They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
I agree 100%
Will this next update give us the o yion to completely remove aim acceleration?
> 2695457991278531;2:
> I agree 100%
> Will this next update give us the o yion to completely remove aim acceleration?
no idea
H3 had awful netcoding that made its aiming crap (hard to control). Honestly tho halo for the most part has been pretty good on the aiming excluding h3 and h5. Think on this though, h3 was a netcode issue, h5 was intentionally changed for whatever (cause I haven’t heard anyone say a specific reason why it was changed, only speculation and acceleration/deadzones weren’t options back in previous games).
just to let you know they’re working on a fix of some kind to help out with the aiming.
Withstanding any discussion on previous Halo’s (because it’s been too long since I have played them) I’m not sure what you mean by “fighting the controls”.
Can you elaborate at all? I’m just not sure I see any problem with the aiming. Not to say there isn’t a problem, but I’d be interested to hear some specifics about the controls/aim that you don’t like.
> 2533274923562209;4:
> H3 had awful netcoding that made its aiming crap (hard to control). Honestly tho halo for the most part has been pretty good on the aiming excluding h3 and h5. Think on this though, h3 was a netcode issue, h5 was intentionally changed for whatever (cause I haven’t heard anyone say a specific reason why it was changed, only speculation and acceleration/deadzones weren’t options back in previous games).
>
> just to let you know they’re working on a fix of some kind to help out with the aiming.
I went back to halo 3. the aiming is clunky but still easy to use. I dont know how you found it hard. halo reach improved the aiming but certain weapons were OP among other things wrong with the game. Halo 4’s aiming was probably improved too. 343 know how to make an aiming system everyone will love. They just think it makes their game too easy. Well its not easy anymore but in doing so, they have alienated lots of fans who no longer find it fun. Bring back classic aiming and make long range weapons harder to use. its not rocket science.
> 2533274797328974;5:
> Withstanding any discussion on previous Halo’s (because it’s been too long since I have played them) I’m not sure what you mean by “fighting the controls”.
>
> Can you elaborate at all? I’m just not sure I see any problem with the aiming. Not to say there isn’t a problem, but I’d be interested to hear some specifics about the controls/aim that you don’t like.
its simple. aiming used to do what i wanted most of the time. if I messed up, it was my fault. now it requires too much concentration just to aim in the bloody game which sucks the fun out in my opinion. Plus this post is not primarily about the aiming controls. Its about why 343 felt the need to change it from past halo’s.
> 2533274821339472;1:
> They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
>
> halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
>
> After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
- You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
> 2533274821339472;7:
> > 2533274797328974;5:
> > Withstanding any discussion on previous Halo’s (because it’s been too long since I have played them) I’m not sure what you mean by “fighting the controls”.
> >
> > Can you elaborate at all? I’m just not sure I see any problem with the aiming. Not to say there isn’t a problem, but I’d be interested to hear some specifics about the controls/aim that you don’t like.
>
> its simple. aiming used to do what i wanted most of the time. if I messed up, it was my fault. now it requires too much concentration just to aim in the bloody game which sucks the fun out in my opinion. Plus this post is not primarily about the aiming controls. Its about why 343 felt the need to change it from past halo’s.
Gotcha. I’m not the man to answer that question, although I know there are some people on waypoint that know the nuances to bullet magnetism/friction/aim assist and how they relate to lag compensation for online play and what not.
On another note…what size TV/Monitor do you play on? Once I switched from a 55" TV to a 24" monitor I saw drastic improvements immediately.
> 2533274797328974;9:
> > 2533274821339472;7:
> > > 2533274797328974;5:
> > > Withstanding any discussion on previous Halo’s (because it’s been too long since I have played them) I’m not sure what you mean by “fighting the controls”.
> > >
> > > Can you elaborate at all? I’m just not sure I see any problem with the aiming. Not to say there isn’t a problem, but I’d be interested to hear some specifics about the controls/aim that you don’t like.
> >
> > its simple. aiming used to do what i wanted most of the time. if I messed up, it was my fault. now it requires too much concentration just to aim in the bloody game which sucks the fun out in my opinion. Plus this post is not primarily about the aiming controls. Its about why 343 felt the need to change it from past halo’s.
>
> Gotcha. I’m not the man to answer that question, although I know there are some people on waypoint that know the nuances to bullet magnetism/friction/aim assist and how they relate to lag compensation for online play and what not.
>
> On another note…what size TV/Monitor do you play on? Once I switched from a 55" TV to a 24" monitor I saw drastic improvements immediately.
dude you shouldnt have to have a certain setup just to deal with halo 5’s aiming. It shouldnt be that much of a problem in the first place. I play on a 42 sometimes looking at it from an angle haha which doesnt help but still…
> 2533274833081329;8:
> > 2533274821339472;1:
> > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
> >
> > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
> >
> > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
>
> The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
>
> Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
>
> But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
>
> So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
>
>
> - You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
theres always going to be downsides to projectile scan just like battlefield, but it made halo 3 the best halo for me. the most balanced. I could play with randoms on my team and not get totally bombarded by the more cohesive enemy team with longrange weapons that were nerely impossible to miss with(the reason they decided to make aiming harder in halo 5). halo 3 definitely wasnt perfect. I just wanted future halo’s to expand on it.
> 2533274833081329;8:
> > 2533274821339472;1:
> > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
> >
> > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
> >
> > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
>
> The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
>
> Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
>
> But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
>
> So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
>
>
> - You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
Just to add to your comments. H3 is by far the worst in terms of hit detection because of what you have said. Ihave lost count of how many times it would take 7 or 8 shots before getting a kills and this was shooting somebody that was perfectly still. They go back to that crap and it will destroy the fanbase(In my opinion). Players now expect to land their shots when they line them up properly. This is not battlefield. The only thing I think should be done should be make aim and hit detection identical to H2.
> 2533274821339472;1:
> They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
>
> halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
>
> After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
ew lets not add projectile based weapons. We dont want another H3 battle rifle (easily the worst iteration). Also projectile based fired does nothing to add thought into how one uses a weapon besides maybe long ranged ones such as snipers or maybe the dmr. Since you apparently hate long range encounters you will be noticing the difference much less. You also say you want it to be skill based yet want an easier aiming system. Dont get me wrong, their are -plenty of issues with the current aiming system (mainly the stick that tends to happen) but making it easier does the opposite of making it skill based.
Team shooting is important in halo, it always has been and always will be.
> 2533274821339472;10:
> > 2533274797328974;9:
> > > 2533274821339472;7:
> > > > 2533274797328974;5:
> > > > Withstanding any discussion on previous Halo’s (because it’s been too long since I have played them) I’m not sure what you mean by “fighting the controls”.
> > > >
> > > > Can you elaborate at all? I’m just not sure I see any problem with the aiming. Not to say there isn’t a problem, but I’d be interested to hear some specifics about the controls/aim that you don’t like.
> > >
> > > its simple. aiming used to do what i wanted most of the time. if I messed up, it was my fault. now it requires too much concentration just to aim in the bloody game which sucks the fun out in my opinion. Plus this post is not primarily about the aiming controls. Its about why 343 felt the need to change it from past halo’s.
> >
> > Gotcha. I’m not the man to answer that question, although I know there are some people on waypoint that know the nuances to bullet magnetism/friction/aim assist and how they relate to lag compensation for online play and what not.
> >
> > On another note…what size TV/Monitor do you play on? Once I switched from a 55" TV to a 24" monitor I saw drastic improvements immediately.
>
> dude you shouldnt have to have a certain setup just to deal with halo 5’s aiming. It shouldnt be that much of a problem in the first place. I play on a 42 sometimes looking at it from an angle haha which doesnt help but still…
Another topic I don’t know many specifics on lol but I believe there is less input-lag from console to monitor than console to TV. So you are literally at a measurable advantage playing on a monitor opposed to a TV. For me the size reduction helps as well as I only need to move my reticle half as far in terms of screen space as I would need to on the 55"… Now don’t get me wrong it’s not necessary. I know plenty of good Halo players that play on TV’s, but for someone who is maybe slightly above average, it is a huge help.
> 2533274821339472;11:
> > 2533274833081329;8:
> > > 2533274821339472;1:
> > > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
> > >
> > > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
> > >
> > > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
> >
> > The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
> >
> > Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
> >
> > But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
> >
> > So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
> >
> >
> > - You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
>
> theres always going to be downsides to projectile scan just like battlefield, but it made halo 3 the best halo for me. the most balanced. I could play with randoms on my team and not get totally bombarded by the more cohesive enemy team with longrange weapons that were nerely impossible to miss with(the reason they decided to make aiming harder in halo 5). halo 3 definitely wasnt perfect. I just wanted future halo’s to expand on it.
lol to the most balanced, it was a one gun game. The BR dominated every other gun (excluding power weapons) in every field, thats the opposite of gun balance.
> 2533274821339472;10:
> > 2533274797328974;9:
> > > 2533274821339472;7:
> > > > 2533274797328974;5:
> > > > Withstanding any discussion on previous Halo’s (because it’s been too long since I have played them) I’m not sure what you mean by “fighting the controls”.
> > > >
> > > > Can you elaborate at all? I’m just not sure I see any problem with the aiming. Not to say there isn’t a problem, but I’d be interested to hear some specifics about the controls/aim that you don’t like.
> > >
> > > its simple. aiming used to do what i wanted most of the time. if I messed up, it was my fault. now it requires too much concentration just to aim in the bloody game which sucks the fun out in my opinion. Plus this post is not primarily about the aiming controls. Its about why 343 felt the need to change it from past halo’s.
> >
> > Gotcha. I’m not the man to answer that question, although I know there are some people on waypoint that know the nuances to bullet magnetism/friction/aim assist and how they relate to lag compensation for online play and what not.
> >
> > On another note…what size TV/Monitor do you play on? Once I switched from a 55" TV to a 24" monitor I saw drastic improvements immediately.
>
> dude you shouldnt have to have a certain setup just to deal with halo 5’s aiming. It shouldnt be that much of a problem in the first place. I play on a 42 sometimes looking at it from an angle haha which doesnt help but still…
Since you are playing on a Big screen TV, you need to look at the response time and refresh rate for that TV. If the response time is above 60ms response time, really 40, it makes landing shots that much harder. I went from a 52 in to a 28in PC monitor with a 6 ms response time and my aim and shots immediately got better. But I will also say for months now the lag in matches impacts at least 50% if my matches. It has gotten worse. since June. No amount of “Aim fixing” will help with the lag that is plaguing the matches.
> 2533274825101441;12:
> > 2533274833081329;8:
> > > 2533274821339472;1:
> > > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
> > >
> > > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
> > >
> > > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
> >
> > The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
> >
> > Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
> >
> > But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
> >
> > So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
> >
> >
> > - You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
>
> Just to add to your comments. H3 is by far the worst in terms of hit detection because of what you have said. Ihave lost count of how many times it would take 7 or 8 shots before getting a kills and this was shooting somebody that was perfectly still. They go back to that crap and it will destroy the fanbase(In my opinion). Players now expect to land their shots when they line them up properly. This is not battlefield. The only thing I think should be done should be make aim and hit detection identical to H2.
halo 5 is not a balanced game. 343 tried to balance it by making certain weapons harder to aim with. 343 need to choose one. awful aiming or halo 3 bullet travel but obviously improve on it.
> 2533274821339472;11:
> > 2533274833081329;8:
> > > 2533274821339472;1:
> > > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
> > >
> > > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
> > >
> > > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
> >
> > The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
> >
> > Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
> >
> > But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
> >
> > So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
> >
> >
> > - You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
>
> theres always going to be downsides to projectile scan just like battlefield, but it made halo 3 the best halo for me. the most balanced. I could play with randoms on my team and not get totally bombarded by the more cohesive enemy team with longrange weapons that were nerely impossible to miss with(the reason they decided to make aiming harder in halo 5). halo 3 definitely wasnt perfect. I just wanted future halo’s to expand on it.
In my experience, there was no reason not to have a BR with you in some way. It can potentially do the AR’s job better than the AR itself. Having Dual Wielded weapons and such only hurt the sandbox more.
2 out of 3 of my bullet points was Bungie’s way of making aiming harder, one specifically for the BR. The bad hit detection was a problem with bad netcode + people having bad internet + P2P connection
In a perfect world, we’d always have stable dedicated servers and everyone would have stable Internet, and then projectile scan would work wonders on the sandbox. But we just aren’t there yet.
> 2533274840624875;13:
> > 2533274821339472;1:
> > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
> >
> > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
> >
> > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
>
> ew lets not add projectile based weapons. We dont want another H3 battle rifle (easily the worst iteration). Also projectile based fired does nothing to add thought into how one uses a weapon besides maybe long ranged ones such as snipers or maybe the dmr. Since you apparently hate long range encounters you will be noticing the difference much less. You also say you want it to be skill based yet want an easier aiming system. Dont get me wrong, their are -plenty of issues with the current aiming system (mainly the stick that tends to happen) but making it easier does the opposite of making it skill based.
>
> Team shooting is important in halo, it always has been and always will be.
halo 3 had teamshooting it was just more harder/rewarding/fun/challenging to do. Just because aiming does what you want doesnt mean it doesnt require skill to be good at the game. The br REQUIRED skill because you had to adjust your aim depending on were the player was. Instead of whos the best at fighting clunky controls in halo 5, halo 3 was about actual skill and was balanced because teams would find it difficult to shoot you but halo 3 did it in a way that makes the most sense.
> 2533274833081329;18:
> > 2533274821339472;11:
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> > > > They made aiming intentionally harder because the game was too easy to play with all the OP weapons(this was my experience from halo 5 beta which had classic aiming everyone loves). Halo use to have an aim assist everyone could use. Now instead of fighting enemies, you are fighting the controls. What i think halo needs to do is to go back to its classic aiming and give every weapon bullet travel like battlefield so that long range battles become less effective and require real thought how you use a weapon and not have to fight controls.
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> > > > halo 3’s BR actually had bullet travel. it was very quick bullet travel but I think it balanced the BR at long range. It took skill too use even though aiming was easy. Someone at Halo 3 knew what they were doing. halo reach destroyed this by making the dmr bullets instant travel and nerfing the Assault rifle/Melee combo (reach had many other issues I dont need to go into, less said about 4 the better). This made close range combat awful and encouraged boring long range teamshooting battles. Halo 5 tried to solve this by making the aiming awful to use. These are the reasons what destroyed halo most for me.
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> > > > After writing that, I just found a post by bungie who said all weapons had bullet travel in halo 3. except the spartan laser. hmmm halo 2 didnt have bullet travel. I guess thats the main reason some people were divided on which they liked better between 2 and 3. just a matter of preference. never played 2 btw… heres the link Bungie.net
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> > > The Halo 3 BR had to be limited because without it, it’d be almost a blatant power weapon.
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> > > Halo 3 was based around projectile scan instead of hitscan like Halo 2 and 4-5. So every weapon had bullet travel in some shape or form. The BR was given an extra step further and given the random shot mechanic.
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> > > But then you had the problems with the -Yoink- netcode where sometimes you hit, sometimes you don’t. Bloodshots are examples of this.
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> > > So beyond mid range, winning a BR fight starts coming down to luck, not as much skill.
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> > > - You have to lead your targets to get a hit - Skill. - The random shot mechanic could potentially make you miss when the bullet before would hit - The netcode could just say you missed anyway.
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> > theres always going to be downsides to projectile scan just like battlefield, but it made halo 3 the best halo for me. the most balanced. I could play with randoms on my team and not get totally bombarded by the more cohesive enemy team with longrange weapons that were nerely impossible to miss with(the reason they decided to make aiming harder in halo 5). halo 3 definitely wasnt perfect. I just wanted future halo’s to expand on it.
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> In my experience, there was no reason not to have a BR with you in some way. It can potentially do the AR’s job better than the AR itself. Having Dual Wielded weapons and such only hurt the sandbox more.
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> 2 out of 3 of my bullet points was Bungie’s way of making aiming harder, one specifically for the BR. The bad hit detection was a problem with bad netcode + people having bad internet + P2P connection
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> In a perfect world, we’d always have stable dedicated servers and everyone would have stable Internet, and then projectile scan would work wonders on the sandbox. But we just aren’t there yet.
I’d rather suffer those issues, and enjoy halo again. halo 5 doesnt do it for me. the halo5 beta was a little fun, had a halo feel, matches were often unbalanced but when it was balanced it was great. I would have played that every now and then, it had its issues but atleast it had some fun left in it…