I have seen a lot of people saying how Halo is becoming COD. I think it’s generally an ignorant statement used to piss people off and feel betrayed. I think many people complaining that Halo has become COD have never played COD. I hadn’t played COD until a year ago, and once I did, it made me appreciate Halo - yes, the new ones (Reach and H4) - even more.
Games borrow from each other all the time. COD was the first to borrow from Halo. Regenerating shields/health anyone? But Halo wasn’t even close to the first game that had regenerating health/shields. That’s been around in games since the 1980’s! The question, then, isn’t what is similar between two games on the surface. If that were the case, Halo was never Halo, it was just another game it stole ideas from. So what’s the deal now? COD and Halo both have guns. COD and Halo 2 both have regeneration. COD and Halo 2 both have guns. COD and Halo 2 both have slayer gametypes. And now, all of a sudden, Halo has practically become COD because of having some abilities?
Look, COD is vastly different from ANY Halo, including Halo 4. While there are some similarities between the two, there are also similarities between COD and Halo 2. But for anyone who has played both games, these similarities do not even come close to bridging the huge gap of distinctions in regard to how the game plays. Let me elaborate.
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COD caters to lone wolf style gameplay. You can get a team and do well by stacking killstreaks, but in COD, you can also run and gun quite easily. Some gametypes may not be as good for this, but overall, it’s easy to go solo. You can also go solo in Halo, but as soon as you are put up against a team that works together, or if you’re on a team that can’t assist much, you notice a HUGE difference in the outcome of your score.
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Due to the amount of health/shields you have (yes, there is still health, just like there’s always been), firefights are much different. You have a chance to react to your attacker sometimes, meaning if you have more skill, you may pull out a kill. It also means that being outnumbered has drastically different results. Teamwork in Halo is significant in the outcome of a fight. Not so much in COD. When I played COD with friends, we rarely talked. We talk constantly in Halo.
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Continuous radar in most gametypes means that Halo provides a significantly different logic one has to use, and an awareness that must be acquired in most gametypes.
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Halo’s weaponry generally has a particular niche and can be beat by another weapon if used outside of the appropriate niche. This makes weapon selection extremely important, as well as weapon acquisition and control. Unlike the MP7, there is not one gun to rule them all (although we finally have a gun that can hold its own and do very well as a starting weapon, though it is disadvantaged by the power weapons in their niche).
In conclusion, Halo’s gameplay is still 1) relatively slow paced and methodical, 2) has slow kill times that allow for skilled players to shine, 3) has power in numbers which encourages teamwork, and 4) encourages map and power weapon control. None of those hold even close to as true in COD games. And these are the elements that control the pace and play of the game.
There are a myriad of other huge distinctions I could point out, but the word limit is fast approaching. I hope people can begin to realize that Halo still has the key components of Halo that have always been present, and it’s vastly different than COD and any other game. There may be differences I/others don’t like about certain stylistic features of maps or gameplay, but the core elements remain drastically different than the emotional phrase most people use in an attempt to incite others to their cause without presenting any case - “Halo is just like COD now.”