Why halo5 give feeling he haves less arena map ?

So i always feel , like halo 5 have less map than other halo… but i realize its the same number… here a summary:


Halo 5 :eden/empire ,regret/truth , stassis/torque, colisseum,the rig , orion , plaza , pegasus , mercy , overgrwoth, molten , riptide, fathom , tyrant , *****( a map i forget the name who i only see in team slayer… he haves a rocket in the middle outside)… (18)


Halo 4:

I don’t play it , so i will need help… but when i look on internet it seems to have 29 maps…


Halo 3( when i look on internet i found some map i don’t remember i maybe don’t play it)… anyway i show the one i remember and was here for long:

Valhala, The pit, Standoff, snowbound, Rat nest, Narrows, Las resort ,Isolation, high ground , guardian , Ghost town , Foundry, Epitaph, Construct , cold storage, black out . (16)

So halo 5 have 15 maps if we said clone map are count as 1 … When i was playing halo 3 , i never find a problem about the number of map…

But halo 3 have 16 maps and halo 5 15 maps… So why this feeling of fewer map?

It would be nice if you don’t close this thread (monitor)… i just want to bring a conversation.

Would probably help if they didn’t remix maps and made actual maps that differed from each other.

I like more maps in H5 than the others

It’s probably because different playlists use different maps, with very little overlap compared to previous titles.

For example, slayer had some maps team arena doesn’t.

This means if you don’t rotate between playlists you’re going to play a smaller sample of maps.

This is an interesting topic. I feel like the same maps are voted over and over in Halo 5. As ShadowAngel said about, the remixes don’t exactly help.

I also feel that the objects / color / art style make each map feel generic. Halo 3 maps felt more unique and creative to me.

Sprint has also hurt map design.

Because so many H5 maps in arena play so similar. They pretty much all cater to CQC. You can really tell all map effort really went into warzone. The only arena maps that really stand out to me is Torque and tryant.

the differences in the maps and the different sight lines are really show during fiesta. I understand that “fiesta” is not how the game was meant to be played, but the sight lines and movement you see in that gametype really help open your eyes to the way the maps can be played. I’m not saying more variety in maps would be a bad thing. I miss the differences we had during 3 with maps like narrows, construct, guardians, high ground, etc. Very different game play on each

343i were perhaps lazy and just remade plaza, truth, torque (literally a remake of a DLC map…wow…)

FUN FACT, there is no legit BTB map, just all forge made maps, too busy making the atmosphere good…which is pointless as we’re busy killing