I think right now we can all agree that Halo: 5 Guardians feels like it is lacking in the map department. But whole heartedly I believe if 343i uses forge they can make a game that it infinitely better. What 343i needs to realize is that they have one of the greatest communities in gaming, all the Halo community needs right now is some optimism and the tools to make their game. The best step 343i could make right now is understanding that its own community can make far more and greater quality content they they ever will with their team. So they need to equip us with the tools to make the game we want. This game will live or die on how they impliment forge. If they are very good about making a perfect file share system, that will be the first good step of many. Next they need to have people dedicated to looking through all the popular forge maps and using those in their matchmaking, it will literally be an endless supply of maps. The forge community has some of the most dedication I have ever seen. 343 needs to give that portion of our communites endless tools. I hope forge comes out working flawlessly and please have future dlc being more forge maps. I would rather they spend time making another forge map with endless possibilities then some arena map that looks visually apealing. I think everyone remember the fun they had playing some of the customs in Halo: Reach. If they could make a playlist that had those fun game modes that were kinda off the wall but were so fun using the Halo sandbox it would add so much enjoyablity, variety and replayablity.
I’m not sure if you can forge warzone maps but if you can it will fix that gamemode. I’m not a huge fan of that gamemode at the moment and people’s biggest complaint at the moment is three maps. If people could make their own maps and 343 took the time to dig out the gems and impliment them it would be amazing. I can already imagine someone making a D-day like warzone assult map. The community can fix this games biggest problem.
To sum that all up the community can make a far better game then they can. So what they need to do is equip us with the tools to make our game and then let us share those creations. They need to take the time to find the gems and make it so you can play them over matchmaking and not have to do the best parts of Halo over custom games. That is the solution to fixing this game in my opinion, give us the power. Fellow spartans the future is bright if this is how Halo: 5 Guardians is treated. I love to hear other opinions, so please comment.
Many people seem to hate the idea of Forge made maps in Arena (just look at BTB, people do NOT like the all Forge idea). I think they should keep to their regular schedule of providing many more maps to us in their post-release support but when they are done making more maps I do agree, they should then take some community made Forge maps and add them into the rotation as well! That way we have the 18+ maps that they will make, the current maps that we have now, and community Forge maps. Also if 343 implements a good working rotation system we wouldn’t have to play the same map twice in a single sitting because there would be so many maps! Hopefully they handle Forge well because it could really do some amazing things for this game if they take advantage of it!
That’s sadly turning out not to be true. The game is currently experiencing extreme player drops (It’s the seventh most played game on XBL which extremely bad for a Halo game). Look at what happened with the MCC for example. After the game was finally fixed, nobody came back to play it as they had already moved on. The same thing will happen with Halo 5.
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> Many people seem to hate the idea of Forge made maps in Arena (just look at BTB, people do NOT like the all Forge idea). I think they should keep to their regular schedule of providing many more maps to us in their post-release support but when they are done making more maps I do agree, they should then take some community made Forge maps and add them into the rotation as well! That way we have the 18+ maps that they will make, the current maps that we have now, and community Forge maps. Also if 343 implements a good working rotation system we wouldn’t have to play the same map twice in a single sitting because there would be so many maps! Hopefully they handle Forge well because it could really do some amazing things for this game if they take advantage of it!
I don’t understand why people dislike the forge maps so much. I’d imagine that gameplay and good map flow are more important then visuals. But maybe that’s just me.
While I agree that Forge maps are the saving grace to Halo’s longevity(always have been…ah Grifball). 343 has done quite possibly the worst fan service so far I have ever seen in any entertainment medium. They remove splitscreen, take out offline custom matches, remove core gametypes, add microtransactions and dont even go so far as to add campaign matchmaking. Thats just to name a few. SO what makes you think 343 is going to do forge right? They probably wont add any fileshare or any way at all to share maps. The mapmakers probably wont be pleased by this and if not done right this “BIG MASSIVE SUPER AWESOME FORGE UPDATE!!!” will be the final nail in Halo 5’s coffin. Its a coin toss at this point. Going by 343s track record I wouldnt hold my breath.
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> > Many people seem to hate the idea of Forge made maps in Arena (just look at BTB, people do NOT like the all Forge idea). I think they should keep to their regular schedule of providing many more maps to us in their post-release support but when they are done making more maps I do agree, they should then take some community made Forge maps and add them into the rotation as well! That way we have the 18+ maps that they will make, the current maps that we have now, and community Forge maps. Also if 343 implements a good working rotation system we wouldn’t have to play the same map twice in a single sitting because there would be so many maps! Hopefully they handle Forge well because it could really do some amazing things for this game if they take advantage of it!
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> I don’t understand why people dislike the forge maps so much. I’d imagine that gameplay and good map flow are more important then visuals. But maybe that’s just me.
Actually map flow and sight lines can be hindered by the limited number of resources of forge. Say like extending a bit of cover can become a hassle because you are more limited by the shapes of the items in forge.
Secondly, visuals play a huge part in map flow and awareness. Having very visually striking landmarks enable easier play of that map. Giving players visual cues to navigate a map and distinguish one wall from another. Variants in textures help that process. It also helps with call outs.
So it’s not so much quality that is the problem, but more variety and recognisation.
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> > Many people seem to hate the idea of Forge made maps in Arena (just look at BTB, people do NOT like the all Forge idea). I think they should keep to their regular schedule of providing many more maps to us in their post-release support but when they are done making more maps I do agree, they should then take some community made Forge maps and add them into the rotation as well! That way we have the 18+ maps that they will make, the current maps that we have now, and community Forge maps. Also if 343 implements a good working rotation system we wouldn’t have to play the same map twice in a single sitting because there would be so many maps! Hopefully they handle Forge well because it could really do some amazing things for this game if they take advantage of it!
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> I don’t understand why people dislike the forge maps so much. I’d imagine that gameplay and good map flow are more important then visuals. But maybe that’s just me.
Because they don’t even play well. They’re clunky as heck, and they also look terrible.
Why can’t we have forge maps that look good? Even if it was a matter of applying tilable textures to the forge pieces after they are placed or something. As much fun as the forge maps may be gameplay wise you have to admit they are ugly and don’t look “next gen”.
Maybe 343 could take the best community made maps and either texture them or rebuild the same layout into a custom map.
I wish I could say the Halo future looks bright but I highly doubt it. 343 just can’t seem to get it right and they are in their 4th Halo game essentially. Not sure if it’s their fault or Microsoft’s but to me the future looks bleak. The track record of 343 doesn’t give me good vibes about the future. First they did Halo CE anniversary, while the campaign was well done they didn’t touch the multiplayer which I thought was lame but figured hey their first Halo they are getting their feet wet. Then comes Halo 4 campaign was good IMO didn’t really enjoy fighting prometheans but I never really enjoyed flood either. Halo 4 multiplayer was ok except the weakest and lamest ranking ever. Also it was a really casual experience. Then with online only Spartan Ops which was supposed to be a great multi season thing which turned into one season of lame Spartan banter and just tedious gameplay, a step backwards from firefight. Best thing about H4 was btb maps and husky raid in action sack. Then come the botched release of MCC that just bombed. If you were lucky for your game to work, which mine did by Februaryish, the cross game playlist spewed rampant quitting. But we all know how bad MCC was… Now H5… While it is a good game it really fell short. The campaign had a good story line, just bad script and was really short. Then the multiplayer which pretty much only caters to the competitive crowd. Couple that with lack of maps and limited playlist leaves most feeling Iike is this it? War zone was fun but repetitive really. I am glad they will be adding to the game with future updates but those updates maybe to late.
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> That’s sadly turning out not to be true. The game is currently experiencing extreme player drops (It’s the seventh most played game on XBL which extremely bad for a Halo game). Look at what happened with the MCC for example. After the game was finally fixed, nobody came back to play it as they had already moved on. The same thing will happen with Halo 5.
The reason for the player drops is because of the other games released like cod, fallout, and battlefront. Once the December update release with forge and more gamemodes and people get tired of those other games then the population will rise again. Even being number seven isn’t bad as long you can find a match quickly.
As long as the ones in charge of Halo stay in charge we will get these sub par Halo games. H4 and H5 were good but just so many mistakes and room for improvement that really shouldn’t be there.
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> That’s sadly turning out not to be true. The game is currently experiencing extreme player drops (It’s the seventh most played game on XBL which extremely bad for a Halo game). Look at what happened with the MCC for example. After the game was finally fixed, nobody came back to play it as they had already moved on. The same thing will happen with Halo 5.
If they take too long. We’re going to have forge in the game by the time the holiday boom hits Halo 5. And if there is enough content in the December update prior to that to keep the new wave of people satisfied, then I think we’re gonna be just fine.
Forge
File share
More customs options
Staple gametypes
I agree this is a good post, and I believe it’s accurate.
What I personally would like to see is Halo 4’s entire map pack be added to Halo 5. It wasn’t made clear to me but I was under the impression that Halo 5’s coding is 4’s with significant tweaks, however perhaps the maps from 4 could be easily implemented into 5’s coding with a few tweaks.
I say this because one I really like some of Halo 4’s slayer maps coupled with the fact they would need little update with them having already been designed with sprint and thrust in mind.
Lockout was in Halo 4.
So just pointing out if the coding is similar it might not only be great, but easy to do.
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> As long as the ones in charge of Halo stay in charge we will get these sub par Halo games. H4 and H5 were good but just so many mistakes and room for improvement that really shouldn’t be there.
Bungie was same way, so don’t forget that and their sub-par balanced gamemodes and map designs. Halo 5’s maps are actually not that bad, but some of it is saved by the ability to use them creatively with new movement dynamics and as well as an effective, consistent starting Magnum.
Historically, all Forge has done is complicate the games for the more casuals because it basically unfamiliarizes everyone. Most people like to recognize the maps and know how to play them otherwise it adds an undesirable learning curve. It did the same thing in Halo 3. Also, Halo 3 needed the Forge to keep going for things like Grifball or Zombies, and also MLG needed more symmetry in the maps. so a few Forge maps were added. I actually don’t think Halo 5 is bad enough where you have to change the game so much, however, the “try hard” feel of Halo might put some off due to the CE-esque learning curve. I’d probably play Grifball for sure, just cause I can go in alone and know I won’t let my teammates down.
Will be interesting to see the originality of maps. I just hope if any are added into MM that they offer various tactics to move around the map while also keeping it simple and balanced mostly symmetrical. That’s my thoughts.
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> > 2533274816788253;12:
> > As long as the ones in charge of Halo stay in charge we will get these sub par Halo games. H4 and H5 were good but just so many mistakes and room for improvement that really shouldn’t be there.
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> Bungie was same way, so don’t forget that and their sub-par balanced gamemodes and map designs. Halo 5’s maps are actually not that bad, but some of it is saved by the ability to use them creatively with new movement dynamics and as well as an effective, consistent starting Magnum.
>
> Historically, all Forge has done is complicate the games for the more casuals because it basically unfamiliarizes everyone. Most people like to recognize the maps and know how to play them otherwise it adds an undesirable learning curve. It did the same thing in Halo 3. Also, Halo 3 needed the Forge to keep going for things like Grifball or Zombies, and also MLG needed more symmetry in the maps. so a few Forge maps were added. I actually don’t think Halo 5 is bad enough where you have to change the game so much, however, the “try hard” feel of Halo might put some off due to the CE-esque learning curve. I’d probably play Grifball for sure, just cause I can go in alone and know I won’t let my teammates down.
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> Will be interesting to see the originality of maps. I just hope if any are added into MM that they offer various tactics to move around the map while also keeping it simple and balanced mostly symmetrical. That’s my thoughts.
Actually H3 had the playlist and matchmaking, and ranks perfect. What Bugie did that I didn’t like was mess with the weapons. Rocket launcher went from locking on to non locking on so they could give us a nuff missle pod. Made the BR bullet spread ridiculous. Stuff like that. 343 do ok with weapons but can’t give us good ranks or playlist at the same time. H4 may have well not even had ranks and now H5 has ranks but really limited playlist and maps.
The reason I mentioned Halo 4s maps were the cosmetics would match 5. I suppose it’s a matter of simply uploading images, but 4s maps I would think be easy to add, and would make me very happy.
As others have said cosmetic variety makes a big difference even if it’s not exactly like the original as long as they are not all ragnarok it’s better.
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> > > 2533274816788253;12:
> > > As long as the ones in charge of Halo stay in charge we will get these sub par Halo games. H4 and H5 were good but just so many mistakes and room for improvement that really shouldn’t be there.
> >
> >
> > Bungie was same way, so don’t forget that and their sub-par balanced gamemodes and map designs. Halo 5’s maps are actually not that bad, but some of it is saved by the ability to use them creatively with new movement dynamics and as well as an effective, consistent starting Magnum.
> >
> > Historically, all Forge has done is complicate the games for the more casuals because it basically unfamiliarizes everyone. Most people like to recognize the maps and know how to play them otherwise it adds an undesirable learning curve. It did the same thing in Halo 3. Also, Halo 3 needed the Forge to keep going for things like Grifball or Zombies, and also MLG needed more symmetry in the maps. so a few Forge maps were added. I actually don’t think Halo 5 is bad enough where you have to change the game so much, however, the “try hard” feel of Halo might put some off due to the CE-esque learning curve. I’d probably play Grifball for sure, just cause I can go in alone and know I won’t let my teammates down.
> >
> > Will be interesting to see the originality of maps. I just hope if any are added into MM that they offer various tactics to move around the map while also keeping it simple and balanced mostly symmetrical. That’s my thoughts.
>
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> Actually H3 had the playlist and matchmaking, and ranks perfect. What Bugie did that I didn’t like was mess with the weapons. Rocket launcher went from locking on to non locking on so they could give us a nuff missle pod. Made the BR bullet spread ridiculous. Stuff like that. 343 do ok with weapons but can’t give us good ranks or playlist at the same time. H4 may have well not even had ranks and now H5 has ranks but really limited playlist and maps.
Ranks were not perfect but they worked enough, and I’m not going to argue there were more playlists, but Bungie gave us tons of garbage gametypes. Heck , they didn’t even give us a real CTF mode (outside of MLG) which 343 got right. 343 got the Rocket Launcher wrong in Halo 5 but yeah most weapons are ok.
There are things that really ought to be fixed in Halo 5, but it’s not like Bungie was the Holy Grail of Halo either. After their “accidental” success with HCE, the game kept going downhill as they changed and added more and more things to the game trying to cater to so many people at once.
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> I don’t understand why people dislike the forge maps so much. I’d imagine that gameplay and good map flow are more important then visuals. But maybe that’s just me.
Aesthetics aren’t more important than Gameplay. They’re still important (perhaps even equally important), it’s why we don’t just have a bunch of stick figures running around a wireframe grid with a droning buzz as the background theme.
Releasing forge is a great short term solution, but we need actual maps as well.