Am I the only one who doesn’t think its that bad? It takes a degree of skill to use with the charge up and large delay for the second shot. The range is about the same as the shotgun, maybe a little less. The hit box is relatively small in comparison though. If you think I’m wrong then ask yourself why every person isn’t using it? I play a decent amount of Halo and I see an average of two players a game using it. A small amount of players use it because its got a bit of a challenge to it. I play Halo with about 10-15 friends at different given times and I have one that uses it (besides me).
Obviously I probably come off as a little biased but think about this. With the addition of sprint to the Halo franchise, it has allowed a faster game pace all around. My issue here that coincides with the addition of sprint is the melee. There is virtually very little delay between melees. You can sprint up and kill someone with a double melee in the same amount of time that you can charge up a boltshot and fire. I don’t know about you guys, but I have been double meleed to death probably five times as much as I have died to boltshots. Maybe you have died a lot from the boltshot, but I know you have died more to melees. You can’t deny that.
I never had an issue with melees in the previous Halos and I figured out why. There wasn’t any sprint until Halo Reach. That’s about when the frustration started. It is a very common strategy now to simply sprint up and double melee someone with no shots fired.
Now you can tell me that bullets slow them down while sprinting and you’re right; however, think about corners and movement speed. Someone can sprint up to you now and be within 10-15 feet unnoticed. That isn’t anywhere near uncommon. I could stop it on a straightaway sure, but I can’t stop them coming around corners with it. What am I going to stop them with in that short period of time when I only have spawn weapons? Am I going to fire off 16 shots with the assault rifle? 5 BR/DMR shots to the head? Not in that amount of time.
So now you are probably thinking “Well hey, why don’t you just avoid corners? You can see them on radar.” This is about the time I ask you where most of your boltshot deaths occur? Around corners.
While you are all pointing fingers at the boltshot now, let me ask you why melees don’t piss you off just as equally? Same time duration. Same result. Similar situations. They even occur more frequently and require much less skill than the boltshot. You are so fast to dismiss them because they have been in the game forever, but not this way. With sprint they became a very common strategy. Maybe I don’t like getting double meleed so I choose to boltshot the people who rush me. Is that really so awful of me? Because most likely, the person coming at me was more than ready to double melee me to death.
Tell me to avoid corners and stay out of melee range and I do. I’m telling you all the same advice. That’s how you deal with the boltshot and that’s how I deal with melees.
EDIT: If you aren’t going to even read what I have to say, don’t post at all. Its the least you could do, considering I started this discussion. I actually took the time to structure an argument here and address some of the common issues with the boltshot. I didn’t make it an “OMG NERF IT I HATE DYING TO IT” rant thread; I made my opinions and reasons pretty clear. This is a discussion, not a rant.
TL;DR: Don’t charge people and try to melee them. Its a first person shooter, not a first person meleer.