Why I think Bloom must stay

Let’s cut this short and sweet: Halo: Reach looked a lot nicer, with all of it’s moving parts, no? Bloom contributed to that, and if they make Bloom have it’s own intensity % options, then it would be a godsend to combat other shooters without bloom. Yeah, I’m weird. Just how I think about it though.

are you talking about mechanical bloom or reticule bloom? lol ill let you know bloom is stay. reticule bloom is what people are arguing.

This thread belongs in the reach forums not the Halo 4 forums. Please post in the proper forums.

reticle bloom would be great if they put it in correctly

Projectile weapons like we see in the modern real world and in the futuristic Halo universe are much the same. Now take your standard semi-automatic rifle (M14, FAL, etc.) and fire it rapidly at a target. It’s not a supported, stationary weapon that doesn’t buck, rise, and kick back at you and make you screw up.

As long as Humans in the Halo universe use proper projectile weapons that don’t feature futuristic technologies to reduce recoil, the in-game function of reticule bloom should stay. Otherwise, you may as well just rip off every Gauss weapon in the game and give it to players, because that’s what you’ll get with these supernatural zero-bloom rifles.

</incredibly biased opinion>

If we look at bloom at the simplest level it comes down to one thing. Cadence. Instead of just pointing and shooting the player now has to manually control his rate of fire for maximum effectiveness. Accuracy, what bloom affects now, is not the correct course. Firing too fast could modify damage levels but changing the “shoot where I’m aiming” mechanic is wrong. Make the shots do less damage if fired too fast, don’t make the shots go somewhere that I didn’t aim at. The only place bloom, in its current iteration, woks is SWAT. When one headshot deals death the player should be punished for missing. The long kill times, and map design, in Reach magnify the problem of bloom.

Let’s see how long it takes this forum to be moved.

> Accuracy, what bloom affects now, is not the correct course. Firing too fast could modify damage levels but changing the “shoot where I’m aiming” mechanic is wrong. Make the shots do less damage if fired too fast, don’t make the shots go somewhere that I didn’t aim at.

For the vast majority of weapons, this wouldn’t make much sense (because it’s not how bullets work, and it’s not how plasma has ever worked before), but the idea itself is great… It could be applied to some niche weapon, to distinguish it from the rest of the sandbox – perhaps a battery-based Forerunner gun that generates weaker bolts if fired too fast and not given time to “refresh” its mechanism?

Bad forum ate my post. Basically David the “shoot where I aim” mechanic is too ingrained in fps to change with bloom.

Needles could gelantinise from an overheated barrel causing less penetration and less of an ability to supercombine. Punishment for firing too fast has been enforced.

> This thread belongs in the reach forums not the Halo 4 forums. Please post in the proper forums.

It’s about the continuation of Bloom in H4. Your argument is invalid.

> Projectile weapons like we see in the modern real world and in the futuristic Halo universe are much the same. Now take your standard semi-automatic rifle (M14, FAL, etc.) and fire it rapidly at a target. It’s not a supported, stationary weapon that doesn’t buck, rise, and kick back at you and make you screw up.
>
> As long as <mark>Humans</mark> in the Halo universe use proper projectile weapons that don’t feature futuristic technologies to reduce recoil, the in-game function of reticule bloom should stay. Otherwise, you may as well just rip off every Gauss weapon in the game and give it to players, because that’s what you’ll get with these supernatural zero-bloom rifles.
>
> </incredibly biased opinion>

Your not human. Your a Spartan. There is a difference.

I dont like randomness in my Halo.

> Your not human. Your a Spartan. There is a difference.

  1. Born from a Human mother and Human father? Yes.
  2. Implanted with DNA that allows you to access Forerunner technologies as per Humanity’s status as Reclaimers? Yes.
  3. A citizen of the primary Human interstellar government and a Human colonial world? Yes.
  4. An active-duty member of the predominant Human armed forces? Yes.
  5. Referred to as Human by alien species? Yes.

I must be considered a member of the Spartan species considering this Band-Aid on my finger helps me heal at a rate only witnessed by supersoldiers. Seriously however, recoil just needs to happen. Otherwise, you’ll be sitting pretty in the middle of a battlefield with a dozen Covenant lances bearing down on you and you have a broken/jammed rifle.

LolReachbloom

Dunno if i want that in Halo 4. How about just static reticules and set ROF? No spamming that way.

I did notice all the Halo 3/2/CE complainers that you could spam in those games but you couldn’t. Heres where it gets interesting; you can spam in Halo Reach and yet none of those guys complain? lmao

> > Your not human. Your a Spartan. There is a difference.
>
> 1. Born from a Human mother and Human father? Yes.
> 2. Implanted with DNA that allows you to access Forerunner technologies as per Humanity’s status as Reclaimers? Yes.
> 3. A citizen of a Human colonial world? Yes.
> 4. An active-duty member of the predominant Human armed forces? Yes.
> 5. Referred to as Human by alien species? Yes.
>
> I must be considered a member of the Spartan species considering this Band-Aid on my finger helps me heal at a rate only witnessed by supersoldiers. Seriously however, recoil just needs to happen. Otherwise, you’ll be sitting pretty in the middle of a battlefield with a dozen Covenant lances bearing down on you and you have a broken/jammed rifle.

You forgot the part about the 800 pounds of tank and fighter jet. I think I’d be able to handle recoil.

If a spartan gets that much kick from a DMR than what happens to a regular marine?

> If a spartan gets that much kick from a DMR than what happens to a regular marine?

Spartans can handle it all they want, but its still going to kick and buck whether you like it or not, regardless if you could manage it.

However, gameplay-wise, recoil and its product, bloom, is a necessary function.

> > If a spartan gets that much kick from a DMR than what happens to a regular marine?
>
>
>
> However, gameplay-wise, recoil and its product, bloom, is a necessary function.

MLG and Zero-bloom enthusiasts don’t seem to think so.

> MLG and Zero-bloom enthusiasts don’t seem to think so.

How many of these Major League Gamers and zero-bloom “enthusiasts” have ever fired a real firearm with their own hands and felt the hand of God have fun with your shoulder and shooting ability?

> > MLG and Zero-bloom enthusiasts don’t seem to think so.
>
> How many of these Major League Gamers and zero-bloom “enthusiasts” have ever fired a real firearm with their own hands and felt the hand of God have fun with your shoulder and shooting ability?

Gameplay > Realism. D:

> Gameplay > Realism. D:

Probably should have told that to the Bungie developers who introduced recoil, and later bloom, into the Halo series.