Why I Halo Infinite seem more boring then Halo 5: Guradians?

THIS IS BASED FOR THE ONLINE EXPERIENCE

“HALO INFINITE” Why does it feel so bland to me and boring.
Like the FORGE is only thing I am really looking forward too and super HYPED about, but idk if ill even play the game much till then.

Like “Halo 5” felt way better then they newer INFINITE…

  • Lacking all the greatest guns in “HALO SERIES”
    ALL GUNS FROM ALL THE HALOS… EVEN FLAME THROWER, MISSLE PODS, And FORRUNNER WEAPONS.

  • Not being able to paint my Spartan way I chose

  • Sheer boringness of the movement speed.

  • Nothing new and innovative.

  • Multiplayer very bland feeling.

  • Map Design, Most done give me the “HALO” feel.

  • Weapons feel underwhelming.
    (BR75 - Feels very weak sound and kick and power, Plasma pistol just don’t feel the same, Ravager feels very weak. Hydra lacks the excitement and fire power of from past halo’s.)

HALO REACH was a good direction to HALO, HALO 5’s Speed was a good direction to HALO SERIES.
Just feels like its missing out on being the best “HALO” ever.
Halo 3, Reach, and Halo 5. Had the most fun online experience


WAYS I WOULD HAVE DID IT.

*More realistic with weapons…
-Weapon Attachments, sights, stocks, clip / magazine types, grips, laser attachment, tac flashlight, normal flashlights, and more.

  • All guns from the “HALO SERIES”, Honestly the new weapons most new weapons in “HALO INFINTE” does not even feel fun. Even the BR feels underwhelming now. (Guessing its to late to do anything about that now)

*Mechanics

  • Conner and body leaning
  • RUNNING THAT FEELS MORE FAST PACED. (Running in INFINTE FEELS SLOW)
  • Jet Pack
  • Vaulting mechanics - like over lower object like clamber but a quick vault ability.

HOW DOES EVERYONE ELSE FEEL ABOUT “HALO INFINTE” COMPARED TO PAST HALO’S? (NOTE: MULTIPLAYER ONLY)

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OH YEAH, Infinite need all the vehicles too… Even the Shadow from H2 and maybe pelican and phantom to fly.

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Also remembered one last thing. THE AI on here is very poor too… there not like a CORTANA AI… Why cant we have a customizable AI too that looks like a human figure?

I loved the movement skill in h5 and the ability to shift momentum during the match. It also added an extra level to your strafe in fights and allowed for some very sick outplays when the odds were stacked against you. H5 will always have that cult following. Watching the doubles matches at the highest level in that game was exciting as hell man.

Infinite is it’s own game. Very team orientated. I mean, every halo has the team element, but in h5 your spartan is very empowered. I miss the button combos the most. In halo infinite like…the only thing your base spartan can really do is superslide. Everything is is more of that base bare bones halo feel, and tbh, it can be argued that, that’s exactly what a certain part of the fan base wanted.

So it’s like a home run for some players, and then those who just only play halo, play it because it’s the new current title. It’s the game they play with their homies.

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I hear ya, Just be nice to get all the weapons when forge is out. So let the players decide what they want to be on maps. Same with Vehicles… Since this game suppose to be around long long time. I think it deserves to have all the vehicles too from past halos. Even some maybe that wasn’t useable in past. Like Shadow, Pelican, Phantom would be nice… Maybe even some Halo Wars Vehicles would be a nice touch.

Halo 5 had so so many weapons in it and it was so exciting because of that. I just wish Halo Infinite can be that too, Because the FORGE is going to be so epic.

Well that’s more of a Canon issue, cause Cortana kinda led a revolt of all the smart AI to take over the galaxy, humanity started using the dumb AI that we see in infinite.

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I actually like the gameplay in Infinite more, but found the campaign more boring. While the plot annoys me less in Infinite, the campaign just feels really dull, lackluster, unambitious.

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Too much wrong, not enough right so I’m in the same boat as you are, waiting to see what happens with the forge world. If that turns out like the rest of the game there is no point of me even bothering to play.

Forge world is the last straw.

You can essentially do it all now without being u able to shoot.
It didnt really add to steafing just made a skill tech into an input.
If you liked the “mobility shooter”(awful name) sub genre and haven’t played UT03, Q3A i recommend checking them out, community is strong if not a bit cut throat but man its got all the depth of mobility fps with no redundant key binds. Rather it takes those movement mechanics and makes them inherently active traits leveraged by skill.

I also recommend checking out red nomsters infinite guides on movement caise the guy did a great job.

If infinite gets a lightrifle with a hoverzoom utility the skys the limit on movement in that game.

@Master_Ace_VP its a preference thing in the end dude. But for me i think its clear all the things you liked in H5G are for the most part made more immediately gratifying by making them button presses and articially seperated from core momentum.
Where as i finite opted to make those traits always active and based in how well you navigate the map and monitor your momentum.
Personally i think theres more depth in how infinite is designed but im sure many prefer 5 approach.

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@Modod
You can’t do anything like you do in 5. I mean 5 had tons of depth to the skill jumps. Knee cap jumps, super slide jumps, spring jumps, extended charge combo jumps, the list goes on man. Ive seen some of the jumps in infinite, and honestly most of them are just not practical to even attempt in matches that matter. I don’t think I’ve seen anyone succefully make any good jumps in comp matches. I mean…grabbing a piece of equipment and utilizing that I wouldn’t at all categorize in the same as like your default traits in 5 granting the jumps which I’ve described. I’ve seen the vids tho where someone’s made pretty cool looking jumps in infinite, but in the past when I’ve seen people try it live they just ended up epic failing. I watched a tournament months back and witnessed that, and after noticed none of the other players really attempted anything worthy to note.

Like the epitome of the movement skill in your default traits showcased in the tournament matches where the highest skilled players played was sliding after falling off a box man. Can’t reallly say that’s much of a wow factor. Lol. Even the oddball wall jumps bro…like…they look cool…but I just nevwr seen it doen in matches that mattered or even attempted. I’ll say tho, i havent watched recent stuff…has it changed? Maybe if you can share me a video of a tournament match where it shows that or other things aside from just the very basic slide tech I’d change my mind.

But watching someone like…say bound…in h5…dude could completely change the outcome of a piv on an offensive use of a spring jump coupled with the thrusters man. He was a monster in h5. So many 1v1s and dubz of that dude showcasing how much your default spartan could do in that game.

Does he do anything like that in infinite? I didnt notice anything when I watched. 5 is renowned as well for player expression. People’s play styles really differentiated from each other. It made it really fun to watch imo. It had a bad launch, its own ranking system problems, the cut off from the community whom didnt particularly like the modernization mechanics, but for what it was bro…man…if it wasnt called halo…i feel like the success of that game would have just been so different.

“Bro have you played halo 5?” - me asking old friends.

“Psh…halo died after 3” - their answer.

The name halo itself just made them not even bother with it. That doesnt speak for everyone, but imo…halo is a relic people have just forgotten and ignored for some…they’re waiting for the next cod or BR game. Anything but ancient halo. The game they stopped caring about long ago.

Well, it’s both easy and hard to answer that question.

The easy answer is because it’s lacking in content in stark comparison. No forge, no CGB, fewer game modes, fewer weapons, much fewer maps, it’s just a bare-bones game-- not to mention it’s infamously bad networking issues.

The hard answer though? Halo 5: Guardians’ development was one where the developers all knew what they wanted out of the project and where they all strived to reach it-- no matter how out of touch the game actually was with community expectations. Even with a mid-at-best campaign and a new style of multiplayer, the content flowed, and there really wasn’t any questioning the game’s future right up until it’s end.

Halo Infinite didn’t have that. It took the biggest wombo combo right out of its inception phase: They wanted a brand new engine, so they had to make the game alongside it; there was poor leadership in the workplace, and development efforts were both fragmented and discordant; and worst of all, COVID-19 rendered traditional workplaces unsafe, leading to drastically reduced development efficiency for two whole years.

In the end, we got the rush job known to gamers today as Halo Infinite: A title that can barely stand on two feet.

I don’t like to be too critical on the game for these exact reasons; I understand that this game either was going to arrive incomplete or simply die in production. Nevertheless, it’s telling to me why they made it free.

Even with the campaign, nobody would pay 60 dollars for the multiplayer with a clear conscience. Going live service and F2P was the only way to save face.

Genuinely have no ide what you teied to say here dude.
Like its one hexk of an incoherent ramble of a reply.
Cant do what in 5?plenty of jumps make a huge impact in match.
The momentum ststem is the same it just doeant have an arbitrary buttonnpress to left the cap
The player impact jn infinite is the same as 5. And ita been proven time and time again that 5s movement mechamics were extremely artificial they added instant low skill access to skills but not really anything in the way of depth. More so just wasted controller realestate.

Quite honeatly dont know what you are trying to say

Movement in Halo 5, the gun play, the weapons, just everything about Halo 5’s MP and even how the social and ranked menus worked are all far better then anything Halo Infinite has to offer right now.

Even the armor customization wasn’t entirely locked behind paywalls and most things were earnable in-game. The only issue I really had with Halo 5 was how you had to unlock things through REQ packs, but the thing is…you could still grind for them entirely free.

So…I don’t get why in Halo Infinite I can’t grind for all the armor for free doing commendations, challenges, or something else. Instead, most of the armor is all store items, the battle passes don’t contain a lot of armor at all, and coatings are the worst thing to ever happen regarding player customization.

It’s even worse because preset emblems are back also, which did exist in Halo 5 but the community hated it and wanted the old emblem system back (the ability to customize your emblems colors). So 343i changed it pretty quickly, in under a month. As for Infinite? Nothing’s happened, and it’s been 7 months.

I really don’t see a future for Halo Infinite as a Halo game all honestly, not with all the issues it has. The list is so long I’m surprised 343i thought it was a good idea to release the game at all.

If you think it artificially created speed and momentum in game you’re very wrong. The game had movement combos, and special jumps that indeed made very drastic differences. Jumps each individual player has ACCESS to WITHOUT needing a pick up. Like fathom bottom mid to top mid to grab camo, utilizing a kneecap jump off the side of the ramp, or a sprint jump superslide thruster jump to stabalize if you’re hitting the ramp from a a different angle. There’s many jumps in the game. I’m not gonna waste my time listing them all out of course.

The momentum shift to collapse, rotate, and rush spawns with certain set ups in 5 are just insane. Not sure how anyone can argue that. We’re talking about movement combos. Not a silly demonstration of showing sprint vs non sprint on map traversal. We’re talking about the utility of the mechanics both offensively and defensively. You can rush spawns in all games, but nowhere near in the same manner that you can in 5 with the inate spartan settings. The outplays in 5 go far beyond a novel wow factor of pushing someone off a map with a repulsor…it’s just so different, and without the need of a pick up. Truly equal starts.

Maybe it looks like a ramble to you because you don’t understand it. I’m not sure how in depth you got into 5, but if you have never mastered some of the mechanics in 5, looking at someone play it wouldn’t do anything to understand it. Having played it for years then to watch the high skill players do what they do truly makes the game look like a different game to the individual afterwards.

It’s fine if you disagree, but 5 can’t be downplayed at all in my eyes man. Anyone who stuck around the entirety of the game knows. Anyone who watched the top players at the end of the games life, watched the tournaments, the LVT tournaments etc knows exactly how big the skill gap was in 5.

If you don’t like 5, thats fine. Wasted real estate on the controller though? No depth? Wow. That just sounds like that’s either said out of spite, or being extremely disingenuous. Come on now. Don’t be that guy.

H5 for me was never boring, and HI for me is boring only when I have to do the challenges.

Yeah i kinda liked the Path of Halo 5 but I dont really mind the movement of Halo Infinite. IT was more about the amount of Guns in the game and AI is like a joke in Infinite… If that is because of “CORTANA” then why even have AI at all if there dumb SPARTANS should be 1000x Smarter then the dumb childish looking AI in Infinite… its kind of a INSULT to me. The AI being so lame and wanted a more serious hard core Marines approach.

Also I dont mind it missing vehicles… But just the fact they went all out on Halo 5 and added so much to HMCC Halo. Even the Sabre ship. I want forge to have it all for player to decide what is best for there map Weapons and Vehicle.

Also even some of the vehicles and guns like Hydra now feel very weak like. I like some of the new guns i really do. But some feel not very impressive, All the other halo games had great guns. Hated Forrunner weapons but the suppressor felt alright and the Binary Rifle felt good. I just want it all if this is suppose to be the bigest badest halo yet let me feel that give me options when forge is out

Just saying much feels missing from the game. I know forge will help lots. What all will they add on weapons or vehicles.
Forge is looking so amazing and I am very impressed at what this 343i, can do with it… The team working on Forge Project I am very excited for and it makes me feel like a kid again inside seeing it.

To me though Halo 3 with running, Leaning mechanic for gun play, Being able to pick up fusion coils, Halo 5 thruster / jet pack, Duel Wilding, lot of halo 3 type equipment, Spartan Thruster for dodging should always be a passive spartan ability like halo 5 or Grapple option that is always there to use with a longer cooldown time., Playable Elites / Brutes, Dodge rolling for Elites, Jump dodges for Brutes, No Drop Wall equipment “H3 Bubble Shield”, Usable Jackal shields.
(NOTE: So basically a modern HALO 3 game With best touches from all the halo’s is what I was more hopping to see. “Maybe Halo 7”. I feel Halo 3 had the best feeling halo experience, Just beef up Halo 3, Polish it make it look amazing, Add all the weapons and vehicles in to the HALO 7 using a forge like Infinite.)

  • ALSO sad your this Super Strong Spartan and you can not duel weld anything anymore. Duel welding was some of the most fun things ya can do in past halos… If they was taking strong idea’s form past Halo, How do you look over duel welding.

  • Being able to paint are spartans how we chose with report option on anything that can be player created for getting rid of “XXX” content. Also our emblems should be customizable more too.
    (Note: Abusive use of the features ban them a few days. Make everyone stop being children)

  • Being able to customize our looks of our Vehicle like Infinite does just add custom painting. Also with report feature.

  • Playable Covenant / Brutes / Flood, (note: not just elites and the humanoid flood. Many options for custom games and forge stuff.)

Thats all i can really think of at moment…
Just everyone knows HALO 3 was one of the best HALO games. Why not build of of the base design of that and just bring it to the future… THAT WOULD HAVE BEEN EPIC.

I think halo 5 and its “advanced movement” was total garbage. One 343 fixes the bugs and adds more content, infinite will be a way better game

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Ill be me dude. But maybe dont he the guy that tells people who to he. Ya?

I never said I didnt like 5.
Why would I be spiteful at a game, thats ludicrous.

Please, point to where i said “no skill”

No its a ramble. Because it is a poorly constructed rebuttle that rambles but fails to make any real statements of note.

The brass tax is halo 5 wasted realestate and its not even a question.

Halo 2 had insane movement with far less qasted inouta. The goat of arenas Q3A is a perfect example of how redundant buttom presses can be replaced with functionality.
Played plenty of 5 across both accounts.
Watched most big players.

Perhaps instead of accusing me of being emotional in my responce you should ask yiurself why you felt the need to make those accusations.
Or the need to distort my words to hyperbolise them to rationalise any counter argument you made.

All rather suspect my friend.
And please dont be as ignorant as to insinuate that someone must not “understand it” for not sharing your opinion. Truely one the most moronic routes one can take in discourse.

As for the jumps, ues there are many in both titles. But infinite for me has a far higher ceiling in how these can be used.
As for the pick up who needs them? You seem to think players need thruster to do things. When in axtuallity they arent reliant on the tap to boost system to build and manage momentum.
Ive yet to see any good arguements for the imementation of h5gs mechanics aside from the onvious one of instant gratification.
Its flow just isnt as intereating in high level far as im Concerned.
Like sure theres some depth in the combos. But the point is the depth wasnt additional. All the same depth was present in halo already it just required more to utilise it. 5 provided redundant activate skills buttons to make it easier to do the sort of thing great players were doing and made them disjjunted as a result.
Fun game but i prefer making movement more deliberate and i finite did just that.

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You said low skill access, and not a lot of depth. That’s the big disagreement I have. To me, it add a lot of depth. To many who played it until the very end and competed, had the same opinion. Like even in it’s last years i think people were still discovering stuff in the game that you could do.

I’m trying to follow the point you’re making, but maybe you need to clarify it. The following is a genral point brought up, and not my intent to put words you haven’t said, but maybe a point you might have agreed with on that opposing end.

An argument I’ve heard before, is that these elements of the movement created the game to have the maps made a certain way to incorporate said movement, when in reality the game could have been made standard. This gives a sense of “artificial” to it. Like fluff That’s not necessary. I’m trying to see if maybe that’s something you’re kind of saying. There’s some truth to that, then there isn’t. The game has so many jumps and hidden spots and ways to use the movement to your advantage man. Ways that all players didn’t do because they either couldn’t, or had no idea they existed. Many of these imho are not deliberately designed. It’s more like the community found them, and made the game play differently as a consequence. If those jumps and movement combos ever got nullified and patched, 5 would have been nothing but artificial fluff, then I’d whole heartedly agree.

I’m sorry if I offended you. We’re both more than likley passionate fans of halo. The basic in a nutshell disagreement I have though, is that I don’t at all believe it was this instant gratification things that was low skill, with no depth. It can be seen that way in maybe certain aspects…like the ability to thrust away from a grenade, perhaps reposition yourself if you’ve overextended…but…against higher players, call outs, that quickly matters less and less. A players still punished, but I do concede that in older games and in this new one, once something is set in motion it cannot be redone unless you have the proper equipment. There’s a skill in that of course, and capitalizing on mistakes is more punishable.

I’m not someone who thinks 5 didn’t have flaws, or the movement was absolutely perfect. Thrusters had some cons to it. I get that. Everything altogether though, there was just a lot you could do in that game, and the player felt empowered, player expression was higher, and as a correlation to all of this it allowed players more expression in how they tackle x,y,z. Which for me is what I really liked. It made the game feel more dynamic, the players I played against felt more diversified, etc.

At the end of the day, that’s just my subjective opinion. Once again, sorry. Perhaps I let my passionate feelings about that game make me ramble on and on. Forgive me. I adored that game, and I completely understand it wasn’t everyone’s cup of tea let alone did they fully consider it “halo” enough. I don’t believe I’m blind and biased with my opinion, because I’m aware of the faults the game had. I am however passionate about what I believed worked well in it though.

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