Why I love this game

Halo 4 is a game with amazing potential, the story is well written, and the matchmaking has been improved in bits in pieces. Although many fans like myself are unhappy with some of the changes in Halo 4, you can’t help but appreciate many of the games they actually brought us.

//Campaign// The introduction to the story was really exciting. They quickly overviewed who master chief was, how he became to be a spartan, and the fate of Doctor Halsey after the Human-Covenant war. The CG cinematic was incredible, showing how in a desperate time the spartans come to the rescue. They came from the skies and showed the covenant who’s boss.

At the start of the campaign, you go through a traditional “look up and down” like in the first three Halo games, with each one being slightly different. Running around on the ship was a cool experience, and a time for Master Chief to talk to Cortana on what had happened and how they got there. The fight against the covenant again wasn’t bland, there was a reason they were on the ship and also a reason to why you fight them.

The theme is quickly established, the man-machine thing, and gives you the objective to stop the Ur-Didact while Cortana deals with her own mortality. The introduction of spartan IV’s in the game are a pleasant surprise, and actually act like how Spartans should act. They are professional, lean, mean, killing machines. They act differently from the marines, and are an upgrade from the old intelligence. A spartan or marine with a heavy weapon (rocket launcher) will enter the passenger seat instead of entering a gunner seat, so this lets you do maximum damage. It has many themes and key points from the previous Halo games, and you can’t beat driving a tank and demolishing your enemies.

Master Chief realizes that he has his own choice, his own options, and realizes he is human like everyone else. He disobeys orders, which a Spartan would never do. He understood that if they were to ditch Infinity and not attack the Didact in his vulnerable phase, Earth would be at risk.

John is also shown to fail for the first time. In the first trilogy, Master Chief was always portrayed as this badass who comes to save the day, and walks away from any situation by only scraping off jackal parts off his boots. Honestly it was a cool theme, but the portrayal in Halo 4 was definitely a step up from the previous games. He failed to destroy the composer on the station, and he failed to evacuate all the civilians on the station. It was a great loss. When Cortana was talking to the Chief after all had been enslaved by the composer, Master Chief tries to keep his Spartan tone and tries to move on like nothing had happened. It was different however, Master Chief paused for a moment and thought about all the lives lost, about the failure, and how they were just regular people. He reassures Cortana that it isn’t over yet, and that the Didact could be stopped and she could be saved.

In the final moments of the game, Cortana has just about lost it, she was failing, and the Didact had directed the composer on Earth. After Cortana was thought to be destroyed, we heard a cry of pain from John. He had finally been broken, he had lost something near and dear to him even though he never admitted a strong connection between them. John hears the tantalizing whispers of Cortana as he progresses with his mission to destroy the composer. The Didact stops him and planned to crush him, before Cortana, still alive within the light bridge, managed to attack the Didact through his armor which was AI controlled. Master Chief attempted to kill the Didact with a grenade, and was so unbelievably weak that he had to crawl torwards the nuke. You could hear the pain in his voice, as he collapsed, inching himself torward the nuke, and then detonating it with a cry, because he was sure this was the end of his life, and that he gave it to save Earth from the Didact’s clutches.

The final departure of Cortana had to be the most emotionally agonizing part of the game. John was determined to bring Cortana to Halsey, and that this wasn’t the end. Cortana assured it was, and as John tried one last time to stop her, she said “welcome home, John” and left Master Chief all alone. His greatest attachment, gone.

I would write more, but the Campaign should be enough to show why I love this game.

> //Campaign// The introduction to the story was really exciting. They quickly overviewed who master chief was, how he became to be a spartan, and the fate of Doctor Halsey after the Human-Covenant war. The CG cinematic was incredible, showing how in a desperate time the spartans come to the rescue. They came from the skies and showed the covenant who’s boss.

The Campaign prologue also broke canon by depicting the Spartans in the Cortana-modified MK.VI MJOLNIR armor when there was no point at all during the war where that would’ve been possible. I wouldn’t even say they really explained what happened to Halsey after the war or really dove into who Chief was. At least who Chief was is fairly common knowledge at this point.

> At the start of the campaign, you go through a traditional “look up and down” like in the first three Halo games, with each one being slightly different. Running around on the ship was a cool experience, and a time for Master Chief to talk to Cortana on what had happened and how they got there. The fight against the covenant again wasn’t bland, there was a reason they were on the ship and also a reason to why you fight them.

So what exactly was the reason for the Covenant to be there? Cortana manages to say some vague things like how they seem more fervently zealot than they used to be and that things can change in four years. After that then they just are in halo 4 to be there. I just don’t see the fanfare in the Covies returning either, all 343i did was remove all the progress made with the Covenant by downgrading them back to “Evil aliens you shoot” like in Combat Evolved.

> The theme is quickly established, the man-machine thing, and gives you the objective to stop the Ur-Didact while Cortana deals with her own mortality. The introduction of spartan IV’s in the game are a pleasant surprise, and actually act like how Spartans should act. <mark>They are professional, lean, mean, killing machines.</mark> They act differently from the marines, and are an upgrade from the old intelligence. A spartan or marine with a heavy weapon (rocket launcher) will enter the passenger seat instead of entering a gunner seat, so this lets you do maximum damage. It has many themes and key points from the previous Halo games, and you can’t beat driving a tank and demolishing your enemies.

The Spartan-IVs sure as hell are that at all, just take a gander at Majestic and Palmer. The only good one in my opinion is Throne and I hope to God he gets more development.

> Master Chief realizes that he has his own choice, his own options, and realizes he is human like everyone else. He disobeys orders, which a Spartan would never do. He understood that if they were to ditch Infinity and not attack the Didact in his vulnerable phase, Earth would be at risk.
>
> <mark>John is also shown to fail for the first time.</mark> In the first trilogy, Master Chief was always portrayed as this badass who comes to save the day, and walks away from any situation by only scraping off jackal parts off his boots. Honestly it was a cool theme, but the portrayal in Halo 4 was definitely a step up from the previous games. He failed to destroy the composer on the station, and he failed to evacuate all the civilians on the station. It was a great loss. When Cortana was talking to the Chief after all had been enslaved by the composer, Master Chief tries to keep his Spartan tone and tries to move on like nothing had happened. It was different however, Master Chief paused for a moment and thought about all the lives lost, about the failure, and how they were just regular people. He reassures Cortana that it isn’t over yet, and that the Didact could be stopped and she could be saved.

John’s failed a Hell of a lot more than in just Halo 4. Don’t get me wrong it is nice to not see him as an invincible killing machine who can’t fail.

> In the final moments of the game, Cortana has just about lost it, she was failing, and the Didact had directed the composer on Earth. After Cortana was thought to be destroyed, we heard a cry of pain from John. He had finally been broken, he had lost something near and dear to him even though he never admitted a strong connection between them. John hears the tantalizing whispers of Cortana as he progresses with his mission to destroy the composer. The Didact stops him and planned to crush him, before Cortana, still alive within the light bridge, managed to attack the Didact through his armor which was AI controlled. Master Chief attempted to kill the Didact with a grenade, and was so unbelievably weak that he had to crawl torwards the nuke. You could hear the pain in his voice, as he collapsed, inching himself torward the nuke, and then detonating it with a cry, because he was sure this was the end of his life, and that he gave it to save Earth from the Didact’s clutches.
>
> The final departure of Cortana had to be the most emotionally agonizing part of the game. John was determined to bring Cortana to Halsey, and that this wasn’t the end. Cortana assured it was, and as John tried one last time to stop her, she said “welcome home, John” and left Master Chief all alone. His greatest attachment, gone.

Honestly it just sounds like you are summarizing what happens at this point, not really seeing the greatness about it.

> I would write more, but the Campaign should be enough to show why I love this game.

I suppose, but for me you have to move past the plotholes, inconsistencies and so on to have what is essentially just an average generic sci-fi game where you must stop the evil bad guy with flimsy motivations and you are the only one who can do it.

I don’t like Thorne. Fun Fact

Well, that’s nice. I’ve gotta admit, I love Halo 4, too. It’s the best game in all of the Halo series. It’s a big shame Arbiter is absent in the game (why?) and Cortana is now long gone. By the way, I say the multiplayer in Halo 4 is much better than in the previous games because for example…we get to use Mantis mechs! How cool is THAT?

> Well, that’s nice. I’ve gotta admit, I love Halo 4, too. It’s the best game in all of the Halo series.

ODST is the best in the series as far as I’m concerned.

> It’s a big shame Arbiter is absent in the game (why?)

343i hates the Elites.

> and Cortana is now long gone. By the way, I say the multiplayer in Halo 4 is much better than in the previous games because for example…we get to use Mantis mechs! How cool is THAT?

Losing tons of gametype customization options, ranks and game balance isn’t worth getting a mech.

> The Campaign prologue also broke canon by depicting the Spartans in the Cortana-modified MK.VI MJOLNIR armor when there was no point at all during the war where that would’ve been possible. I wouldn’t even say they really explained what happened to Halsey after the war or really dove into who Chief was. At least who Chief was is fairly common knowledge at this point.
>
> So what exactly was the reason for the Covenant to be there? Cortana manages to say some vague things like how they seem more fervently zealot than they used to be and that things can change in four years. After that then they just are in halo 4 to be there. I just don’t see the fanfare in the Covies returning either, all 343i did was remove all the progress made with the Covenant by downgrading them back to “Evil aliens you shoot” like in Combat Evolved.
>
> The Spartan-IVs sure as hell are that at all, just take a gander at Majestic and Palmer. The only good one in my opinion is Throne and I hope to God he gets more development.
>
> John’s failed a Hell of a lot more than in just Halo 4. Don’t get me wrong it is nice to not see him as an invincible killing machine who can’t fail.
>
> Honestly it just sounds like you are summarizing what happens at this point, not really seeing the greatness about it.
>
> I suppose, but for me you have to move past the plotholes, inconsistencies and so on to have what is essentially just an average generic sci-fi game where you must stop the evil bad guy with flimsy motivations and you are the only one who can do it.

Actually the armor modification does not in fact break canon. Forward unto Dawn and other Charon-class light frigates carried variations of spartan armor and other weapons and cargo. The upgrade makes sense.

As for the covenant, you have to see the terminal. Jul 'Mdama discovered requiem about a year after the war, and was trying to figure out how to get to it. They were stationed there for years, and when the Dawn drifted a little closer to Requiem, it was time for the Covenant to check things out. Master Chief opened Requiem and parts of the Storm fleet was sucked in with him.

The covenant you fight are loyalists, this is why they aren’t referred to just as “the Covenant” but as the Storm, a splinter group of Covenant loyalists that still believe in their great journey.

You are totally right about the spartans. I was referring to the AI, they seem professional and are really exceptional AI. As for the Spartans in OPS, they didn’t really improve until 6-10. They were inappropriate and joked around too much, not taking their job seriously.

Should’ve elaborated on John’s failure. It was the first time in the game we saw a failure on that kind of scale.

Well the Didact doesn’t really have flimsy motivations in my opinion. He always hated the humans, because he never understood the true purpose of their attempt to glass their home planet. The composer was built to make the forerunners immortal, and well you know the rest. It turned out as a tool to enslave humans into prometheans, and the Didact wanted to stop the evolution of humanity since the Librarian isn’t around to stop him.

> Actually the armor modification does not in fact break canon. Forward unto Dawn and other Charon-class light frigates carried variations of spartan armor and other weapons and cargo. The upgrade makes sense.

  1. The Forward Unto Dawn did not have any new MJOLNIR components on it.
  2. Chief was in cryo for over 4 years, he never got out so he could not swap out the parts.
  3. That doesn’t excuse the fact the armor he wears is MK.VI in the game, yet that was not available until 2552, but at no point did Chief and any other Spartans actually fight together while wearing MK.VI.

It still breaks canon and makes no sense.

> As for the covenant, you have to see the terminal.

I have, but why should anyone have to watch the terminal for the Covenant being antagonists again be explained? That is lazy storytelling.

> Jul 'Mdama discovered requiem about a year after the war, and was trying to figure out how to get to it.

> They were stationed there for years, and when the Dawn drifted a little closer to Requiem, it was time for the Covenant to check things out. Master Chief opened Requiem and parts of the Storm fleet was sucked in with him.

That still doesn’t explain why they are physically there. The books explain everything about Jul and his plans, but his plans are really never explore in the main Campaign. You wake up, the Covies attack and it is simply wiped away as if it weren’t strange.

> The covenant you fight are loyalists, this is why they aren’t referred to just as “the Covenant” but as the Storm, a splinter group of Covenant loyalists that still believe in their great journey.

They are never once stated to be called the Storm in the game nor are they Covenant Loyalists. The Loyalists were the Covenant led by the Prophets and Brutes.

> Well the Didact doesn’t really have flimsy motivations in my opinion. He always hated the humans, because he never understood the true purpose of their attempt to glass their home planet.

Humans never glassed the Forerunner home planet. No doubt he hated humans, but he never would’ve committed outright genocide. The new book Silentium explains just what was wrong with the Ur-Didact, but a book that comes out 5 months after the game released shouldn’t have to make your MAIN BAD GUY IN THE GAME make sense.

> The composer was built to make the forerunners immortal, and well you know the rest. It turned out as a tool to enslave humans into prometheans, and the Didact wanted to stop the evolution of humanity since the Librarian isn’t around to stop him.

It wasn’t made to just enslave humans. The Ur-Didact did abuse it for his own gains…but that just spawns a huge plothole as to why the Forerunners didn’t destroy it and just hid it on a Halo…hidden not too well since he knew where it was.

> The introduction to the story was really exciting. They quickly overviewed who master chief was, how he became to be a spartan, and the fate of Doctor Halsey after the Human-Covenant war. The CG cinematic was incredible, showing how in a desperate time the spartans come to the rescue. They came from the skies and showed the covenant who’s boss.

The Spartans (all wearing Chief’s unique armor) and Elites (all Minors) stick out like a sore thumb. It would have been nice to see an Elite Major or two. Deliver Hope did a better job conveying the enemy forces.

But yes it was incredible, pretty neat.

> At the start of the campaign, you go through a traditional “look up and down” like in the first three Halo games, with each one being slightly different.
>
> Running around on the ship was a cool experience, and a time for Master Chief to talk to Cortana on what had happened and how they got there. The fight against the covenant again wasn’t bland, there was a reason they were on the ship and also a reason to why you fight them.

Unfortunately, the game forces easy mode on any difficulty. In CE, on higher difficulties, you skipped to the cutscene. In H2 and H3, they had a separate level for it.

Yeah the ship was nice, but the lack of changes makes the level play out essentially the same on any difficulty. Retaining story but diminishing replayability.

> The theme is quickly established, the man-machine thing, and gives you the objective to stop the Ur-Didact while Cortana deals with her own mortality. The introduction of spartan IV’s in the game are a pleasant surprise, and actually act like how Spartans should act. They are professional, lean, mean, killing machines. They act differently from the marines, and are an upgrade from the old intelligence.
>
> A spartan or marine with a heavy weapon (rocket launcher) will enter the passenger seat instead of entering a gunner seat, so this lets you do maximum damage.
>
> It has many themes and key points from the previous Halo games, and you can’t beat driving a tank and demolishing your enemies.

Disagree. The Spartan IVs don’t show any awe towards Chief (until the end of the game when he returns without Cortana), are very inefficient (bad strafe, slow, infrequent use of cover), and are definitely not cool like ODSTs. Still though, they’re not as abysmal as Noble Team (except in cqc when wielding a rocket launcher/fuel rod gun) and they don’t steal kills (Noble Team did this a lot, annoyed the heck out of me).

That’s always been the case.

I only recall one mission that lets us drive a Spartan IV around in a Gauss Hog. :confused: A Scorpion just isn’t the same, because passengers are mostly irrelevant unless they have a power weapon (which is extremely hard to retrieve and retain during that section due to how quickly they deload. Only way to get an army of FRG Spartans on Infinity is to avoid spawning enemies then go back and kill 1 Grunt at a time, giving it’s FRG to a Spartan).

I agree with the rest of your points.

Decepticon wants all to be explained in campaign, all the development of other things. Like the didact. So…
You might understand his point now.

Pretty straight forward, bad elites are attacking, there is an ancient guy who wants to kill humans, must stop them, pretty straight forward. If people want to delve deeper, then they can go check more stuff.

How did Regret find the coordinates to earth? Why did he decide to attack to attack new Mombasa? It’s not explained in halo 2, nor how he got to installation 05.

Prologue visuals, don’t take them all too serious. Kind of like origins and Cortana in legends.

Nanobots for armour, but some people say it’s dumb. I like nanobots, nanobots are cool.

I like halo 4. I got a killing frenzy, 11 spree with scattershot running around yesterday on FFA. It was fun. But I also made dominion base for fun. I made the little antennas, the turrets and screeners and buildings, and made the walls and certain buildings colour change to the team controlling. Fun, and then the “minute-bases/camps” I like them. I made like this camp where barricade and antennas and stuff deploys and turrets as well. It’s like a minute made base that can fit in a pelican. I like unsc gear. It’s cozzy it’s nice. They have nice gear. I like the dominon stuff. Its like build-a-base-minute kit!

> Decepticon wants all to be explained in campaign, all the development of other things. Like the didact. So…
> You might understand his point now.

Yeah, perfectly acceptable requests.

> Pretty straight forward, bad elites are attacking, there is an ancient guy who wants to kill humans, must stop them, pretty straight forward. If people want to delve deeper, then they can go check more stuff.

Why not in the game?

> How did Regret find the coordinates to earth? Why did he decide to attack to attack new Mombasa? <mark>It’s not explained in halo 2, nor how he got to installation 05.</mark>

In Amber Clad hopped aboard Regret’s slipspace portal, now how the Covies found Delta Halo is another story.

> Prologue visuals, don’t take them all too serious. Kind of like origins and Cortana in legends.

In Legends case, those were made by several Japanese studios with different styles. Halo 4 was made by 343i, why do they need artistic licensing instead of respecting the canon they love so much?

> Nanobots for armour, but some people say it’s dumb. I like nanobots, nanobots are cool.

Too bad it is never explained in-game, just like how they said there was a reason for the Grunts being different but never said what it was.

Excuse my laziness, It’s almost three in the morning.

> > Actually the armor modification does not in fact break canon. Forward unto Dawn and other Charon-class light frigates carried variations of spartan armor and other weapons and cargo. The upgrade makes sense.
>
> 1. The Forward Unto Dawn did not have any new MJOLNIR components on it.
> 2. Chief was in cryo for over 4 years, he never got out so he could not swap out the parts.
> 3. That doesn’t excuse the fact the armor he wears is MK.VI in the game, yet that was not available until 2552, but at no point did Chief and any other Spartans actually fight together while wearing MK.VI.
>
> It still breaks canon and makes no sense.
>
> 343 could make this canon. They never explained how it was done so don’t throw that idea out too quickly.
>
>
> > As for the covenant, you have to see the terminal.
>
> I have, but why should anyone have to watch the terminal for the Covenant being antagonists again be explained? That is lazy storytelling.
>
> Definitely makes it harder for new fans. If you wanted to know more about the story you would have to take the extra step. I see what you’re trying to say.
>
>
>
> > Jul 'Mdama discovered requiem about a year after the war, and was trying to figure out how to get to it.
>
>
>
>
> > They were stationed there for years, and when the Dawn drifted a little closer to Requiem, it was time for the Covenant to check things out. Master Chief opened Requiem and parts of the Storm fleet was sucked in with him.
>
> That still doesn’t explain why they are physically there. The books explain everything about Jul and his plans, but his plans are really never explore in the main Campaign. You wake up, the Covies attack and it is simply wiped away as if it weren’t strange.
>
> Yeah, it would’ve made sense if they went in detail in the campaign.
>
>
>
> > The covenant you fight are loyalists, this is why they aren’t referred to just as “the Covenant” but as the Storm, a splinter group of Covenant loyalists that still believe in their great journey.
>
> They are never once stated to be called the Storm in the game nor are they Covenant Loyalists. The Loyalists were the Covenant led by the Prophets and Brutes.
>
> Don’t really know what to say. All I know is they still worship the forerunners.
>
>
>
> > Well the Didact doesn’t really have flimsy motivations in my opinion. He always hated the humans, because he never understood the true purpose of their attempt to glass their home planet.
>
> Humans never glassed the Forerunner home planet. No doubt he hated humans, but he never would’ve committed outright genocide. The new book Silentium explains just what was wrong with the Ur-Didact, but a book that comes out 5 months after the game released shouldn’t have to make your MAIN BAD GUY IN THE GAME make sense.
>
> Haven’t read Silentium yet, again, I agree on the story not making total sense in game. As for the glassing, can’t recall it now but I am certain they glassed forerunner territory.
>
>
>
> > The composer was built to make the forerunners immortal, and well you know the rest. It turned out as a tool to enslave humans into prometheans, and the Didact wanted to stop the evolution of humanity since the Librarian isn’t around to stop him.
>
> It wasn’t made to just enslave humans. The Ur-Didact did abuse it for his own gains…but that just spawns a huge plothole as to why the Forerunners didn’t destroy it and just hid it on a Halo…hidden not too well since he knew where it was.

Yeah, hopefully it gets explained.

Okay, no problem. I appreciate your replies to my long comment, though.

> > Well, that’s nice. I’ve gotta admit, I love Halo 4, too. It’s the best game in all of the Halo series.
>
> ODST is the best in the series as far as I’m concerned.
>
>
>
> > It’s a big shame Arbiter is absent in the game (why?)
>
> 343i hates the Elites.
>
>
>
> > and Cortana is now long gone. By the way, I say the multiplayer in Halo 4 is much better than in the previous games because for example…we get to use Mantis mechs! How cool is THAT?
>
> Losing tons of gametype customization options, ranks and game balance isn’t worth getting a mech.

Okay, no problem. I appreciate your replies to my long comment, though.

Breaking canon is not so much an issue with you are in charge of the universe.

I do not say that flippantly.

But nothing that I have seen 343i do, has broken my suspension of disbelief in the Halo universe.

That is just me though :slight_smile:

> 343 could make this canon. They never explained how it was done so don’t throw that idea out too quickly.

Chief did not have modified MK.VI stored someone on the Dawn nor could he get out of cryo and slip it on. That only leaves nanobots, but even that was explained. The Prologue has no good way to be rectified as canon either.

> Definitely makes it harder for new fans. <mark>If you wanted to know more about the story you would have to take the extra step.</mark> I see what you’re trying to say.

Why? Why is it suddenly so damn taboo to tell the story in a videogame now? And why should people have to go out of their way to make sense of a story they didn’t explain? 343i said they WOULDN’T have to do that.

> Yeah, it would’ve made sense if they went in detail in the campaign.

And it wouldn’t be hard to do. Scatter some mentions about who Jul is and their goals by having Cortana hack the Covie BattleNet more often.

> Don’t really know what to say. All I know is they still worship the forerunners.

Well, except for their leader who is an atheist in regard to Forerunner godhood, but that is never said either.

> Haven’t read Silentium yet, again, I agree on the story not making total sense in game. As for the glassing, can’t recall it now but I am certain they glassed forerunner territory.

Well territory is not the same as homeworld. Besides, their homeworld was rendered unlivable billions of years ago, the closest thing they had was a Capitol planet, but humans never got close to it.

> Yeah, hopefully it gets explained.

It won’t be, it wasn’t even talked about in Silentium, the one place I’d expect it to be.

Has a good campaign i agree, terrible multiplayer though