When I refer to “1-50” skill ranks, I’m referring to the old Halo 2/3 style of ranking. You basically started as a rank 1 in every playlist, and you went up or down based on winning and losing, and your performance played a small part also. Ranking up was more difficult as you progressed. You had to win more and lose less, and sometimes you feel as if you were hard done by, but it made finishing a game to see that you had ranked up far more sweeter and satisfying. It kept players coming back year after year.
It was a harsh system, but the best one for all involved, and here’s why -
1. In the older ranking system, you felt like you were more often playing against people of the same skill level as you.
Ranking up took it’s time in older halo’s. Sure, there were players that stood out often in games, but as you were making your way up the ranks, you felt like you were being challenged, but not overwhelmed. You felt like you were against players of a similar skill level as you, in the same boat as you, trying to get better to make it up the ranks.
You also got matched up with players who’s ranks weren’t too far apart from yours, so there wasn’t level 35’s against level 20’s. Similar to how Diamonds get matched up against Un-ranked players in Halo 5…
2. It will stop people from quitting because they aren’t as often getting decimated.
There is, of course, a lot of casuals/mild-intensity competitive players quitting because their teams are often getting decimated. Too often games are not very close, and are being separated by too many kills due to horribly imbalanced teams. This didn’t happen nearly as much in older Halos.
I believe we’d see far less quitters if people were playing more often against people of their own skill level. I know you might argue “this is what social playlists are about”, but some people are new to the competitive scene, and maybe want to start getting better, and would be far more inclined to stay until the end of the match if they felt they had a cats chance in hell!
3. Ranking up felt far more satisfying.
It really did m8. Ask anyone who played a lot of Halo 2 or 3. In this game, the ranks feel meaningless because people are just handed high ranks after 10 games. You could literally be an Onyx, the highest rank available, after 10 matches. Which sucks.
In older Halos, you started from scratch, and it took time to get up to the higher ranks. The system was harsh, but it made the higher ranks seem like amazing achievements, and in halo 2 especially, only a small percentage of people made it to the later ranks. I personally never made it past a 34 in Halo 3, and only got to 44 in Halo 3.
There was an issue with boosters sometimes, but that could easily be worked around.
Anyone agree or disagree!