Why I am disappointed with Halo 4.

First off I want to say, I know that the majority of you here on the forums are loving the game. Let me just say that this is not directed toward you at all. Seriously, if you think I’m wrong you don’t have to tell me. I know you exist. Just leave, you don’t have to comment. I don’t want any arguing on this thread. I’m creating this post specifically to discuss my disappointment with the game with other people who share it. So, do we all understand that? Ok, then let’s begin.

When Halo 4 was announced, naturally, as a long-time hardcore Halo fan, I was excited. It was sad to see Bungie go but I was excited to see the Chief return and thought that the people at 343 sure seemed passionate enough about Halo so as to not let us down. I was terribly excited all up until the point we all remember, when the Game Informer article came out and the internet went crazy. We were all upset and for good reason - the features they had decided to add were entirely un-Halo and we feared they would butcher the game. However, after a while we calmed down, we listened to the soothing words from 343 and we believed them, that everything was going to be all right. I then continued my excitement for the game. I went to the midnight launch and got my LE copy and ran home to play. I burnt through the campaign in about 7 hours (which was an enjoyable albeit short experience, however I thought the plot was weak, the secondary characters were all boring and there was no stand-out mission for me) and then hopped straight into multiplayer, and it was then that I realised something - I was right to have been concerned all those months back. The changes and additions have had the exact effect on the gameplay of Halo 4 that I and everyone else predicted and it’s for the worse. Halo 4 is not Halo anymore.

The first problem I noticed is the menus. They are atrocious. Like, really bad. They aren’t so much a nightmare to navigate as much as they are just not nice to look at and not fun to use in the way that Reach’s were. The Spartan Hub in particular is woeful. Now that actually IS a little bit hard to navigate. It’s actually so much that I don’t bother using it anymore. I have given up changing my loadout and armour and checking my unlocks partly because I couldn’t care to use the menu (and partly because I don’t like the armours or the loadout system, which I will talk about soon).

After seeing the shockingly poor selection of playlists I finally started playing some Team Slayer. Immediately I realised that my standard Halo tactics were not going to work here. Attempting to gain control of certain areas of the map with my team was futile, as everyone was always constantly on the move. You either shoot first or die in the game. The AR will put a person down, even from a distance, in seconds. Same with many other weapons. Evidently weapon damage was upped in order to up the pacing. I don’t like this. It no longer means that the smarter player will prevail in a firefight. Now, more often than not it’s the person with the faster trigger finger, or whoever sees the other player first.

Respawning instantly feels uncomfortable to me, but so does watching the killcam. Since I’d rather play the game than watch the oh so useless killcam, I always skip it. But it just doesn’t feel right. These instant respawns totally screw with the pacing of the game (I don’t mind sprint but instant respawn with the aim of speeding up the game feels like overkill). They negate the consequences of death and everyone is just constantly rushing. It also gets rid of any breathing time you might have had. Usually the spawn delay helped players calm down, clear their head and think about what they did wrong and helped them make better decisions. Without that, players just don’t think as they used to.

Next we have the scoring system. This just feels wrong. They’ve replaced good medals with stupid trivial ones, ones that you barely know you’ve gotten and couldn’t care about, and give you points for everything. I’m always getting points for this or that but what the game doesn’t realise is that I DON’T CARE. All I want to know is, DID I KILL HIM? Don’t tell me all the other things I did, and don’t reward me for stuff I did ACCIDENTALLY unless it was actually something impressive. The scoreboard itself is ugly too. I just want to old scoring sytem back.

Then there’s the loadouts, ordinance and weapon drops. I despise, no, LOATH these three features. Loadouts seems totally pointless and unbalanced. I actually don’t care about mine and have stopped bothering to edit them, I just pick whichever one has the primary weapon I want. Reach did them right, balancing the loadouts and offering everyone the same selection. However in 4, the more time you put into it the better gear you’ll have and it’s just an inherently imbalanced system in what used to be a balanced game. Everyone should start with the same gear or the same choice between gear. There should be no rank advantage. However, due to the way power weapons and ordinance work, this wouldn’t matter anyway. The standard weapons are so OP that no one bothers with power weapons when and IF they ever come across them. Halo, at it’s core was always at least partially about fighting over the big guns. Ordinance and random weapons does away with that. There’s no more excitement in exploring the map anymore, and location control does not exist. Everyone keeps moving and teams don’t fight tactically over control of prime locations. Halo, a formerly focussed arena shooter, is no longer focussed. It’s a bullet fest where the person with the least patience yet ironically the most time spent playing will excel and the patient thinkers will be left in the dust.

Also, they’ve ruined grenades. Not only have they been nerfed but you need a perk to pick them up off of bodies. They are practically useless in this game which destroys the Halo trifecta of guns, melee and grenades.

And finally, you actually have to unlock emblems. Seriously?

Overall, I know that, at least on these forums, I’m part of a minority. But I know I’m definitely no alone in my disappointment. It really just seems to me that yeah, 343 really do love Halo, but they don’t really “get” it. It reminds me of George Lucas and the Star Wars prequels. A clear amount of love was put into them but there was also a clear lack of understanding of the fundamentals of the series. Who else shares my dissatisfaction with the game? What other issues do you have?

EDIT: Just wanted to address something I’ve seen some people say, that I’m trying to exclude anyone who disagrees with us - I didn’t start this thread with the intention of debating the quality of the game. I started it with the intention of getting feedback on all of the things that disappoint us about it. If it was a “What are your favourite things about the game?” thread and it said at the start “please don’t comment if you don’t like it, this is specifically for things you DO like” well then you wouldn’t say there was any attempt at blocking out differing opinions. Simply, the differing opinions would not be relevant to the question asked. So it’s the same here. I’m not trying to exclude or ignore anyone with a different opinion to those of us who don’t like it, I’m simply asking those who disagree not to try and start an argument. If that’s what you want to do well then we’d all rather you didn’t comment.

I am sorry for your disappointment in halo 4.

I can agree with you on grenades. I tend to call them firecrackers because I just walk over them all the time.

> First off I want to say, I know that the majority of you here on the forums are loving the game. Let me just say that this is not directed toward you at all. Seriously, if you think I’m wrong don’t bother telling me. I know you exist. Just leave, you don’t have to comment. I’m creating this post specifically to discuss my disappointment with the game with other people who share it. So, do we all understand that? Ok, then let’s begin.
>
> When Halo 4 was announced, naturally, as a long-time hardcore Halo fan, I was excited. It was sad to see Bungie go but I was excited to see the Chief return and thought that the people at 343 sure seemed passionate enough about Halo so as to not let us down. I was terribly excited all up until the point we all remember, when the Game Informer article came out and the internet went crazy. We were all upset and for good reason - the features they had decided to add were entirely un-Halo and we feared they would butcher the game. However, after a while we calmed down, we listened to the soothing words from 343 and we believed them, that everything was going to be all right. I then continued my excitement for the game. I went to the midnight launch and got my LE copy and ran home to play. I burnt through the campaign in about 7 hours (which was an enjoyable albeit short experience, however I thought the plot was weak, the secondary characters were all boring and there was no stand-out mission for me) and then hopped straight into multiplayer, and it was then that I realised something - I was right to have been concerned all those months back. The changes and additions have had the exact effect on the gameplay of Halo 4 that I and everyone else predicted and it’s for the worse. Halo 4 is not Halo anymore.
>
> The first problem I noticed is the menus. They are atrocious. Like, really bad. They aren’t so much a nightmare to navigate as much as they are just not nice to look at and not fun to use in the way that Reach’s were. The Spartan Hub in particular is woeful. Now that actually IS a little bit hard to navigate. It’s actually so much that I don’t bother using it anymore. I have given up changing my loadout and armour and checking my unlocks partly because I couldn’t care to use the menu (and partly because I don’t like the armours or the loadout system, which I will talk about soon).
>
> After seeing the shockingly poor selection of playlists I finally started playing some Team Slayer. Immediately I realised that my standard Halo tactics were not going to work here. Attempting to gain control of certain areas of the map with my team was futile, as everyone was always constantly on the move. You either shoot or die in the game. The AR will put a person down, even from a distance, in seconds. Same with many other weapons. Evidently weapon damage was upped in order to up the pacing. I don’t like this. It no longer means that the smarter player will prevail in a firefight. Now, more often than not it’s the person with the faster trigger finger, or whoever sees the other player first.
>
> Respawning instantly feels uncomfortable to me, but so does watching the killcam. Since I’d rather play the game than watch the oh so useless killcam, I always skip it. But it just doesn’t feel right. These instant respawns totally screw with the pacing of the game (I don’t mind sprint but instant respawn with the aim of speeding up the game feels like overkill). They negate the consequences of death and everyone is just constantly rushing. It also gets rid of any breathing time you might have had. Usually the spawn delay helped players calm down, clear their head and think about what they did wrong and helped them make better decisions. Without that, players just don’t think as they used to.
>
> Next we have the scoring system. This just feels wrong. They’ve replaced good medals with stupid trivial ones, ones that you barely know you’ve gotten and couldn’t care about, and give you points for everything. I’m always getting points for this or that but what the game doesn’t realise is that I DON’T CARE. All I want to know is, DID I KILL HIM? Don’t tell me all the other things I did, and don’t reward me for stuff I did ACCIDENTALLY unless it was actually something impressive. The scoreboard itself is ugly too. I just want to old scoring sytem back.
>
> Then there’s the loadouts, ordinance and weapon drops. I despise, no, LOATH these three features. Loadouts seems totally pointless and unbalanced. I actually don’t care about mine and have stopped bothering to edit them, I just pick whichever one has the primary weapon I want. Reach did them right, balancing the loadouts and offering everyone the same selection. However in 4, the more time you put into it the better gear you’ll have and it’s just an inherently imbalanced system in what used to be a balanced game. Everyone should start with the same gear or the same choice between gear. There should be no rank advantage. However, due to the way power weapons and ordinance work, this wouldn’t matter anyway. The standard weapons are so OP that no one bothers with power weapons when and IF they ever come across them. Halo, at it’s core was always at least partially about fighting over the big guns. Ordinance and random weapons does away with that. There’s no more excitement in exploring the map anymore, and location control does not exist. Everyone keeps moving and teams don’t fight tactically over control of prime locations. Halo, a formerly focussed arena shooter, is no longer focussed. It’s a bullet fest where the person with the least patience yet ironically the most time spent playing will excel and the patient thinkers will be left in the dust.
>
> Also, they’ve ruined grenades. Not only have they been nerfed but you need a perk to pick them up off of bodies. They are practically useless in this game which destroys the Halo trifecta of guns, melee and grenades.
>
> And finally, you actually have to unlock emblems. Seriously?
>
> Overall, I know that, at least on these forums, I’m part of a minority. But I know I’m definitely no alone in my disappointment. It really just seems to me that yeah, 343 really do love Halo, but they don’t really “get” it. It reminds me of the George Lucas and the Star Wars prequels. A clear amount of love was put into them but there was also a clear lack of understanding of the fundamentals of the series. Who else shares my dissatisfaction with the game? What other issues do you have?

Totally Agree with you James. 343 Pretty much Fracked halo veterans and welcomed call of duty tactics and players alike. Halo matchmaking and the playlists before halo 4 where great and fun and competitive. Unlike in halo 4 where ordinance runs out of control and prothean vision is used by everyone now. i bet you 100 bucks in the coming weeks there gonna come out with an ability to where your completely invisible to radar . just like the assassin perk off of call of duty . smh . ridiculous 343 . ridiculous

Agree 100% it really does remind me of starwars, plenty of passion, but no understanding!

Thank you for the reply Zep. That’s the kind of reply I like. Even if people don’t agree with me it’s nice to know that they understand my disappointment. And yeah B1aCkMambA87, it’s an absolute joke. I don’t use AA myself (I have jetpack on my loadout and can’t see myself bothering to change it any time soon) but they are ridiculous. At least in Reach they differed by map and gametype and therefore they were balanced (although I mostly just used sprint). However here they just seem to pose an unfair advantage to the people who have them unlocked. It’s a complete joke that 343 actually thought this sort of gear-unlock system belonged in a Halo game. This is why I say 343 don’t “get” Halo. They were too ambitious and took too many liberties in a game series that they had no right to take so many liberties in. I could guarantee that anyone with a REAL understanding of the fundamentals of Halo would never have made these choices.

It really is just like Star Wars. And you’ve said it all there - plenty of passion, no understanding!

I absolutely love halo, but have to agree. It seems like a lot has been put into story & the fiction side of things but gameplay just seems off. And what’s with the graphics? Do my eyes deceive me or do the graphics in Reach or even Halo three look more detailed?
One thing is for sure. Halo 4 plays differently to ANY other Halo game. Maybe I just need to keep playing? I have invested so much of my time (not to mention MONEY) into Halo…I know that with every Halo game there has been change. But how many times can it change before it stops feeling like HALO?

I actually know what you mean with the visuals. I think it’s all about attention to detail. Halo 4 is a technical marvel but artistically I think it’s actually quite ugly. It’s all very shiny and everything but they’ve attempted to make everything look real and it ends up looking all together un-Halo. The new UNSC stuff looks boring, the Covenant stuff is all extremely ugly now and the Forerunner stuff looks totally half-baked. It’s all one colour scheme. I much prefer Reach’s visuals. They had thematic resonance. Halo 4 just looks like they wanted to make a shiny game, and didn’t give a second thought to actually making it look like Halo. Yeah, ok, it does look like Halo, but superficially. The visuals don’t have the same flare or heart that Bungie’s Halo games had. I can guarantee that if Bungie made Halo 4 and had access to the exact same resources that 343 did, Bungie’s effort would look miles better. They actually have smart artists. Not people who just want to impress us with lens flare and polish as a way of flaunting how much the game cost to make.

And yeah I know what you mean, and I think I’ve already realised, that no amount of play is going to convince me that this is a true Halo game. It still hasn’t hit me that this is Halo 4. 343 overstepped their boundaries on their first effort and proved they really don’t understand how to make a Halo game, nor do they understand why people like Halo in the first place. It’s a shame as I’ve lost all trust I had for them and now fear for the future of my favourite series.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Halo 4 is the death of competitive Halo.

>

QFT

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

You can’t please everyone. Move along to a game that you actually like and stop cluttering up our forums with your crying please.

I totally agree with everything in the OP, i made a thread about hype selling the game, nd all the kids have flooded it with the typical defences,

343 have made a poor game, and many of us can see it and are disappointed, but many aren’t and are buying into the all the new gimmicks which is sad to see.

I was willing to hold judgement on 343 until I played the game for myself.

Now that I have, I can say its a disappointment.

This game lacks similarity to previous Halo games, I’m not talking about the additions, I mean in general…it doesn’t feel like HALO I grew up with.

Even Reach felt more similar…and in my opinion…played better.

People can defend it all they want, but deep down I know many of them think the same.

To Borss39 - hey dude, what did I say in the beginning? Please don’t comment if you’re not going to contribute to the discussion.

Anyway, yes this is the death of competitive Halo. They’ve totally removed the incentive for competitive play, and just made it all about racking up experience. No thanks. Like I keep saying, that’s simply not the point of Halo, and 343 didn’t understand that.

And yes it’s so annoying the fanboy following the game seems to have already. You can’t say a word about it without getting someone coming in a spouting fanboy rage at you saying you’re wrong and it’s great. These people clearly don’t get Halo either. I’m not sure if it’s the majority of players but I don’t think it is. I hope it’s not. I would lose my faith in the community if that were the case. It would be a shame to think that most of the smart, sophisticated people I used to play Halo 2 and 3 with online have been converted into impatient, experience junkies. Because that’s all Halo 4 is - an instant gratification shooter.

For the Borss39 guy here to stir up trouble - he said at the beginning he didn’t want any. People are free to express their opinions, both negative and positive, so keep your mouth shut and leave off - thanks babe

A lot of this I agree with James, it’s refreshing (depressing when you think about it) that someone else feels the same way I do.
One thing I do disagree with however is the grenades complaint. A lot of people have been complaining about how they’re under-powered now; having played halo 4 religiously for the past couple of days, i’ve found that the common reaction in every situation involving a less experienced player is to throw their now main loadout sticky grenades faster than you can say ‘ah crap grenades.’ To a degree I agree that they aren’t half as powerful as the Reach predecessor greandes - but, they also weren’t a loadout except in a few different slayer types. Now, everyone can get them! But the fact that there’s almost constantly grenades flying ruins the fact that it is, at base, a first person SHOOTER game.

What really makes this a nuisance is the shields - not surprising that you have little to no defence considering how dinky the armour in Halo 4 looks, but when you finish off a 1v1 against someone and you have no shields (more often than not due to grenade chucking,) the next person who inevitably turns the corner kills you in one shot and moves on to find someone else with low shields. Shield regen is also a problem, taking even longer than the Reach reload time.

My final add on to your original well-posted complaints has to be the gametypes. I’ve tried them all, and none of them leave me feeling like ‘damn, that was a good game.’ Probably due to all aspects I listed above, but also the removal of some gametypes, specifically ‘swat,’ which I enjoyed the most in Reach purely because it was a pure test of skill, albeit a more headshot based skill - everyone has the same weapons, it all comes down to personal skill.

Anyways, I’m sure just as people agree/disagree with your opinions, there will also be some with mine, and i accept that - everyone has their own opinion. But I think everyone who has reached this thread either has a complaint or is looking for a fight with someone who does, so there’s little that can be done with that. But it’s nice to see that there are other people less than happy with the turnout of the new Halo.

Thanks Frigid Sheep, I appreciate replies like yours. Funny you should mention that about grenades. I actually agree with you that they are constantly being thrown, and this is a nuisance. They’re no longer intelligently used like they should be in a Halo game. My biggest problem with them is that their reduced blast radius, throwing distance and damage just makes them so much less effective at scoring good kills. Usually a well placed grenade could save your life or avenge your death from the grave. That was standard practice for Halo. Now you’re lucky to get a kill with them. The best they do is take shields down. I just feel cheated when this happens because I know, in another Halo game, that same grenade would have killed those two guys who were standing right over it.

And thank you for helping keep the peace here. Like you said yourself I don’t want trouble and arguments in this thread, just discussion. It’s a shame that the people who are enjoying it can’t let the people who aren’t voice their dissatisfaction.

Halo 4 is good game, from a general perspective. It has a campaign that we probably all expected us to be. Forerunner themed, and very… VERY futuristic-looking. The campaign is essentially not a bad addition to the Halo-series if you really think about it. Halo: Reach had a all-round worse campaign IMHO.

Now where this game really falls flat on its back is the Spec Ops, and Matchmaking. Spec Ops is (oops… I mean Spartan Ops -__-’) an adventure of impossible to lose storytelling. You can’t LOSE! There’s no penalty to death, nor a risk/reward system whatsoever. It’s disappointing really. No scoring, no skulls multipliers, no nothing. Honestly, if a true Halo fan would choose, then we would all probably choose to bring back Firefight V1/V2.

Forge is also rubbish. Sure a few new features were added, that’s great! Though I do keep thinking to myself, I never used a -Blam! DISH or the -Blam! BUNKER, SMALL, COVERED. Why did they recycle the pieces from Halo: Reach forge? All they did was just to re texture and add all pieces back with a few new additions.

Matchmaking, or Infinity or whatever it’s called. Is hands-down the biggest disappointment for a true HALO veteran. It’s worse than the Reach AA Armor Lock! Actually no, armor lock was worse. But it’s -Blam! near close to utter garbage. They took out the HALO title, with the matchmaking in this game and replaced it with Call of Duty. Loadouts are just a way of giving players an advantage over each other and the leveling system wraps that advantage up. Like the OP mentioned, the gameplay is darn too quick. In Halo 4, there’s no possible way to counter being double-teamed. You’ll just get killed, no matter how good you are in a flat open terrain. Grenades can just be removed altogether at this point, because they are worthless.

What’s up with the leveling system as well? Is that the only way of honing your skills on the battlefield? “Ohh, I’m SR21, I’m sooo better than you SR14”! Trueskill sure did promote boosting, but at least that was much more of an achievement of reaching the highest rank than this level/commendation grinding charade.

Halo 4, a good game to view and play as a casual gamer. But mostly a disgust for the true Halo veteran. We do not want change, we want perfect.

OP I tend to agree with almost everything you’ve said/brought up. I noticed the game not looking or feeling like Halo almost instantly in the campaign. At first I thought stuff was just subtly off then I realized it’s in the lack of attention to detail. Sure the Forerunner structures superficially look like Forerunner structurs, but on closer examination they are just off. Same goes for most UNSC environments. In some ways it’s subtle in others it’s highly noticable.

The MP has it’s moments where it feels quite abit like previous Halo games, but generally it just doesn’t play, nor feel like, Halo anymore. Even with the shield regen perk (err package) Shields take a ridiculous time to recharge. I agree with the person who said this is the death of competetive Halo. It’s 100% true.

To be honest, I am having a decent amount of fun with Halo 4, but all to often I get this feeling that I am playing that other game and not a Halo title at all.

No worries, I appreciate posts like this. It really does help to get all of this off my back, as i’m sure it does for you too.

I agree with your side of the grenades issue - falling back into a room when your shields have been brought down and popping a grenade in the doorway to take down the pursuers - it was a tactful defence among many different grenade tactics. I don’t like that grenades don’t really get you kills any more (other than my original complaint of sticky’s flying all over the place constantly.) I think my major complaint has to be the shielding… survivability in games now is almost non- existent. It’s really become kill for a kill, and frustrating as all hell when you dominate the 1v1 you were playing just to be killed right after by their teammate(s) . It is part of the game, but in Reach it was much easier to make an escape, and far easier to get multikills.

I saw a post above about graphics, and i have to agree with it, everything comes off feeling cheap. It’s also incredibly difficult to differentiate between your own armor compared to your opponents’. Before subconsciously you’d be looking at their armour, appreciating/getting annoyed with them, associating their armour with that. Now it all seems a bit random - some unskilled player just beat you because he turns the corner and sticks you, then runs, then comes back to t-bag you - there’s no way for you to know who it was, because everyone looks the same. Seems like a lesser complaint, and a bit shallow, but it’s just one more among many

Dashboard, I’m totally with you on the firefight bit. Spartan Ops is neat 'n all, but it has no re-playability what so ever. Absolutely horrendous for the life of a game. Sure, they’re going to bring out more missions weekly, but there’s no reason to play them again. Except for that they give twice as much exp as “War Games” does. Which is sad really.

OP: I have to agree completely. As I said before this came out, it’ll be a good game, just not a good Halo game, and that’s been spot on.