It’s better by the smallest straw possible. This is of course entirely just an opinion. I fail to see how in the hell I would state it’s better game as a fact…interview every player on earth? A poll is just averages… Anywho, I feel then need to begin with that so some people will at least hear me out, I guess.
Now, they are very different games, very different mindsets/strategies are required when playing them. There are different pros and cos to them, which is mainly how I have weighed out this opinion.
Halo 3
Pros:
Stealth was an actual thing. This included anything from stairstabs to sneaking halfway across a map to a vantage point, to remaining hidden around enemy territory.
Game was very solid. Power weapons and vehicles were rare, all players started the exact same, symmetrical maps almost everywhere and deduction of any form of “special abilities/powers” meant little to no chaos, much more co-ordinated and organised.
Medals were only awarded for very strictly skilled things, such as multiple kills, perfections, or kill streaks. No such thing as “You killed a guy lol 10 medals.” They were also very colourful, large and alluring rather then all tiny and black. All this meant that when you got them, you felt really good. You felt a great sense of achievement and success.
Pro/cons based on opinion:
The game was slower, more strategic. You had to use cover, it was impossible to ever be out in the open, everything required patience, timing and some form of plan. This was caused by no sprint, slow movement, vehicles/power weapons being a little rare, and most levels just being very empty, basic, and vanilla. Slow is also sometimes a negative word, and some can find this setup boring/ not their idea of fun, which is perfectly fair.
Ranking. Some hated the fact you can lose your progress. Others thought it was a testament to skill, which I thought too until I realised a lot of it is luck, to do with who you’re matched against/with. As well as this, there’s the fact people assemble skilled teams in order to make sure their team has no noobs, while the other team might. I know for a fact my highest rank was/is 36, yet I have been much better then many 45-50’s because of these facts.
Cons:
One weapon in the game. Well, a lot more if you count power weapons, but sadly as those are a rare sight/occasional, this game really just feels like “BR: The Mother -Blam!-ing game.” (P.S, Hope you like repetitive gameplay cus you ain’t seeing nothing but Valhalla br’s)
Halo 4
Pros:
Graphics. Everything from the hud slightly wobbling, to the lighting, to just the obvious look of armour, guns, vehicles, ect. Okay, one came out way after the other. But we aren’t time travelling here. We’re comparing two games, in their current states, one verses the other how they are the only way we can play them, which is right now. And…gotta say, lighting changing to objects placed in forge…yes please.
Sound, same as above.
Added gundam. Okay, so this could possibly be a Pro/con, but really the thing’s balanced. It’s often added where a tank would have been instead anyway and it’s slow reload/bad accuracy/missile delay when compared to the tank or warthog makes it a simple addition. Heres a new vehicle, it’s basically a tank with changed attributes, something to have fun with.
What’s that? You’re telling me…that…I can use weapons…that…AREN’T THE BR? THE…AR IS ACTUALLY USEABLE? Sweet jesus. …Oh…well…it seems it’s still worse then the br in lots of ways but…ah hell, it can kill something.
New gametypes.
A-A-A-A-Armour customisation.
Commendations/specialisations. Gives you something to do.
Pro/cons based on opinion:
Loadouts. No real explanation needed. It adds a hint of randomness, chaos, variety, fun to do with unlocking and getting good with different weapons/abilities. Some love all this, some despise it.
Ordinance: Same as above.
Running: Close to being a con for screwing up stealth, given you cannot follow a target who is running but… well…there are honestly moments where the game feels it needs it. Hiking along an empty road to get to the fight can be boring. It adds a sense of quickened combat/flow, which is what a lot of people find fun. Nothing about it really stuffs up the game or makes it unfair in any way, given any situation where you’re annoyed someone used sprint, remember as can you.
Different maps.
Cons:
No hornet. We have the mech, but still.
Only a few symmetrical maps. Remember, symmetrical guarantees fairness while anything else merely runs a chance at it.
No DLC/domination playlist. 343’s reasoning is broken, given many playlists exist with 100 or so players every day. Shows a lack of experience/capability.
Medals. We’ve already been over this but “Distraction!” is one of the funniest things in a video game to date. It is impossible not to giggle when it is announced like some bad–Yoink- achievement.
Okay, so by now you, no doubt, would have come to the conclusion I am the type of gamer who likes faster paced, comical, slightly chaotic games. And, despite me originally loving halo 3 and hating 4, this is true. Something in TF2 caused this…anywho, this is the reason I would choose one over the other. It is also for this reason I believe it especially impossible to say one is strictly “better” as any form of fact, given it comes down to the player’s interests and they both have good and bad things about them.