Why I hate Halo 5's Prometheans

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NOTE: Do not mislead by the title. I do not actually hate Halo 5. I like Halo 5 a lot. I do however hate the Prometheans. Allow me to elaborate this very important issue…
Halo 5’s Prometheans are the main reason I never intend to play the campaign ever again. It’s painful. I don’t care about level design. The story was bad but I could definitely tolerate it, and gameplay is as good as ever. You can list a whole bunch of things and none of them would be a legitimate reason for me to hate the campaign. Not even Locke. (Except the heartbreaking story but even that doesn’t persuade me to stop playing the campaign). There is only one thing stopping me from enjoying Halo 5 more than anything else and it’s the yoinking Prometheans.
Why do I hate the Prometheans?
Reason 1: Knights in Halo 5 don’t do jack sh*t because they are extremely nerfed and dumbed down compared to Halo 4’s Knights (who I actually enjoyed fighting).
Elaboration: You know when Halo 4 came out in 2012 I was absolutely freaked out how awesome the Prometheans were. A lot of people didn’t like the Knights teleporting but I thought it was just damn cool. No other game in the world I could think where enemies were so smart. And you know in Halo 4, unlike in Halo 5, the Knights actually had “reasons” to teleport. Such as trying to hide from you so they can heal from damage. Or so they could “evade” your well planned attacks in order to make you lose the battle. And ultimately to give themselves a strategic advantage so they can “kill” you. Knights also used to zig-zag attack you. That alone is just mind-blowing. In fact I’m still very impressed how incredibly unpredictable these beasts were in Halo 4. They could make the decision of when to teleport, how to attack, and when to strike and fall back. And to top it off, watchers actually resurrected them if they died. The Halo 4 knight is literally a death machine. Basically, they would do everything in their power to kill you. They would actually do cool things to try and kill you not seen in other games and there’s still more stuff that they do that I can’t even remember. But those abilities they had were amazing and memorable to me.
In Halo 5, Knights don’t do jack-sh*t! They don’t teleport. They don’t chase you (maybe a couple of feet?), they don’t get resurrected by watchers, and they don’t use any special attacks to try and kill you throughout the whole game. In fact Knights in Halo 5 don’t even care if they dying or need to retreat. The are basically stand-still bricks with big guns. They sit perfectly still and shoot laser rockets. That’s it! They do t do anything else except stand still and shoot incineration cannons in Halo 5. W T F???
During the last mission of the campaign, if I recall correctly, I practically begged in my mind hoping at least one knight would do something. Come over to me. “Try” to kill me. Instead they all just sat there waiting for me to reveal myself so they could shoot their light rifles and scattershots. Like W T H??
I can’t even describe how frustrating it is just shooting at them. I feel betrayed. I feel like the enemy I liked now has a brain the size of a pea. I want to fight cool Prometheans like in Halo 4, not grandma and grandpa version in Halo 5. The only thing the Knights do in Halo 5 at the very least is jump around occasionally, and usually it’s not because it’s trying to beat you. The only reason it jumps is to waste your time while trying to kill it (teleportation had reasons) and to top it off the animation for its jumps are noticeably wierd.
Reason 2: “Soldiers” are 100% retarded.
Elaboration: I, 100% with a passion, hate the soldiers in Halo 5. I would much rather pretend that Halo 5’s advertisements were in-game real (even though they were all lies) than acknowledge these stupid robots exist.
First of all the “soldiers” look stupid as hell. There is no better way to describe them than just plain stupid. Why? Because they don’t look anything like proper Forerunner material to be honest, especially because they look way too much like an ordinary humans and function an behave like ordinary humans! I mean come on!!! I don’t want to fight anything that looks like humans in Halo. I’d easily much rather fight the creatures in 343’s Prometheans concept art like the Pack master (who looked like a robot warewolf) or that giant snake robot looking creature. Like hell yeah! Know why? Because they’d be genuinely imaginably terrifying and fantastic to fight. Does anyone consider the soldiers in Halo 5 to be slightly valuable? I can’t call them awesome, or threatening, or cool. The only thing I can call soldiers is ugly and annoying.
To top off how stupid they are, they say stuff that isn’t interesting, funny, or cool. Soldiers are basically like a punching bag 343 gave us and the more I punch them the more I hate them. Even just looking at them frustrates me. You know, there’s not even an slight explanation of how these creatures even came about and yet we’re expected to view them as threatening to the Galaxy. Soldiers are actually EASIER TO FIGHT THAN GRUNTS in Warzone.
I could probably ably go on how dumb the soldiers are so I’ll just stop here regarding them.
Oh, one more thing. Soldiers teleport all the time for no legitimate reason!!! When a soldier teleports, he does not do so to confuse you. He does not do so to heal himself. He does do so so he can sneak around you. The only reason soldiers teleport is because they are programmed by the developers to move around quickly within a specific time limit multiple times JUST FOR THE SAKE of teleporting. Other than that, soldiers rarely ever teleport in strategically advancing positions/locations. It’s just changing the angle from where it shoots you from and I can’t remember if soldiers even try to take cover when they’re being shot.
I would find it very hard to believe if anyone actually likes these things.
Reason 3: Crawlers do not crawl.
Elaboration: Go back to Halo 4, Crawlers were easily one of the most challenging enemies to fight in the campaign. In Halo 5 they are a joke.
In Halo 4 Crawlers would literally “climb” walls. They would “sneak” around you if you were trying to take cover. They would “retreat” if you were stronger than them and they would “advance” towards you in groups of they “thought” they were stronger than you.
In Halo 5, crawlers don’t do anything except run in a certain direction where they were programmed to run. They don’t run towards you to try and kill you, their just passing through an area you just happen to be in and within its incredibly accurate range of fire. You could sit behind a crate all day long and none of them would even bother to come and kill you. Same goes for the Knights and soldiers in Halo 5 (depending where the Soldier is programmed to move only for the sake of moving around).
Reason 4: Watchers are barely seen in Halo 5.
Elaboration: Where is the diversity in Halo 5’s Promeatheans? Thought 90% of the campaign and Warzone there are barely any watchers in sight. The worst part is they barely try to attack you. They barely defend their allies like they used to. They don’t resurrect anything anymore. They’re just useless in the whole game. Why? It used to catch your grenades in Halo 4 all the time and throw them back at you. I’ve only ever seen it happen once in Halo 5 7 month post launch.

343 employees and developers, Thankyou for making me fight bullet sponge Knights who stand around shooting incineration cannons and do nothing else. Thankyou for making ugly robots that look and behave like normal humans. I love fighting them “sarcasm”. Thankyou for making you robot dogs stay on the ground instead of shoot from the walls. I can’t wait to engage more battles with so much of their awesome and abundant techniques.

Reason 5: Prometheans attack Meridian for no reason.

Guardians do not require the assistance of other Prometheans to awaken or function. Nor do they require defending while dorment in a volcano.

Reason 6: Genesis is not mysterious and in-your-face.

I was very disapointed when I came to Genesis. I appreciated all the Guardians appearing and the scenery and bugs and stuff, but making up a new planet for the sake of having ANOTHER important area of the Galaxy was just not appetising. Not for me at least. Requiem was mysterious and amazing because they had real purpose. We barely learned anything about Genesis except that it was home of the Mantle? No extra information regarding this.

Genesis also had very ugly architecture and I’m not trying to be offensive. Halo 5’s Forerunner architecture genuinely looks like Fallout 4 laboratories or modern science labs. It doesn’t look ancient. Another thing that makes Genesis so annoying is that there are so many Prometheans there, that we have no idea how they even got there in the first place.

Reason 7: Warden Eternal fights like a 5 year old kid.

I like Warden Eternal, I like his character and I think he’s a genuinely scary Forerunner. I can’t wait to find out what will happen to him in future Halo games.

Fighting Warden is a different story however, as he only has 3 attacks. 1: shoot beams from his face. 2: shoot slipspace balls from his chest, and 3: swing his sword. He basically functions like a giant Hunter.

Warden Eternal has so much potential and I want to see it. Unfortunately, giving this guy more health, extra damage and changing the colour of his body does not change the fact how boring he is to fight, especially in Warzone. At least in the campaign he would actually hunt you down, and would concentrate on killing you rather than jump around for no reason, (something a lot of other Prometheans seem to do).

Besides his limited amount of attacks, which is probably the most frustrating part, how limited he’s been developed to attack you, Warden is by far amazing because he is an interesting character and can perform more amazing things only seen in cutscenes, such as gravity grabbing people, Slipspacing anytime he wants, thousands of in breakable bodies etc.

I could list more reasons why I feel discouraged to play Halo 5’s campaign, such as the disappointing story or the fact we learned nothing about Guardians and never really interacted with one. But the primary reasons why I feel so discouraged to ever play Halo 5’s campaign ever again is because of how seriously dumbed down the Prometheans are compared to Halo 4, and how much I hate the soldiers. Feel free to add a comment below and be sure to check out all my other articles.

In halo 5 from halo 4 (I do agree with you to a degree)

-Knights: they got nerfed to basically become the halo 3 Hunters while the halo 5 Hunters got a rather critical buff.
-Soldiers: are brutes with a teleport/thruster without an enraged effect.
-Watchers: are smaller and nerfed engineers from ODST, minus the explosion. The h4 ones were nice because if you could aim you could 2 shot head shot them, the h5 ones appear to have armor that needs to be broken first.
-crawlers: are the only unique aspect to the promethean faction (imo) and in h5 they added a small death explosion can can damage others.

  • personally I LOVE warden’s character and voice actor. His only down side is being force to fight him over and over.

OP, i’d change the r word in reason 2. I used it once and got flagged 15 days after i used it and got a automatic 7 day ban for discrimitory language.

Also yeah, proms suck.

I enjoyed Halo 4 Knights just like you.

Some pretty compelling arguments. The only counter that I can give is that I found Knights to be extremely frustrating bullet sponges in H4, mainly because the Watchers moved around too fast and erratically to take down efficiently. The tactic was kill a Knight, wait for the Watcher to fly over, kill it while dodging the other Knights, rinse and repeat. Made the whole campaign a chore for me.

I think the Promethean knights in Halo 4 were basically invincible. Their shields recharged along with a watcher repairing them and then if they die, a watcher can revive them. Most annoying thing ever. Knights now are just without shields but with armor you need to blow off which can be easy, but doing it on legendary is very tough.

Very well put, they are pretty stupid in this game. I remember how much fun it was watching crawlers scurry around the walls.

I definitely prefer the Halo 5 Prometheans to the Halo 4 ones.

don’t hate prometheans but they are my least favorite, reason I dislike Prometheans is because they just spontaneously appeared in the halo series, prometheans haven’t really got much of a story, hell we got more story on the flood than them, second is those crawlers god they are annoying in packs especially in firefight. I’d choose to fight the covenant than prometheans any day. Hopefully we get more story for prometheans but its time that the flood makes a comeback

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> I definitely prefer the Halo 5 Prometheans to the Halo 4 ones.

Why?

In general the halo 5 Prometheans where much better in my opinion, especially the knights.

My main gripe is that soldiers in general are much too tanky and there should be tiers of them with the majority taking only a few headshots to kill with a br/dmr. This is compounded in Warzone (Firefight) and they are just a bore to fight.

Lore wise, as to the personality of the soldiers and just anything to do with the campaign is fairly irrelevant as the whole thing was such a screw-up that I don’t really care.

> 2533274824175624;12:
> In general the halo 5 Prometheans where much better in my opinion, especially the knights.

How are Knights better than Halo 4’s? That makes no sense to me because I like to use different techniques to kill them, and then having different techniques to kill me. That’s not possible in Halo 5. It’s just stand there and shoot the roadblock.

I simply do not like the Prometheans, period. As if the name isn’t the most unoriginal name, the constant teleporting and heat-speaking bullets enemies are a tedious thing to fight after playing Halo 4, Destiny, and now Halo 5. The Watchers are the only things that change things up in a fight in an interesting way. Reviving fallen enemies, forming shields to protect their allies, and catching grenades and throwing them back. But as you said, their numbers have diminished with Halo 5. But oh boy, we get to fight all of these boring soldiers. So exciting. /sarcasm

Overall, they’re not an interesting enemy to fight.

> 2535414369351666;13:
> > 2533274824175624;12:
> > In general the halo 5 Prometheans where much better in my opinion, especially the knights.
>
>
> How are Knights better than Halo 4’s? That makes no sense to me because I like to use different techniques to kill them, and then having different techniques to kill me. That’s not possible in Halo 5. It’s just stand there and shoot the roadblock.

In halo 4 it was just shoot till death with them teleporting away insta shielding again, in halo 5 you can either shoot them to oblivion (unadvised) blow a weakpoint and headshot mid animation, blow both and expose the back.

How in any way are the halo 4 ones funner to play against, they have no unique mechanics other than the teleport which was just cheap. (And this is coming from someone who didn’t mind them in halo 4)

Edit - That being said the AI could be improved and a short range teleport or something wouldn’t be amiss as the jump seems a bit stupid.

I think they had an awesome trifecta of complimenting units in Halo 4 and they screwed it up in Halo 5 with the addition of Soldiers and making Watchers far less common.

The main thing they need to change is the soldiers. These where obviously made to be the Jackals and Elites of the army, so make them have variety and different levels of difficulty rather than all being the same tanky -Yoink-.

> 2533274824175624;15:
> > 2535414369351666;13:
> > > 2533274824175624;12:
> > > In general the halo 5 Prometheans where much better in my opinion, especially the knights.
> >
> >
> > How are Knights better than Halo 4’s? That makes no sense to me because I like to use different techniques to kill them, and then having different techniques to kill me. That’s not possible in Halo 5. It’s just stand there and shoot the roadblock.
>
>
> In halo 4 it was just shoot till death with them teleporting away insta shielding again, in halo 5 you can either shoot them to oblivion (unadvised) blow a weakpoint and headshot mid animation, blow both and expose the back.
>
> How in any way are the halo 4 ones funner to play against, they have no unique mechanics other than the teleport which was just cheap. (And this is coming from someone who didn’t mind them in halo 4)
>
> Edit - That being said the AI could be improved and a short range teleport or something wouldn’t be amiss as the jump seems a bit stupid.

They did more than just teleport. They had “reasons” to teleport. And they did it effectively. Zig zag attack. It was just smart. (Soldiers do not teleport for any legitimate reason, not even to confuse you). Refer to the whole article why they are so much better in Halo 4.

Now Knights don’t even take cover or even care if they’re dying. It’s like it lost 99% of its battery life.

I
completely agree. Couldn’t have said my better myself.

I definitely agree about the Knights, in 4 they were so trippy with their zig zag run and teleports but now they just dull in 5.

I dont really have a problem with the soliders though, they’re trippy enough imo.