When I first played regicide I hated it. Hated it, but recently I have had a lot of fun playing it. I would love to see a regular FFA playlist that is like Lone Wolves in Halo 3 but until then these are my reasons.
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The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.
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Leader can’t camp. I played many games in FFA where the leader would have a shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.
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Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.
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When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.
I am in no way saying FFA Regicide is perfect. I would love a Lone Wolves type game with FFA KotH, Oddball, Slayer and Regicide.
> 1. The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.
>
> This is exactly what is wrong with this playlist and Halo 4 in general. With the exception of a couple playlists, the game caters to people who are horrible.
>
> 2. Leader can’t camp. I played many games in FFA where the leader would have a shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.
>
> I agree that I also hated campers, but being leader in Regicide gives you nothing except and overshield and a damage boost if you’re lucky to live that long since you get double and triple teamed for the majority of the time. Where is the fun in that?
>
> 3. Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.
>
> I agree.
>
> 4. When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.
>
> This is what’s wrong with JIP. You shouldn’t join when the leader already has a lot of kills. JIP should be disabled when a normal FFA playlist comes out.
Replies in bold.
You should never lose a FFA to someone with less skill than you, Regicide is NOT a viable replacement for FFA.
> When I first played regicide I hated it. Hated it, but recently I have had a lot of fun playing it. I would love to see a regular FFA playlist that is like Lone Wolves in Halo 3 but until then these are my reasons.
>
> 1. The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.
>
> 2. <mark>Leader can’t camp. I</mark> played many games in FFA where the leader would have a shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.
>
> 3. Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.
>
> 4. When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.
>
> I am in no way saying FFA Regicide is perfect. I would love a Lone Wolves type game with FFA KotH, Oddball, Slayer and Regicide.
Um, yes I can. Even with the crown floating above my head I can spawn with boltshot meaning… I can camp just fine.
Successful camping with boltshot while being king nearly entire game
Oh and
Hell, I can camp just fine without boltshot
My problem with this game type is you can be the king for over 5 min… And lose to a guy who holds king for 45 seconds. Have more kill? Too bad. Have less deaths? Too bad. Have more medals? To bad. Most time as king? Too Yoinkin bad. http://www.youtube.com/watch?v=BXIEL0dbol0
What if Regicide changed? What if as leader you got 12 points per kill? or even 15 points?
There would be no more over shield or damage boost but being the king would benefit your score?
15 would probably be to much since if you are in the lead you are probably the best and getting 2 kills worth 3 kills is slightly op.
12 = 5 kills = 60 = 6 normal kills
14 = 5 kills = 70 = 7 normal kills
15 = 4 kills = 60 = 6 normal kills
> You should never lose a FFA to someone with less skill than you, Regicide is NOT a viable replacement for FFA.
Clearly you only read what you wanted to. I never said it was a replacement for FFA. I just said that I was beginning to like it. I explicitly said that I would like to see a FFA slayer and FFA Odball and KotH. Guess you missed that part
Let me offer my opinion about someone camping with the shotgun. YOU HAVE A SHOTGUN. Why would you run around in the open with a shotgun? Camping adds strategy, believe it or not.
So this guy is in a hallway with a shotgun. I cant just run in there. Let me see if rockets are up. Nope, maybe I can flush him out with grenades. Maybe I should follow someone in there and hope they weaken him. Maybe I can just work around that area for now.
Now I find a shotgun and im in the hallway. I kill a few unsuspecting victims. Now they know im here. They could have the element of surprise now. I have to figure out different ways of tricking them to come in here. I could fire my DMR at them and make them come after me. I could shift my position. I could stay here all game but what if everyone quits coming after me and I dont get enough kills.
Or we could have everyone run out in the open and die and repeat.
> > When I first played regicide I hated it. Hated it, but recently I have had a lot of fun playing it. I would love to see a regular FFA playlist that is like Lone Wolves in Halo 3 but until then these are my reasons.
> >
> > 1. The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.
> >
> > 2. <mark>Leader can’t camp. I</mark> played many games in FFA where the leader would have a shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.
> >
> > 3. Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.
> >
> > 4. When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.
> >
> > I am in no way saying FFA Regicide is perfect. I would love a Lone Wolves type game with FFA KotH, Oddball, Slayer and Regicide.
>
> Um, yes I can. Even with the crown floating above my head I can spawn with boltshot meaning… I can camp just fine.
>
> Successful camping with boltshot while being king nearly entire game
>
> Oh and
>
> Hell, I can camp just fine without boltshot
>
> My problem with this game type is you can be the king for over 5 min… And lose to a guy who holds king for 45 seconds. Have more kill? Too bad. Have less deaths? Too bad. Have more medals? To bad. Most time as king? Too Yoinkin bad. http://www.youtube.com/watch?v=BXIEL0dbol0
I watched both those videos and neither of them are you camping. You were clearly better than the people you were playing and that was about it. You demonstrated what is wrong with the BS and the Jetpack but you sir were not camping.
> When I first played regicide I hated it. Hated it, but recently I have had a lot of fun playing it. I would love to see a regular FFA playlist that is like Lone Wolves in Halo 3 but until then these are my reasons.
>
> 1. <mark>The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.</mark>
>
>
> Ranking system. It’s frustrating for the better players to almost lose, when they clearly should have won by a lot more. It’s also frustrating to be the king, because everyone is going to jump on you. My last regicide game being the king the hole game, I almost lost with 28 kills and 10 deaths to a second place with 17 kills.
>
> 2. Leader can’t camp. I played many games in FFA where the leader would have a <mark>shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.</mark>
>
> I get way more kills now camping than than before. Everyone keeps running at me, and I keep boltshooting them. It’s a legit strategy.
>
> 3. <mark>Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.</mark>
>
> Yes. I have to camp more than before, because I always end up as king.
>
> 4. <mark>When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.</mark>
>
> JIP is just stupid. It puts people into unfair games. Everyone should start equal, and have the same opportunities to win the game.
>
> I am in no way saying FFA Regicide is perfect. I would love a Lone Wolves type game with FFA KotH, Oddball, Slayer and Regicide.
> Um, yes I can. Even with the crown floating above my head I can spawn with boltshot meaning… I can camp just fine.
That is also true. Many people will bait you in when you have a weapon like the boltshot to get an easy kill. Also, people will try to camp so they can stay king long enough to get an overshield or damage boost.
xboxdigger you didn’t say anything, you just highlighted. That tells me nothing if you are for or against that section.
In case you are against it let me elaborate. My wife plays Halo with me, She is not as good as I am but she has gotten much better since she started. We play regicide together and she can usually manage to get 3rd. I am usually in 1st or 2nd. She can rank higher because of the kill bonus, she has gotten much better at going positive but in regular FFA she would not be able to get the kills that would put her in 3rd because many others in FFA go with the “I’ll kill you and die and repeat” method where she tries not to.
She feels like she is much more in the running with regicide because she can clean up the King kill and get those 35 points to boost her score.
Something should be changed to make being the King the whole game worth while like upping the points he gets to 12 per kill.
Having Regicide the way it is prevents the FFA game from having a runaway leader. Causing more competition.
If you go 22 and 6 you have 220 points. If someone else has only killed you after you maxed your bonus 6 times they also have 220 points. Yes it is a bit unfair that they caught up so fast but you did let them kill you 6 times after you maxed out. Now you have someone to fight against for the lead. If you stay in the lead and they kill you they are in the lead buy 35. With your K/D you should be able to easily close that gap.
The best player should always win and in regicide that sometimes doesn’t happen. However I think that the Regicide bounty allows more players to compete with the top spot.
> > You should never lose a FFA to someone with less skill than you, Regicide is NOT a viable replacement for FFA.
>
> Clearly you only read what you wanted to. I never said it was a replacement for FFA. I just said that I was beginning to like it. I explicitly said that I would like to see a FFA slayer and FFA Odball and KotH. Guess you missed that part
Nah, just my default response to any of these threads. Team Regicide works better than ffa regicide, ffa regicide should only be in a rumble pit w/ other ffa gametypes.
The idea behind regicide is cool but the way the points system works doesn’t make it fun. If they were to eliminate the bonus points for killing the king it would be ok and they could keep the reign of terror sprees, marker on head and what not. I just don’t like losing to someone who does bad but wins for getting to many points.
Here are some ideas to fix Regicide
Bounty system stays the same but you lose 5 points if the king kills you. - Would promote killing others and adds a risk/reward for the king
King gets 12-15 points per kill but no longer receives overshield and damage boost - promotes wanting to be the king for the kills and increases the gap between a good player and a great player
Bounty goes away but keeps overshield and damage boost bonus and marker - JLAxxSPARTAN116
> xboxdigger you didn’t say anything, you just highlighted. That tells me nothing if you are for or against that section.
>
> In case you are against it let me elaborate. My wife plays Halo with me, She is not as good as I am but she has gotten much better since she started. We play regicide together and she can usually manage to get 3rd. I am usually in 1st or 2nd. She can rank higher because of the kill bonus, she has gotten much better at going positive but in regular FFA she would not be able to get the kills that would put her in 3rd because many others in FFA go with the “I’ll kill you and die and repeat” method where she tries not to.
>
> She feels like she is much more in the running with regicide because she can clean up the King kill and get those 35 points to boost her score.
>
> Something should be changed to make being the King the whole game worth while like upping the points he gets to 12 per kill.
>
> Having Regicide the way it is prevents the FFA game from having a runaway leader. Causing more competition.
>
> If you go 22 and 6 you have 220 points. If someone else has only killed you after you maxed your bonus 6 times they also have 220 points. Yes it is a bit unfair that they caught up so fast but you did let them kill you 6 times after you maxed out. Now you have someone to fight against for the lead. If you stay in the lead and they kill you they are in the lead buy 35. With your K/D you should be able to easily close that gap.
>
> The best player should always win and in regicide that sometimes doesn’t happen. However I think that the Regicide bounty allows more players to compete with the top spot.
A strict true-skill system would be better for your lady. Then she could have placed top 3, without putting so much responsibility on an unfair system. She would then feel like a really successful player, with outstanding results.
Now she perhaps have a sense, thinking she is cheating others for the win.
>
>
>
> > > When I first played regicide I hated it. Hated it, but recently I have had a lot of fun playing it. I would love to see a regular FFA playlist that is like Lone Wolves in Halo 3 but until then these are my reasons.
> > >
> > > 1. The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.
> > >
> > > 2. <mark>Leader can’t camp. I</mark> played many games in FFA where the leader would have a shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.
> > >
> > > 3. Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.
> > >
> > > 4. When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.
> > >
> > > I am in no way saying FFA Regicide is perfect. I would love a Lone Wolves type game with FFA KotH, Oddball, Slayer and Regicide.
> >
> > Um, yes I can. Even with the crown floating above my head I can spawn with boltshot meaning… I can camp just fine.
> >
> > Successful camping with boltshot while being king nearly entire game
> >
> > Oh and
> >
> > Hell, I can camp just fine without boltshot
> >
> > My problem with this game type is you can be the king for over 5 min… And lose to a guy who holds king for 45 seconds. Have more kill? Too bad. Have less deaths? Too bad. Have more medals? To bad. Most time as king? Too Yoinkin bad. http://www.youtube.com/watch?v=BXIEL0dbol0
>
>
>
>
> I watched both those videos and neither of them are you camping. You were clearly better than the people you were playing and that was about it. You demonstrated what is wrong with the BS and the Jetpack but you sir were not camping.
Thanks for the complement but what I consider camping is finding an area that is closed off (pitching a tent) and killing people who enter my campsite. Which is exactly what I did. Behind a door way or behind a tree… I was setting up a defensible situation (aka the military term encampment comes to mind)
> >
> >
> >
> > > > When I first played regicide I hated it. Hated it, but recently I have had a lot of fun playing it. I would love to see a regular FFA playlist that is like Lone Wolves in Halo 3 but until then these are my reasons.
> > > >
> > > > 1. The game allows people who are not as good to feel like they are competing. The bonuses for killing the leader make it so that if a worse player gets a kill lucky or otherwise they get more points.
> > > >
> > > > 2. <mark>Leader can’t camp. I</mark> played many games in FFA where the leader would have a shotgun and just be sitting in a corner waiting for people to run around. This is eliminated with the leader marker.
> > > >
> > > > 3. Adds a different strategy element that was not there in regular FFA slayer. Some people just try to kill the king for the bonus points where others just kill the normal players. When people have an objective to go after it changes how they play.
> > > >
> > > > 4. When I JiP I can easily get into the game. If I join and the leader already has 90 points but their bounty is 35 I can go kill them 3 times and become the leader. This is fantastic when you come in and can get 7 less kills to catch up.
> > > >
> > > > I am in no way saying FFA Regicide is perfect. I would love a Lone Wolves type game with FFA KotH, Oddball, Slayer and Regicide.
> > >
> > > Um, yes I can. Even with the crown floating above my head I can spawn with boltshot meaning… I can camp just fine.
> > >
> > > Successful camping with boltshot while being king nearly entire game
> > >
> > > Oh and
> > >
> > > Hell, I can camp just fine without boltshot
> > >
> > > My problem with this game type is you can be the king for over 5 min… And lose to a guy who holds king for 45 seconds. Have more kill? Too bad. Have less deaths? Too bad. Have more medals? To bad. Most time as king? Too Yoinkin bad. http://www.youtube.com/watch?v=BXIEL0dbol0
> >
> >
> >
> >
> > I watched both those videos and neither of them are you camping. You were clearly better than the people you were playing and that was about it. You demonstrated what is wrong with the BS and the Jetpack but you sir were not camping.
>
> Thanks for the complement but what I consider camping is finding an area that is closed off (pitching a tent) and killing people who enter my campsite. Which is exactly what I did. Behind a door way or behind a tree… I was setting up a defensible situation (aka the military term encampment comes to mind)
When most players refer to camping it is usually sitting in a corner with a shotgun, sword or BS and just waiting for people to come find them. You move around plenty and when you die you run around until you find a god area that has cover. Your play style is much less camping and much more map awareness to me
> A strict true-skill system would be better for your lady. Then she could have placed top 3, without putting so much responsibility on an unfair system. She would then feel like a really successful player, with outstanding results.
>
> Now she perhaps have a sense, thinking she is cheating others for the win.
I think that a strict true-skill system would make it harder for her. If I was playing with her and have a greater true-skill what is the balance between our levels? does it try to split the difference? If so then I would have an unfair advantage.
I think the system could be fixed but I think the bounty allows for lower skilled players to compete with higher skilled ones. The higher skilled ones should still win but it makes it more fun when its not a landslide.
An example of this kind of mechanic in another game implemented correctly: Bullet Bill in Mario Cart
I acknowledge your points but the game and scoring mechanics are entirely the reason I choose not to play this playlist. If anything the King should get more points for kills as they have the silly marker over their head.
I’ve played thousands of FFA games in Halo and COD games and I’ve tried this to my frustration and that’s why I’m playing COD almost exclusively until the real FFA list comes out.
I lost a game 26 kills to 10 once in this due to the max King bonus being obtained by a single player every time doing AR clean up kills. Don’t you think it is unfair on me to lose that game (2nd place is a LOSS in this playlist)? I didn’t lose, I was beaten by a poor scoring mechanic.
https://app.halowaypoint.com/en-us/#Halo4/robobeast001/home/match-33c9b7d04f2e10a8
> > A strict true-skill system would be better for your lady. Then she could have placed top 3, without putting so much responsibility on an unfair system. She would then feel like a really successful player, with outstanding results.
> >
> > Now she perhaps have a sense, thinking she is cheating others for the win.
>
> I think that a strict true-skill system would make it harder for her. If I was playing with her and have a greater true-skill what is the balance between our levels? does it try to split the difference? If so then I would have an unfair advantage.
>
> I think the system could be fixed but I think the bounty allows for lower skilled players to compete with higher skilled ones. The higher skilled ones should still win but it makes it more fun when its not a landslide.
>
> An example of this kind of mechanic in another game implemented correctly: Bullet Bill in Mario Cart
I think the system could be fixed but I think the bounty allows for lower skilled players to compete with higher skilled ones. <mark>The higher skilled ones should still win but it makes it more fun when its not a landslide.</mark>
Makes it more fun for who? The only thing this system does is to add an unnecessary and unfair pressure on the first place, punishing him or her for being the best. I am pretty sure that no matter who it is, the first place dislikes having a red arrow over their head.
Just why should a bad player win over a better player? And in the end, you said, you wanted the better players to win either way. Why try to make the scores more even giving the best player a bad experience, when a seventh place is a seventh place, no matter if you are 100 points, or 50 points down.
I don’t think that unfair advantages is a solution ever. This case is a bit strange because you play together as pair, but you want to run against each other. I don’t see how playing together as a team is not more fun you. If you win, she wins. If you lose, she loses. You guys are now on par, backing each other up likes lovers should do.