Why I think Sprint has it's place in Halo

A lot of people have been debating if sprint is a prime culprit for bad gameplay, but I believe that this is not the reason why people generally prefer other Halos to the Halo 5. Sprinting alone is not what causes an increase of pace in gameplay, it is the combination of sprint, small scale maps, and tight corners on those maps with very few long range lines of sight. I know that the implementation of armor abilities in the base spartan affected the design choices made when making a map (Except spartan charge which is incredibly irritating and breaks flow). But I feel that the reason why we aren’t seeing large scale arena maps is mainly due to Warzone. The thing is, Warzone has elements that are far different from traditional halo combat, and BTB is the only way to experience traditional halo combat on a large scale, but there are no official BTB maps made for that kind of experience.

I guess 343 determined that Warzone would fill in that gap for large scale combat, and decided to make arena maps that were much smaller. The kind of maps that were used a lot in competitive halo matches in H2+3 like Lockout, Midship, Sanctuary, Guardian, The Pit, and a wide variety of forge maps that were implemented later. These maps were some of the most beloved maps to play ranked matches and were probably the most commonly voted for in 4v4 matches on MCC.

Another problem is that there are way too many small maps in arena and not enough mid to large scale maps. This gives the idea that sprint is speeding up gameplay way too much when it’s mainly the size of the maps, the buff on CQC weapons, and few long lines of sight in conjunction with the addition of sprint. If they added official mid to large scale maps as well as some similarly sized community forged maps, this would slow down gameplay and give players way more 1v1 encounters rather than the 1v2 or 3 encounters that can leave a player incredibly aggravated and feel “cheated”.

I think sprint does have a place in Halo, it feels good to run, slide, and whip around a corner guns blazing. They just need to take into account the amount in which the overall pace of gameplay is increased as well as other variables such as Spartan Charge and buffed CQC weapons. I feel that removing sprint wouldn’t solve the problem, Armor abilities in general add more options to a player’s arsenal and make gameplay far more colorful and exciting. There hasn’t been a moment where I was ground pounded I didn’t feel like they deserved that kill.

I think it is definitely an opinion based topic or there wouldn’t be such a huge split community arguing between whether sprint is a problem or not, but we can all agree that Halo can always improve. Whether it be in a future patch or the next game. So keep giving your feedback because I guarantee, they are listening. There are people who work at 343 Industries whose job it is to read posts and transfer that info to the developers. They may not put everyone’s ideas into effect, but they are whole heartedly taking them into consideration. I hope that the community hasn’t given up and we can still make Halo better for all of us.

I really like sprint, it adds the the dynamic and sometimes you really just have to run and recharge. Lol. It looks cool with the magnums and bolt shots etc too.

> Sprinting alone is not what causes an increase of pace in gameplay

And pretty much that alone has been the argument for having sprint in the game at all. “Sprint makes halo faster paced” has been the constant argument used to argue for its inclusion along with “Halo 3 is too slow and outdated, it feels like you are walking in mud”.

Too many people arguing for sprint, argue because of this and this alone.

Once you get past that you realise this;

> I think sprint does have a place in Halo, it feels good to run, slide, and whip around a corner guns blazing

The only reason to want sprint in Halo is because of preference (Edit: see above), because of “immersion” and that sprint itself doesn’t benefit the gameplay at all.

It does hurt/change the gameplay though by changing up the weapon ranges, increasing bullet mag, encouraging hit and run gameplay,

And when we get past this idea that “Halo needs sprint or it would die” logic that goes around we can focus on;

> Armor abilities in general add more options to a player’s arsenal and make gameplay far more colorful and exciting

So thruster is a good addition. It adds to the gameplay without forcing players to choose between being gun ready and fully utilising their Spartan. It also doesn’t create a discord with two movement speeds that can be maintained indefinitely. Which has to be considered during the map making process. Thruster wouldn’t have all the huge effects that sprint does on the gameplay.

It would be nicer to see abilities that fit in with the Halo gameplay get focused on, and have all the fat trimmed off. A direction that promotes a “natural evolution” over a “forced evolution” should be encouraged. It would help players feel more at home in the game, and stop Halo getting constantly compared to COD and every other generic shooter. It would also help those who don’t like games like Halo 5, COD, Titanfall, have shooter that feels different.

So while you put forth a well thought out argument. I still didn’t see a convincing argument for why sprint should be included, what it brings to Halo that makes it better.

Edit: I’ve expanded a few notes. I seem to have posted this, edited it to explain certain points and then not saved it.

Sprint is bad for Halo. You want Sprint, there are a lot of franchises with it

> 2533274861263132;4:
> Sprint is bad for Halo. You want Sprint, there are a lot of franchises with it

I feel like people isolating others who think that sprint can/can’t work from the community isn’t the way to go about this. Everyone has different preferences. It might not be the Halo that you’ve always wanted, but for some it might be. I like Halo as a whole, I’ve never played any other FPS more in my life. My point being, not that they should keep sprint no questions asked, but that there are valid reasons for its implementation and some might prefer it. If Halo 6 is to have sprint, people shouldn’t be surprised. I love playing Halo regardless of it having sprint or not, I’m just trying to make it clear that there are many other variables involved in why people might hate Halo 5 so much. I feel like sprint isn’t enough to degrade my experience.

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> Sprinting alone is not what causes an increase of pace in gameplay, it is the combination of sprint, small scale maps, and tight corners on those maps with very few long range lines of sight.

Of course it’s not. Sprint slows down the pace of gameplay by forcing extended periods of “running around” between multiple encounters which was not present in previous games, unless it was on a map designed for support verhicles, such as the Mongeese on High Ground, and only if one does not use them as intended.

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> Another problem is that there are way too many small maps in arena and not enough mid to large scale maps. This gives the idea that sprint is speeding up gameplay way too much when it’s mainly the size of the maps, the buff on CQC weapons, and few long lines of sight in conjunction with the addition of sprint. If they added official mid to large scale maps as well as some similarly sized community forged maps, this would slow down gameplay and give players way more 1v1 encounters rather than the 1v2 or 3 encounters that can leave a player incredibly aggravated and feel “cheated”.

I think you have it backwards. Maps in H5G are significantly larger than in the original trilogy, with maps such as Truth taking just as long to sprint across as Midship took to traverse using BMS. That’s why the gameplay has become a lot slower in recent Halo games, with matches ending way more often in a time-out than ever before. People actually want to speed up gameplay, and sprint is one of the mechanics that stands in the way of doing just that.

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> > 2533274861263132;4:
> > Sprint is bad for Halo. You want Sprint, there are a lot of franchises with it
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> I feel like people isolating others who think that sprint can/can’t work from the community isn’t the way to go about this. Everyone has different preferences. It might not be the Halo that you’ve always wanted, but for some it might be. I like Halo as a whole, I’ve never played any other FPS more in my life. My point being, not that they should keep sprint no questions asked, but that there are valid reasons for its implementation and some might prefer it. If Halo 6 is to have sprint, people shouldn’t be surprised. I love playing Halo regardless of it having sprint or not, I’m just trying to make it clear that there are many other variables involved in why people might hate Halo 5 so much. I feel like sprint isn’t enough to degrade my experience.

In Reach it was good that you can’t use it unlimited and your shields were still recharging. Since we have it in Halo 4 it’s really Bad. Not every franchise need those stupid fast gameplay.

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> > “I still didn’t see a convincing argument for why sprint should be included, what it brings to Halo that makes it better.”

You make a good counter argument. It’s not that I think sprint is required in halo, I think that when people call it the “end of Halo”, it’s a bit over the top. I feel like there are reasons far beyond just sprint that degrade gameplay as well as reasons for it to exist in Halo (Hence the title). I’m mainly trying to suggest what they would have to change in order for it to work. I’m mainly indifferent about sprint, if it were/weren’t in the next Halo, my experience would hardly change. I had some reasons why I liked sprint, but then there are reasons why it doesn’t need to be there. Reasons such as changing map and weapon mechanics just to fit it in. Those map and weapon changes are what a lot of people complain about and I can see where they’re coming from, but I think going back to the old Halo mechanics wouldn’t fix the problem.

I do not get the whole movement against it. I mean I never find myself saying" man I could have got that kill if it wasn’t for sprint!".

What you seem to be ignoring mate, is that sprint impacts the game mechanics AROUND it. I’ve said this many times, but it’s not the animation itself that’s the problem, it’s the impact it has on surrounding mechanics, such as:

Strafing: Base speed is lower, therefore strafing is less effective. Combine this with the increased aim assist and magnetism, and the result is crouch strafing. Base speed is slower to obviously compensate for all players having sprint.

Stretched maps/similar map design/bad map design etc: As you mentioned, map design is an issue, and this issues arises due to sprint. Look at the Halo games where sprint wasn’t Available to everyone (Reach included) those maps all played quite differently to each other and each were FUN to play on. Fast forward to Halo 5, where sprint forces 343 to design maps in ways that don’t FIT halo. Why? Look at reach. Use sprint and an energy sword on any arena map, and you will see why we have stretched out maps for sprint, plain and simple.

There are obviously other points and arguements, but I’m not going to repeat things that have been said countless times, as they will likely just be dismissed as “hate” and that I should “adapt or die”-when the truth is, I’ve been playing sprint and gimmicky halo online (Got a good enough internet and Xbox live in late2009 or early 2010) longer than I have been playing classic halo online. Don’t believe me? Look at my service record. I didn’t play a lot of halo 3 online during its peak sadly, I really wish I had the opportunity to-I played the classics Splitscreen and with loan parties etc. However, I still played 3 it and enjoyed it quite a bit more than reach in terms of gameplay. However, the reason I played reach was thanks to its variety (daily challenges, invasion, firefight etc, -not gameplay reasons). So if anything, I adapted MORE to sprint style halo, and yet I know that the original formula is above and beyond what is currently being churned out. 6 years of sprint and all the other dilutions have done nothing to help this franchise.

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> I do not get the whole movement against it. I mean I never find myself saying" man I could have got that kill if it wasn’t for sprint!".

If you think that’s what the problem with sprint is, then you should really be reading the “movement” against it rather than skipping the posts and making a silly comment. There are plenty of posts in the first page of this thread that will at least give you an idea of what the problem is. Seriously mate.

> 2535449625725537;9:
> I do not get the whole movement against it. I mean I never find myself saying" man I could have got that kill if it wasn’t for sprint!".

I’ll try and give you a quick version

Gameplay - all gameplay mechanics have to be balanced with each other. When one mechanic allows for faster movement you have to adjust for that. Grenade explosions, bullet magnetism and things of that nature have to be increased or become less effective.

Maps - You also have to design your maps around this mechanic. Good map designers predict the routes their players will take and how long it will take them to travel. Especially in Halo which has weapons placed on the maps. And the importance of controlling spawn points, weapon spawns and chock points. Travelling the map is extremely important. Having two movement speeds messes with that design (speaking of).

Design - Instead of focusing on new mechanics that fit with the classic gameplay we now have to balance everything for sprint. Instead of adding thrusters and tying Spartan Abilities to a mechanic that works really well, we are tying all the abilities to sprint. This over reliance and heavy focus on sprint instead of newer ideas will actually end up hurting the design of the game. This is also why people compare Halo 5 so much to COD.

Team work - Team shooting and team work is very important to Halo. Sprint beyond affecting the map also promotes hit and run gameplay, and forces a player to choose between travelling at full speed and laying down cover fire for team mates.

Casuals and non FPS players- All these abilities and extras, while very familiar to a player who already plays FPSes, are very off putting to new players. Halo 3 with the slower, easier to learn gameplay was far more welcoming to new players, and that is one of the reasons for it’s success. This is also why I have issue with Split Screen being dropped.

Pro play - Ever ready. In a Pro play environment you want to be on the enemy at all times. Sprint is the very opposite of this. It forces you to stop your attack in order to reposition. A smaller map, or fast base movement would achieve this goal far more successfully.

I honestly don’t care if a new Halo game has sprint anymore, almost every FPS has it. Although I still prefer Halo without sprint.

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I agree for the most part however you should probably take this to the sprint megathread that will not die.

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> I agree for the most part however you should probably take this to the sprint megathread that will not die.

As this legend here said, please use the sprint mega thread.