Why Hasn't This Been Thought Of Yet?

According to the posts on these boards, the majority of people say that they would like Halo 4 to “return to it’s roots,” and be a sequel to Halo 3.

It has also been made apparent that a huge part of the current fan base REALLY enjoyed Halo: Reach, and would like to see Halo 4 become a sequel to Reach.

The solution?

Halo: Reach becomes it’s own series. Make it a sort of branch off of Halo (sort of like Modern Warfare off of Call of Duty 4).

~ Halo: Reach.
~ Halo: Reach 2.
~ Halo: Reach 3?

There is no doubt that there can be more done with the story of Reach’s downfall. More battles to relive (this is what true fans of the story seem to want [As long as they’re done correctly]).

Keep in mind they don’t necessarily have to take place on Reach.

Gameplay becomes a sequel to Reach.

  • Keeps Armor Abilities.
  • Keeps blooming reticles.
  • Story can come from basically any encounters on Reach/Harvest/etc.

Maybe Noble Six made it?

This also solves the problems with the fans of the original Halo trilogy.

Halo 4 continues off of Halo 3.

Gameplay goes back to the way it worked in CE, 2 and 3.

  • Equipment (or something more like it than Armor Abilities), is restored.
  • Blooming reticle is removed.
  • Story continues to follow John 117.

Personally, I would <mark>LOVE</mark> to see this happen.
I also know it’s probably not happening. I am a HUGE fan of the Halo series, and I liked Reach, but I also never want to lose the gameplay I’ve always loved and knew as Halo.

[deleted]

I would prefer a halo spin off battlefield style where you play as a marine instead of a spartan and the game actually feels like a war is going on.

Ummmm… no!

I sort of agree with the OP in a way.

However, I must say first off all: I don’t want H4 to go back to what H3 did. If anything, go back further to it’s roots (CE/H2), take that core and build a new “style” on top of that.

I personally like Reach. Sure, it’s not the best Halo…but neither was Halo 3. Simply put: nothing in the Halo series beats CE and H2. That being said, Reach did do a lot of things right. It was an incredibly complete package…something that should be standard for every Halo from now on. Armory was great, should be expanded upon. AI on Covies was great, the concept of Forgeworld was great, it’s diversity in levels was great. And there are many more things.
I understand when people don’t like it, because it’s different…but that doesn’t make it an objectively bad game.

If anything, Reach has a lot of things in common with ODST. Also the “different” Halo in the main series. Also focussed on a team. In terms of story also focussed on a smaller scale, without going into Forerunner-themed territory. Both, in a way, focussed on Firefight. Both more gritty than the other Halos, both musically noticably different, and in terms of cutscenes also similar: both making lot of use of “camera footage”.

Now, I like both games. Simply because they are different and avoided Halo from feeling stale, something that was happening with H3 for me.
And I would love to see a sequel to ODST. I also think there is room for a spin-off series within Halo. Something that plays differently…maybe even more different than they do now. And combining ODST and Reach in terms of style and making an ODST subseries (not an annual thing mind you!) would be really appreciated. Not only by me, but by many others. They could then take what made ODST/Reach different and turn them in their own series, marketed to those who like those games. Make them more gritty, maybe incorporate some basic squad controls, and make these more FF orientated.

The main Halo series could then go it’s own way, feeling a bit more like “classic” Halo, and being bigger, more expansive games than the ODST series.

NO!!! Halo reach is a prequel of the first triology of halo games, it must not have sequels!!! halo 4 MUST be the sequel of halo 3!!! with the same style as before, more exciting than halo reach, that is more tragic… (sorry for my english, i’m italian…) >:(

Difficulty balance should be looked at. A mixture of H3 and Reach. H3 is too easy. And Reach is quite unfair. We need future Halo games to be in the middle: not too easy, not too hard. Just. About. Right.

So from H3 and ODST:

-H2 Armory skull effect
-AI weapon compatibility
-realism, consistency (pet Jackals, physics)
-Jackals
-super jumping Jackals
-grenades
-grenade count of 3
-SMG
-dual wielding
-silenced weapons
-GBD skull

From Reach:

-Elite type enemies
-encounters
-AI numbers
-vehicle variety
-weapon differences. Covie counterparts to human weapons worked differently while they were essentially clones in H3
-fast grenade and melee animations for AI

And throw in some stuff from CE and H2 and you get a much more enjoyable campaign experience.

> I sort of agree with the OP in a way.
>
> However, I must say first off all: I don’t want H4 to go back to what H3 did. If anything, go back further to it’s roots (CE/H2), take that core and build a new “style” on top of that.

This.

I don’t mind the idea at all, honestly, there’s some good thinking behind it. The problem comes from the plot. You can really only do this by making each game a story, set on Reach, with a new playable character. This will become very repetitive. Reach will always be invaded and glassed. You’d basically get say Halo Reach: ODST, Halo Reach Covenant, Halo Reach Blue Team etc. All personal stories set around the same time. It would get far to predictable in a way.

> Difficulty balance should be looked at. A mixture of H3 and Reach. H3 is too easy. And Reach is quite unfair. We need future Halo games to be in the middle: not too easy, not too hard. Just. About. Right.
>
> So from H3 and ODST:
>
> -H2 Armory skull effect
> -AI weapon compatibility
> -realism, consistency (pet Jackals, physics)
> -Jackals
> -super jumping Jackals
> -grenades
> -grenade count of 3
> -SMG
> -dual wielding
>
> From Reach:
>
> -Elite type enemies
> -encounters
> -AI numbers
> -vehicle variety
> -weapon differences. Covie counterparts to human weapons worked differently while they were essentially clones in H3
> -fast grenade and melee animations
>
> And throw in some stuff from CE and H2 and you get a much more enjoyable campaign experience.
>
>
>
> > I sort of agree with the OP in a way.
> >
> > However, I must say first off all: I don’t want H4 to go back to what H3 did. If anything, go back further to it’s roots (CE/H2), take that core and build a new “style” on top of that.
>
> This.

I get what you’re saying about difficulty but you need to remember one thing. Difficulty is a matter of perspective. You say halo 3 is easy, I say it’s a challenge. You say Reach is unfair, I see it’s the easiest Halo game there is.

God no.

No. No. No. No. Halo Reach…2? Oh god. No. Wow.

No. Worst idea I’ve come across in these forums yet.

> According to the posts on these boards, the majority of people say that they would like Halo 4 to “return to it’s roots,” and be a sequel to Halo 3.
>
> It has also been made apparent that a huge part of the current fan base REALLY enjoyed Halo: Reach, and would like to see Halo 4 become a sequel to Reach.
>
> The solution?
>
> Halo: Reach becomes it’s own series. Make it a sort of branch off of Halo (sort of like Modern Warfare off of Call of Duty 4).
>
> ~ Halo: Reach.
> ~ Halo: Reach 2.
> ~ Halo: Reach 3?
>
> There is no doubt that there can be more done with the story of Reach’s downfall. More battles to relive (this is what true fans of the story seem to want [As long as they’re done correctly]).
>
> Gameplay becomes a sequel to Reach.
> - Keeps Armor Abilities.
> - Keeps blooming reticles.
> - Story can come from basically any encounters on Reach.
>
> Maybe Noble Six made it?
>
> This also solves the problems with the fans of the original Halo trilogy.
>
> Halo 4 continues off of Halo 3.
>
> Gameplay goes back to the way it worked in CE, 2 and 3.
>
> - Equipment (or something more like it than Armor Abilities), is restored.
> - Blooming reticle is removed.
> - Story continues to follow John 117.
>
>
> Personally, I would <mark>LOVE</mark> to see this happen.
> I also know it’s probably not happening. I am a HUGE fan of the Halo series, and I liked Reach, but I also never want to lose the gameplay I’ve always loved and knew as Halo.

Reach is already glassed, what would you do in #2 & #3? Re-build the place? Lmao, seems kinda boring. By the way Noble 6 is dead, he was still on the planet when it got glassed & no way to get off. No way he could of survived that.

I totally get what he’s trying to say. Stories to be told other than 117s. He probably doesn’t mean halo reach 2,3, but just side stories that play differently than the main halos. I’m fine with halo 4 being a (gampley wise) sequel to 1,2 and 3. But I enjoyed halo reach’s campaign alot, ALOT; probably one of my favorite halos. Of course I don’t want reach gameplay returning, but I’d love to see more sidestories that break from the halo norm.

The two I would vote for in terms of sidestories would probably be Sgt. Johnson and Harvest, and something thats like “The Mona Lisa” story. Those would definetely play differently.

It hadn’t been thought of yet because the idea is not very good. Why would a company make a squeal to a game that was receptive by the fan base as their worst game ever made. It doesn’t make sense and the whole foundation that you’re idea is based upon a bad game with bad game mechanics.

Serious? Reach is unanimously the worst game in the series.

Also, keep AAs and bloom. These are possibly the two worst mechanics ever implemented into a Halo game.

Noble Six Died I’m tired of people coming up with stories about Noble Six… He’s dead! Never coming back! He took a sword to the chest! You can’t come back from that!

> It has also been made apparent that a huge part of the current fan base REALLY enjoyed Halo: Reach, and would like to see Halo 4 become a sequel to Reach.

Since when? Are you referring the miniscule population of fanboys that continue to play Living Dead and Grifball in Reach?

> Halo: Reach becomes it’s own series. Make it a sort of branch off of Halo (sort of like Modern Warfare off of Call of Duty 4).
>
> ~ Halo: Reach.
> ~ Halo: Reach 2.
> ~ Halo: Reach 3?

No. No, no, no, no, no, no, no, no. That’s wrong on so many different levels.
Why would anyone want to waste their time and money building upon the failures? You can’t build a foundation on top of garbage.

> It has also been made apparent that a huge part of the current fan base REALLY enjoyed Halo: Reach

Might I ask how exactly we know this?

People really seem to miss what the OP is wanting.

He doesn’t ask for a literal Reach 2, but for a “sequels” AKA: a spin off series with some of the different style elements of Reach. He just calls it “Reach 2/3”…because quite frankly: what else should he call it? Halo Alternative? Halo Different?
Anyways it can happen. They could make an ODST 2 taking place on Reach, telling how Buck tried to defend the city and finally left the planet. That could even take place during Reach and be a sequel in terms of gameplay.

Seriously: people should really try to
1: Comprehend what they read a bit better
2: Be less narrow sighted about Reach

> God no.
>
>
> No. No. No. No. Halo Reach…2? Oh god. No. Wow.
>
> No. Worst idea I’ve come across in these forums yet.

no better or worse then people saying halo 4 should be exactly like halo 3 or halo 2.

> The solution?
> Halo: Reach becomes it’s own series. Make it a sort of branch off of Halo (sort of like Modern Warfare off of Call of Duty 4).
>
> ~ Halo: Reach.
> ~ Halo: Reach 2.
> ~ Halo: Reach 3?
>
> There is no doubt that there can be more done with the story of Reach’s downfall. More battles to relive (this is what true fans of the story seem to want [As long as they’re done correctly]).

Maybe we could look at the other planets:

Halo: Harvest
Halo: Arcadia
Halo: Sigma Octanus - Maybe not, the name isn’t very memorable