Or to be more precise, why I hate how Noble Team is implemented in the game. I don’t hate Noble Team per se (except for Kat, which I despise).
What I dislike so much is that at least one Noble Team member is forced upon you during most missions, yet they serve no real use during actual gameplay. It’s not that I generally dislike having an invincible NPC ally around. But they should either be unobtrusive like the Arbiter in H3, or of actual use like Mickey during ONI Alpha Site or Buck during NMPD HQ in ODST.
Many missions during Reach feel like the notion of you just being part of a team is forced upon you, which is totally fine in and of itself. But if I am just one of many, so to speak, then the rest of my team should be of actual use. And that’s where Noble Team doesn’t deliver.
The best example I can think of is Reach’s first mission, Winter Contingency. Except for Jun, every other Noble Team member is running around with you at one point or another. Yet it’s still me who has to do most of the work. I mean, I understand that Bungie didn’t want to make your NPC allies “steal” your kills. But if I’m running around with four NPC allies and still have to kill at least 90% of all the bad guys myself, I’m seriously asking what purpose my colleagues serve. What use are they to me?
What also adds to this is that the enemy AI seems to be programmed to focus on the player. The Covies will keep shooting your allies only as long as they don’t see you. I don’t know how often it happened that a Covie was engaged in combat with someone else and turned around to shoot me the moment I popped out of cover. I didn’t even shot that Covie yet or threw a grenade. All I did was to move into his view. Well, that’s not entirely true; I didn’t move into his view because I WAS BEHIND HIM!
Example 1: Winter Contingency, battle in the communication center’s courtyard
I had been on the ledge above the “garage” where you have a great overview of the courtyard, picking off opponents with the DMR. Carter was down below inside the garage next to the forklift and fighting a couple of Jackals and an Elite. Well, “fighting” isn’t exactly correct - he was getting shot at.
Since I had cleared the courtyard of pretty much everything Covenant, I ran along the ledge towards the stair and into the garage. I hadn’t fired a single shot or thrown a grenade at the Jackals and the Elites who were pretty close to Carter by then. Still they instantly ignored Carter and turned around to shoot me.
Example 2: Pillar of Autumn, the fight against the two Hunters
Aside from Emile vastly overestimating the effective range of his shotgun, he didn’t even manage to draw fire. I had already killed the few Skirmishers that were with the Hunters and then hid around the corner. Emile had a rare flash of genius and actually charged the Hunters, so now both of them where engaged in melee combat with Emile (they beat the living daylights ouf of him).
Yet every single time I popped around the corner, both Hunters instantly ignored Emile, turned in my directions and started shooting. Again, I didn’t shoot, throw grenades, or do anything else that could be even only remotely be considered a hostile action. I just established a line of sight between them and me. And none of the Hunters could see me because both faced the completely other direction, busy beating up Emile.
The funny thing is that Covies will keep attacking their current targets if they happen to be Marines, ODSTs, or any other non-Noble Team NPC. The only time they attack me instead is if they kill their targets or I attack the Covies.
In the light of all that I really, REALLY hope that the Halo series is done with games where you are part of a team. Please, 343i, let me play as the lone wolf again like in the first trilogy and in (most parts of) ODST. Don’t force NPC allies upon me that are of no help whatsoever and are just a constant annoyance. Thank you. =)