Why has the radar range shrunk immensely in Halo Infinite?

Since the dawn of Halo, the radar has been essential to the Heads-Up-Display of every Spartan and Sangheili in the game. The motion tracker was something that made the games a bit more intense as you knew when someone was moving around you, which made you feel more like a war machine in the campaign and showed how truly outnumbered you were when facing off against The Flood.

At default, the radar has always been 25 meters, but in some multiplayer settings you could adjust that to your liking to extend or restrict the radar ranges.

Then Halo 5 Guardians released and introduced us to the enhanced mobility of infinite sprint, sliding, and thruster boosting available at all times. Player speeds increased SIGNIFICANTLY and so the Radar was adjusted to compensate for that. Campaign had the Radar be 40-to-50 meters, depending on which Spartan you played as. Whereas the Multiplayer extended the range to 30 meters as a default.

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SO WHY IN HALO INFINITE IS THE RADAR
EIGHTEEN METERS ??!?!!!

What happened?! Who’s bright idea was it to restrict our Radar down to such a claustrophobic size as the DEFAULT SETTING for all matches?

Halo Infinite introduced the Grapple Shot, which now allows Spartans to look at a vehicle and scoff saying “I can clock in speeds of 40 miles-per-hour and stay lethal with my weapons, why bother with the Mongoose outside of Capture-The-Flag?”

The radar being so small while everyone is able to sprint with Thruster Packs and Grapple Shots has resulted in many of my deaths where I glanced down at my radar to check to see if everything was clear, seeing no motion indication, and then in the time it takes for me to look back up on my screen SUDDENLY there is a Spartan bull-charging me with a sword that is able to close the gap within .17 seconds.

POINT-ONE-SEVEN SECONDS
That is like within two frames, maybe three if you really wanted to push the numbers.
Like seriously, I am getting more jumpscares than a FNAF player because of this short window!

So what is the point of the radar then? Just to tell me that the enemy is above or below me?
Just to tell me when someone is on the opposite wall?

Because by the time you notice someone in range, it is already too late because since your eyes are not on the reticle and ready to aim & fight, the enemy already has the prime opportunity to make the first shot. It kinda defeats the purpose of allowing you to have situational awareness, when it causes you to be unaware of what is already considered to be close-range combat threats right in front of you.

It is honestly no wonder why I am seeing more campers with the gravity hammer.

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There are times where I wonder if they inputted some code wrong and the intent was for it to be a bigger range, but then I remember people saying it was like this in the flight tests. (I wasn’t able to play the flight tests because of work life so it may have been better?]

So my theories are:

  1. They reduced the range due to the player outline thing, since it makes it way too easy to see an enemy maybe they thought having a long range radar was too much. (The outline thing is a whole different rabbit hole.]

  2. They somehow screwed up the coding with limitations like they did the UI. Where it is a royal pain to fix it, or trying to fix it screws up something else. So they haven’t been able to fix it.

My bets are on the latter.

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The gravity hammer campers were jumpscared too many times and can’t move anymore : (

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I was playing some FFA today, that seems to be the new meta. Hide in the corner since radar is useless.

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FFA is also terrifying. What if you encounter… an enemy??

Not as terrifying as SWAT. Oh I’m sorry “Tactical Slayer” as the PC bois had it renamed.

Sure there is no radar, that is how SWAT is… but the mode is dominated by PC players so it is infuriating to have a KD of 6/22 on a single match because someone with M&K is on the opposing side.

Then he activates god mode, flies across the map like this is Forge (may it rest in peace), and rapid-fires his BR. Good times.

I love SWAT… well the older games SWAT. This one makes me sad. My first “Tactical Slayer” was against a dude using walls.

MCC SWAT though, breath of fresh air.

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Forge is coming around in May.

And since it is once again being made by Certain Affinity, we know it will be one of the saving graces of Halo Infinite.

The worthlessly short radar does not encourage those with swords and hammers to camp, it is quite the opposite in fact.

If I could post my clips of my matches here, I could probably find three separate matches where people camped that one tight corner area on Recharge. You know, the red corridor with the ramp that leads up to a second floor with a perfect spot for sniping?

Hammer bois just LOVE to sit there and bring it down on anyone sprinting in.

Oh for sure, but that has nothing to do with the short range radar. They are just setting up their trap in a high traffic area.

True but I’ve tested it out before. A sprinting player will appear on the edge of your radar. By the time you press the button and bring the hammer down, they will be right in the killzone at this hallway.

So once you see a red dot on your radar, just press the button and you are pretty much guaranteed a kill.