Why i quit reach

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(As see on Bungie.net)

Yes, this is a rant. Get over it.

I took a very long break (well, “long” for me) from Halo: Reach recently. I thought this little break would help me appreciate a game that I honestly would like to love. I mean, I’ve played Halo from literally day one (giant controller with awkward white and black buttons, anyone?) and have obsessively played each Halo installment thereafter. Halo has been the only game I’ve actually ritualistically owned, played, and immersed myself into. No other game has ever come close. Then Reach came out…

I wanted so bad to like Reach. If the previous Halo games were so amazing, how could I possibly question the brilliance of Bungie? Well, I denied the reality of Reach’s terribleness for so long until my little “break” from Reach was over.

Armor Lock. Wow. Such a moronic and dumb idea. Player gets completely demolished, presses a button, comes back to life. Yep, genius idea, Bungie! In fact, it’s such a good idea that it takes Halo gameplay to a place it had never been: you don’t have to aim well, play smart, or watch what you’re doing. No! You must simply choose a Loadout and press a button. Presto! Your back in the game! Don’t get me started on EVERY other Armor Ability. Admit it, they were a stupid idea and an even stupider thing to add to the Halo universe.

But, I digress. I dealt with all the horrible gameplay AAs brought to the table and the way bloom wreaked havoc on what used to be a pristine, high-level game (Halo put MLG on the map. 'Nuff said). What really tipped the scales for me was the lack of servers. Yes, the lack of servers pushed me into an anti-Halo hole. Playing games against someone, quite literally, thousands of miles away results in an un-playable game. When you play against decent players, this problem is exponentially compounded. Someone else “hosting” a game is an open invitation to a bad experience. What makes this laughable is how Bungie decided to “give” someone host. How could a game possibly last in Yellow/Red Bar all game long?? It’s stupid.

All in all, have fun playing Halo, my friends. It is dead to me.

>

To this day I prefer the Duke controller while playing CE.

Aww i feel your pain bro but fun can be had in a mindless way in reach. PLay BTB and always choose heavies. laser and fuel rod everythign that moves. Bloom doesnt matter since you will rarely need your DMR, and there are so many CQb power weapons double melee doesnt matter. Also if you carry 2 stickies anyoen in AL can be killed due to the update. just throw 2 next to ther AL and its instant death :slight_smile:

the ZB playlist and BTB beckon. I know the halo addiction still dwells in you. it wont be the joys of old but atleast it will give you a fix!

add me Mike MA DMD and ill show u what I mean! lol

great post btw, we had very similar halo experiences

Who cares? Cracks me up how you and other drama queens make these poetic speeches about how Reach has ruined your life. In the end… no body really cares. People will go right on living… if Reach ruined your life then obviously it wasn’t all that great to begin with. People that had good lives will enjoy Reach or play something else and be happy. People who were generally unbalanced to being with will complain about Reach a year after its been released… sad.

> (As see on Bungie.net)

Not many people are seeing anything on Bnet now days =/

> Yes, this is a rant.

I assumed.

> Get over it.

breaths in Over it, now lets get down to business.

> I took a very long break (well, “long” for me) from Halo: Reach recently. I thought this little break would help me appreciate a game that I honestly would like to love. I mean, I’ve played Halo from literally day one (giant controller with awkward white and black buttons, anyone?) and have obsessively played each Halo installment thereafter. Halo has been the only game I’ve actually ritualistically owned, played, and immersed myself into. No other game has ever come close. Then Reach came out…

I played from the beginning but took a break and really did not play very much Halo 3, came back to Reach and was incredibly pleased with the product.

> I wanted so bad to like Reach. If the previous Halo games were so amazing, how could I possibly question the brilliance of Bungie? Well, I denied the reality of Reach’s terribleness for so long until my little “break” from Reach was over.

Deny no longer sir, some games are not to everyone’s liking, just the way it is, but it seem you are back, at least on forums, so apparently there is something for you in Reach.

> Armor Lock. Wow. Such a moronic and dumb idea. Player gets completely demolished, presses a button, comes back to life. Yep, genius idea, Bungie! In fact, it’s such a good idea that it takes Halo gameplay to a place it had never been: you don’t have to aim well, play smart, or watch what you’re doing. No! You must simply choose a Loadout and press a button. Presto! Your back in the game! Don’t get me started on EVERY other Armor Ability. Admit it, they were a stupid idea and an even stupider thing to add to the Halo universe.

I disagree, loadout AA seem like a natural progression to pickup powers and for me and apparently plenty others, fun to play with.

> But, I digress.

Most do, but actually you seem to have stuck to your main topic and that is, you dont like Reach. Lets see if the content of the next paragraph is a digression

> . I dealt with all the horrible gameplay AAs brought to the table and the way bloom wreaked havoc on what used to be a pristine, high-level game (Halo put MLG on the map. 'Nuff said). What really tipped the scales for me was the lack of servers. Yes, the lack of servers pushed me into an anti-Halo hole. Playing games against someone, quite literally, thousands of miles away results in an un-playable game. When you play against decent players, this problem is exponentially compounded. Someone else “hosting” a game is an open invitation to a bad experience. What makes this laughable is how Bungie decided to “give” someone host. How could a game possibly last in Yellow/Red Bar all game long?? It’s stupid.

Seems pretty on topic to me.

> All in all, have fun playing Halo, my friends. It is dead to me.

You decided this over a year after release and after over 2000 games? Never fear, Halo 4 will be released soon and there is always the old stand-by Halo 3, hang in there buddy.

Congrats on quitting Reach, now did we all need to here your story? Not everyone hates Reach like you, now you say “This is a rant, get over it.” Now I say, “Reach is what we got, get over it.”

Please change the title to “Why do you care?”

I’m a fan of the Splinter Cell series. I played each game, including the two different versions of Double Agent. Maybe not the hardest game but the characters and stealth mechanics worked really well and it was always a pleasure to sneak up and grab each enemy and knock them out without anybody knowing.

Conviction came out. There were many different ways they could have taken the series. They decided to go for the “CoD crowd” and make a fast-paced game via inspirations from the James Bond and Bourne Identity series. I tried to play the game I have always played it. I did not enjoy it. They game wasn’t designed around that way and I had a hard time actually enjoying the game.

It wasn’t a bad game, it just wasn’t designed in my favour. There were moments in the game I did enjoy and decisions that I think helped the series (like a ghost form of where they last saw you). In fact, when I did play the game the way it wanted me to I found myself enjoying the overall experience. But it still didn’t appeal to the playstyle I had accustomed myself to from the previous games.

Wanna know what I didn’t do? I didn’t complain. I saw how it was a good game, but I didn’t log onto the forums and demand a TU to change the overall game to fit with what I had learned previously. I didn’t jump into every forum thread and complain to everybody who did enjoy it. I didn’t call Ubisoft out for “betraying” me. I didn’t demand that the company owed me something for dedication.

What I did do was accept it. I accepted that the game wasn’t designed for me, it was designed for a different audience, it was designed for a different playstyle.

Does that make it a bad game? No. It makes it a game I didn’t like.

…very dramatic and understandable…

…but it is JUST A GAME, however much of a circus Reach turned Halo into.

At OP:

I have to say that I get sick and tired of people complaining about AAs. AAs are just the pickups from halo 3 reworked to be available to everyone so that people can’t hog them and reworked so they’re a little more useful. Don’t believe me? Scope this out:
Jetpack = Grav lift with more control over direction.
Active camo = Cloaking + Radar Jammer (plus they made it so when you move you’re a little visible, thus making any incessant “phantom” players not a nuisance)
Drop shield = Bubble shield + Healer
Armor lock = Power drain + bubble shield
Hologram = Radar Jammer (reworked to be a bit more useful. I don’t know about you but radar jammers rarely fooled me considering that planting the jammer pretty much told eveyone you were in the vicinity. Since it also scrambled the deploying player’s radar as well, it put any player near you on equal footing because you both had to use your eyes)

Evade/Sprint was just kind of logical. There is no reason a supersoldier should be incapable of going fast.

Additionally, the refresh time of an armor ability is pretty much the respawn time of pickups. There’s little difference.

VERDICT: All they did was make Halo 3’s pickups available to all players and make the pickups more useful.

In regard to the qualms about lack of servers, I have never noticed a problem like that. If anything, there are more servers. I’m pretty sure the reason you end playing people a million miles away is simply because Halo is even more popular now, so probability of a player being further away from you has increased.

VERDICT: There is no problem with the servers. Possibly your internet connection? I dunno. Just be glad the online play isn’t in the state of Halo 3’s online play right now (it’s populated by very few people at a time)

As far as bloom goes, I really notice no difference at all from Halo 3. Think about it. the DMR is the BR’s successor. The BR had bloom essentially, simply because it wasn’t a precision weapon, it was a burst-fire weapon. The magnum’s change to bloom is pretty logical as well, cause in order to make the magnum able to shoot faster, they needed to make something about it counter that otherwise we’d have the Halo:CE pistol on our hands again.

VERDICT: Bloom is hardly noticable, and where it is it is logically implemented. Granted, there is a difference, but it’s not game-breaking. Like I mentioned with AA’s, everyone is on equal footing here.

> At OP:
>
> I have to say that I get sick and tired of people complaining about AAs. AAs are just the pickups from halo 3 reworked to be available to everyone so that people can’t hog them and reworked so they’re a little more useful. Don’t believe me? Scope this out:
> Jetpack = Grav lift with more control over direction.
> Active camo = Cloaking + Radar Jammer (plus they made it so when you move you’re a little visible, thus making any incessant “phantom” players not a nuisance)
> Drop shield = Bubble shield + Healer
> Armor lock = Power drain + bubble shield
> Hologram = Radar Jammer (reworked to be a bit more useful. I don’t know about you but radar jammers rarely fooled me considering that planting the jammer pretty much told eveyone you were in the vicinity. Since it also scrambled the deploying player’s radar as well, it put any player near you on equal footing because you both had to use your eyes)
>
>
> Evade/Sprint was just kind of logical. There is no reason a supersoldier should be incapable of going fast.
>
> Additionally, the refresh time of an armor ability is pretty much the respawn time of pickups. There’s little difference.
>
> VERDICT: All they did was make Halo 3’s pickups available to all players and make the pickups more useful.
>
>
> In regard to the qualms about lack of servers, I have never noticed a problem like that. If anything, there are more servers. I’m pretty sure the reason you end playing people a million miles away is simply because Halo is even more popular now, so probability of a player being further away from you has increased.
>
> VERDICT: There is no problem with the servers. Possibly your internet connection? I dunno. Just be glad the online play isn’t in the state of Halo 3’s online play right now (it’s populated by very few people at a time)
>
> As far as bloom goes, I really notice no difference at all from Halo 3. Think about it. the DMR is the BR’s successor. The BR had bloom essentially, simply because it wasn’t a precision weapon, it was a burst-fire weapon. The magnum’s change to bloom is pretty logical as well, cause in order to make the magnum able to shoot faster, they needed to make something about it counter that otherwise we’d have the Halo:CE pistol on our hands again.
>
> VERDICT: Bloom is hardly noticable, and where it is it is logically implemented. Granted, there is a difference, but it’s not game-breaking. Like I mentioned with AA’s, everyone is on equal footing here.

I wish this could just be posted again and again on every thread. Although, I will admit bloom is definitely NOTICEABLE, but its NOT a huge change from older Halos and it is WONDERFULLY balancing, especially the pistol example.

When will this thing end?

Everyone hates the game and rants on it while it’s out, and then after the next game comes out they’re like “I LOVED THAT GAME!” but the entire time it was the game you played you would always say you hated it?

Doesn’t make sense.

They did it with Halo 2 (now the most loved Halo game) and with Halo 3. Put it to an end. I don’t care about all your complaints about Reach anymore, your issues that only you have (and each of you have a different one) will not get fixed because 343i shouldn’t even have to pay $40,000 just to update to fix things.

Enjoy Halo, if you don’t, then leave Halo Waypoint.

Plasma Out.

Nice responses to this post… it appears there are actually some adults / mature people who play this game.

Remember Reach :slight_smile: I like the change in the community I’m seeing to one thats FUN where we talk about FUN stuff instead of b____ing all the time. Life is about fun… not complaining and wishing things were different than they were. Ignore negativity.

Why we dont care
This isnt a blog. You are not on my friends list, i dont play halo with you, I dont care

> When will this thing end?
>
> Everyone hates the game and rants on it while it’s out, and then after the next game comes out they’re like “I LOVED THAT GAME!” but the entire time it was the game you played you would always say you hated it?
>
> Doesn’t make sense.
>
> They did it with Halo 2 (now the most loved Halo game) and with Halo 3. Put it to an end. I don’t care about all your complaints about Reach anymore, your issues that only you have (and each of you have a different one) will not get fixed because 343i shouldn’t even have to pay $40,000 just to update to fix things.
>
> Enjoy Halo, if you don’t, then leave Halo Waypoint.
>
> Plasma Out.

Not true. I liked Halo CE for the entire time I had it, and still do. I liked Halo 3 when it was popular, and in hindsight, I dislike it now. I hated Reach pre-TU, now I love ZB.

I will never go back to Reach, though.

For the Bungie titles, everyone gets nostalgic because Bungie was at a very steady but rapid decline with each release. We just realize how fortunate we were, and how things really could get worse than Halo 3.

> I don’t care about all your complaints about Reach anymore, your issues that only you have (and each of you have a different one) will not get fixed because 343i shouldn’t even have to pay $40,000 just to update to fix things.

You’re right, they shouldn’t. Reach should have worked from day one.

> I have to say that I get sick and tired of people complaining about AAs. AAs are just the pickups from halo 3 reworked to be available to everyone so that people can’t hog them and reworked so they’re a little more useful.

Spawning with them is the biggest mistake. There is no “hogging” them, there is not getting them fast enough. I guess Reach kids think powerups are too complicated.
Armor Abilites are already more useful in the sense of their having more practical applications. Their infinite usages also help that a bit, too. No need to spawn with them ever.

> Jetpack = Grav lift with more control over direction.That also lets you hover, fly over other players’ heads, break map setups, and get outside of maps.
> Active camo = Cloaking + Radar Jammer (plus they made it so when you move you’re a little visible, thus making any incessant “phantom” players not a nuisance)Why did we have to remove the powerup? So you can spawn with it?
> Drop shield = Bubble shield + HealerThe Bubble Shield was bad, too. This is only worse because everyone on your team can have it at once.
> Armor lock = Power drain + bubble shieldI don’t even have to say it. You know why everyone hates AL.
> Hologram = Radar Jammer (reworked to be a bit more useful. I don’t know about you but radar jammers rarely fooled me considering that planting the jammer pretty much told eveyone you were in the vicinity. Since it also scrambled the deploying player’s radar as well, it put any player near you on equal footing because you both had to use your eyes)Cool ability, but ultimately too useless to matter.

> Evade/Sprint was just kind of logical. There is no reason a supersoldier should be incapable of going fast.

We’re super soldiers, we should be able to go fast at all times while being able to shoot. Not in short 3-second bursts while totally out of breath. Running a marathon is much more impressive than a 100m dash.

> Additionally, the refresh time of an armor ability is pretty much the respawn time of pickups. There’s little difference.

Huge difference, since there is no control or timing AAs. There is just waiting for the meter to refil.

> VERDICT: All they did was make Halo 3’s pickups available to all players and make the pickups more useful.

All they did was make Halo 3’s pickups avaliable to those who couldn’t actually get powerups in the first place. Lesser-skilled players complained that better players were winning, and Bungie made the game easier.

> As far as bloom goes, I really notice no difference at all from Halo 3. Think about it. the DMR is the BR’s successor. The BR had bloom essentially, simply because it wasn’t a precision weapon, it was a burst-fire weapon. The magnum’s change to bloom is pretty logical as well, cause in order to make the magnum able to shoot faster, they needed to make something about it counter that otherwise we’d have the Halo:CE pistol on our hands again.

BR didn’t have bloom. No weapons ever had bloom before Reach. The Halo 3 BR, while random, was random regardless of how you fired it.
What was the matter with the CE Pistol? It didn’t even fire close to fast enough as Reach’s. Which is why the rate of fire was nerfed in Anniversary.

> VERDICT: Bloom is hardly noticable, and where it is it is logically implemented. Granted, there is a difference, but it’s not game-breaking. Like I mentioned with AA’s, everyone is on equal footing here.

Hardly noticable if you have no idea what you are doing. You simply lack the understanding of this game at a higher level to be able to see the flaws in Reach. That is not exactly your fault, but it is just a fact.
Equal footing is bad when it means you don’t have to actually do anything to get your ability.

…somebody better call the waaaambulance.

Its funny to me how most of the players who claim to be more, “Skilled” are also the biggest whiners. I can understand complaining when it first came out if you didn’t like it / thought it was flawed but not now. People who are REALLY good @ games (I was part of the #1 undefeated ranked clan in Goldeneye 007) don’t complain all the time. They have a mental and emotional maturity. This coming on here and complaining / listing flaws when it has been done MANY times a day for probably 365 + days straight it not mature. Its an illness. Being able to not get over or move on from something is an illness. Its like a girl breaking up w/ a person and not being able to think about anything else and / or talking about it daily.

I was pretty pumped for Goldeneye Reloaded to come out… and when it did it was flawed to no end. I definitely complained for the first month… but after that I let it go. I still play it but you won’t find me on the forum analyzing it to death, calling other players noobs for not, “Getting” it. And that came out less than 6 months ago… not a year and half like Reach! If I did that it would drive me insane… I’d feel sorry for some of you but most your attitudes cause me to have no pity.

You must be trying to make it in MLG or something? I could potentially see merit (Even though I think its stupid) in voicing your concerns if that was the case but not here and not now. Its just messed up…

Clearly most of you don’t have fun playing games… which means you’ve lost touch w/ what its all about. And saying that Bungie catered to the noobs? Please… I highly doubt many noobs frequent this forum let alone daily over analyzing aspects to the point of emotional illness. (Like… oh I don’t know 50% of this forum?)

“I’m done w/ Reach; I hate Reach; but I’m still going to visit the forums and complain about the game everyday and I make a lot of sense”.

This forum should be filled w/ “Had a great game last night” or “@ so and so… gg last night” and it could be but some people apparently don’t have the emotional / mental capacity to either not come here or look past things they don’t like. At least I’m seeing some now who can :slight_smile:

All the best

>

I’ll try to respond to this the best I can…
Firstly, how does it make any player less skilled if they are displeased with the game? The complaints are still going on because certain aspects of the game which are unsuitable for serious play have not been fixed, or even recognized as being broken.
Your analogy would be much more accurate if the woman was married for 10 years of her life, and her husband just left her one day for a younger woman.

Sorry you don’t care enough about the game to want to see it succeed.

I have tons of fun playing games. That is why I play games. I am, however, finding it harder and harder to have fun playing Reach. I have seen quite a few bad players frequent these forums trying to tell me why certain settings, that are clearly inferior, are good. The “noobs” complaining about Halo 3 in the later years is what gave us Reach. They were unable to win against better players. But that is a discussion for a different day.

Why should it be? Why do you think the forums should be filled with nothing but praise? There is no discussion you could make about “I had a great game last night.”

First let me say my whole little speech was not really directed @ you personally but more to the 100 daily posts complaining about this game.

> I’ll try to respond to this the best I can…
> Firstly, how does it make any player less skilled if they are displeased with the game?

I didn’t say they are less skilled if they are displeased but as I tried to explain I believe someone who can’t get over something is emotionally unbalanced. (Add to that someone who is in a constant state of complaining is even more unbalanced as complaining leads to negative emotion.) People who are unbalanced emotionally while they may be, “Skillful” are often not the, “Best of the best” competitors. Sports psychology quote: “When physical skills are evenly matched, it is often the competitor with the stronger mental approach, who can control his or her mind before and during events, who wins.” (Tim Tebow vs the Steelers in the playoffs anyone?)

And when I see someone constantly complaining about something after they voiced their concerns many times already that shows me a lack of mental /emotional discipline… (Again not directed @ you)

Its like if I play for the Baltimore Ravens and I’m on a no trade contract for the next 3 years… and I don’t like Joe Flaco (The Ravens’ QB). What would you think of me if every day I wrote on the internet about how I don’t like Joe Flaco? How I think there are flaws in his game? Is that productive in any way shape or form… or is it completely counter productive? Yes his game may very well have flaws in it… but by my constant complaining its going to hurt team and fan morale… not to mention it is going to have an indirect negative impact on me personally as a player.

Not only that… but I’m going to be pissed off all the time… the single most important thing in life is my own emotional well being (More important than Halo Reach, “Playing properly”) so the most important reason its counter productive is its -Yoink!- me off in my daily life by thinking about it / complaining about it. So even if I don’t like it I’m going to focus on positives / something different all together so I stay happy.

> The complaints are still going on because certain aspects of the game which are unsuitable for serious play have not been fixed, or even recognized as being broken.

They have been recognized hence the TU. There are also some that like the game on default settings… there are others who like it w/ the TU… there are others who wish it was just like Halo 1, 2, or 3. I think they’ve done about the best they can to try and satisfy all parties (Default playlist, TU playlist, ZB / MLG Playlist).

> Your analogy would be much more accurate if the woman was married for 10 years of her life, and her husband just left her one day for a younger woman.

I’d still say the same thing… the person is too emotionally attached to a video game… and if a man / woman was married for 10 years and their spouse left them while I would certainly understand some emotional distraught @ first but after 1.5 years I’d say that person has problems and needs therapy because its not healthy to be not over something after 1.5 years. Psychologist say a healthy person takes around 6 months to get over a break up… and THATS A ROMANTIC RELATIONSHIP NOT A VIDEO GAME!

> Sorry you don’t care enough about the game to want to see it succeed.

Thats ridicuouls… if anything I’m fighting for the game to succeed more than you by trying to get everyone to stop focusing on the negatives and start focusing on the positives or at the very LEAST focus on something else (By playing another game and / or stop frequenting the Halo Reach forums and b____ing like a little you know what). The constant complaining is actually KILLING HALO… yeah thats right… threads like these (Or at least post like the first one) are the REASON why Halo is hurting.

> I have tons of fun playing games. That is why I play games. I am, however, finding it harder and harder to have fun playing Reach. I have seen quite a few bad players frequent these forums trying to tell me why certain settings, that are clearly inferior, are good. The “noobs” complaining about Halo 3 in the later years is what gave us Reach. They were unable to win against better players. But that is a discussion for a different day.

I won’t argue this… but I doubt it. I highly doubt they implemented bloom or AA because noobs were complaining about the game being too hard. The only thing I see noobs say on these forums is, “Stop hating Reach” or something. The ones I see complaining are the self-proclaimed, “Good” players. (Which is garbage)

> There is no discussion you could make about “I had a great game last night.”

I recognize that I was just making quick examples in that we should be focused on positive things instead of b____ing all the time. Its ridiculous… I don’t care if the its the worst game ever made to come here and b all the time is sick.

> Why should it be? Why do you think the forums should be filled with nothing but praise?

No but should it be filled w/ nothing but negativity? For several weeks (And even still… look @ this thread) half of the topics were, “Why I hate Reach; Why Reach sucks” or defenses, “Reach is great”… both are stupid. I’ve been a part of several quality communities (One of which was the original, "Myth : The Fallen Lords) and it consisted of clan wars, weapon / map discussion, etc… typical stuff.

There is no reason we couldn’t have clan wars. People act like just because there are no ranks (Which I agree there should be) that they are incapable of forming clans or having good matches. Entitled little mad @ the world teeny / manchildren who don’t like themselves but want to prove to others they do lol more than likely (Not you).

Regardless… I’ve said what I have to say just wanted to get across that the complaining (Whether you are right or wrong) is killing the game. I hope Halo 4 doesn’t have bloom either… but I would like it to have Jetpack. (I don’t use Jetpack I just like to watch others use it lol :: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=26485781&player=Drewsky%20XB ) But you know what? I’m going to play Halo 4 regardless of what it has… because I’ll focus on whats good and not cry all day. That or I’ll play something else. Homefront is pretty fun lol.

Best

> > When will this thing end?
> >
> > Everyone hates the game and rants on it while it’s out, and then after the next game comes out they’re like “I LOVED THAT GAME!” but the entire time it was the game you played you would always say you hated it?
> >
> > Doesn’t make sense.
> >
> > They did it with Halo 2 (now the most loved Halo game) and with Halo 3. Put it to an end. I don’t care about all your complaints about Reach anymore, your issues that only you have (and each of you have a different one) will not get fixed because 343i shouldn’t even have to pay $40,000 just to update to fix things.
> >
> > Enjoy Halo, if you don’t, then leave Halo Waypoint.
> >
> > Plasma Out.
>
> Not true. I liked Halo CE for the entire time I had it, and still do. I liked Halo 3 when it was popular, and in hindsight, I dislike it now. I hated Reach pre-TU, now I love ZB.
>
> I will never go back to Reach, though.
>
> For the Bungie titles, everyone gets nostalgic because Bungie was at a very steady but rapid decline with each release. We just realize how fortunate we were, and how things really could get worse than Halo 3.

Yeah, maybe not for you. I’m talking about how when the game is out, people complain non-stop to get their issues (and only their special ones) fixed. Just take a second and stop complaining about the game. And you didn’t mention Halo 2, also, you probably joined CE late after it came out.

Just enjoy what we have and stop always going for something that suits you best.

This is the Halo: Reach forum, not the “Complaints for Halo: Reach” forum.

So give up and leave this place, obviously you just want to complain. You quit reach, so why are you here?

> > I don’t care about all your complaints about Reach anymore, your issues that only you have (and each of you have a different one) will not get fixed because 343i shouldn’t even have to pay $40,000 just to update to fix things.
>
> You’re right, they shouldn’t. Reach should have worked from day one.

Worked from day one? What are all your issues really? Now I know you dislike the AA’s, less competitive play, etc. Just play MLG and other competitive game types if your really that stubborn. Or you can just play competitively against non-competitives, then you’ll do great in matches.