. That would also be an unfair death for everyone I manage to kill like this.
Can’t play the way I want
I don’t always want to stand around holding a skull. I don’t always want to capture a flag. I don’t always want to get a macguffin to power my base up. Or stand in circles on the ground. Sometimes I do. Sometimes I don’t. Give me the choice to play what I feel like. This forced random objective gameplay is detrimental for my gameplay experience as I just want to hop in and shoot people. Thats why I play a shooter. But if I do that during objectives, I will be screwing 3 other people over on my team.
Challenges force my hand
Yeah, I know. Challenges are optional. But when I have a challenge that says “Kill 10 guys with a needler” and then I can’t find a needler to save my life. It’s really annoying. I can choose to just ignore challenges and play the game but then it feels like I’m spending my time in a suboptimal manner. Now-a-days time is more important than anything else.
Same with challenges like: “Play a match of Stockpile” and then I proceed to force myself into 15 games of Big Team Battle just to play Capture the Flag or Total Control. While in truth I’d be far happier to play Quick Battle, or even grind some games of Ranked. But I can’t. Cause if I do, I won’t progress my challenges. Bad design.
Art style and immersion
It’s multiplayer. Immersion isn’t important to many people. I’m one of the few that do find it important. A flaming helmet, sure I can live with. Bright pink enemies in free for all, why not. Whatever floats their boat. The thing was, it was all believable. Everyone was a Spartan in some sort of MJOLNIR armor. Now, I have to fight Samurai Cyber Soldiers. And it won’t be long before there’ll Polka Dot Spartans, and Animal Helmet Spartans with little armor effects like a flaming tail. I know it’s free to play but this is seriously something that I hate seeing in my Halo games.
AI companion
This was something I was super excited for. To have my personal AI companion talking to me while playing the game. My AI, with my chosen color, and who knows what else. But instead it’s really grating. I find myself often switching between AI’s just so I won’t hear their repetitive sound lines over and over and over and over again. It was a pretty cool idea that wouldn’t harm immersion in any way. But instead they botched it and now it’s just more of a nuisance than anything else.
Anyway those are my few cents for now. I’m sure there’ll be way more. But I don’t think anything will come from this post. I’ve read so many threads on this forum about things people want to see changed but I have rarely seen 343i act on them. I’m not talking just about Infintie. But also MCC, Halo 4, and Halo 5.
We’re talking to a wall. Add that to my list of why I don’t think it’s any fun.
