> 2535408003227589;15:
> Hey man, all I’m saying is that much of the push for classic movement is nostalgia fueled.
I don’t know how many treads you’ve read around WP, but 90% of the time here when someone claims it’s a nostalgia thing it’s just to be dismissive and to ignore any valid points of the community against AMM - especially sprint. i’m not claiming it was your intention, but it comes along like that.
It’s not a new discussion either… Sprint exist
in games since the late 90s and I remember pros and con debates of sprint for titles like Quake 2, Counter Strike, Rainbow Six 3 and yes, even HCE in 2001/2. People on WP can write whole paragraphs about the topic, than a H5 fan comes along and discards the user for being blinded by childhood memories. Even though the very same user is a young dude that started playing on H5 and discovered MCC only recently.
Nostalgia fueled has pretty much become an insult here and means more “I don’t give a damn about your points, so please shut up” than anything else really. Why not explaining the reasons for why sprint, clamber, ground pound, thrusters and co. are good for Halo instead? Because that would be a real valid point than, one I could respect even if I should disagree. However, if you tell me it’s just nostalgia, well, than you’re basically telling me that you don’t have a real contribution to share.
> 2535408003227589;15:
> You think Halo 5 isn’t “Real Halo” and you want “an arena shooter” insinuating Halo 5 isn’t, in fact, an arena shooter. (Idk where you were going with that one).
Well, to me it doesn’t look like a Halo game, it doesn’t sound like one and it doesn’t play like it either. So no, to me it’s not a real Halo experience. And it’s not just a matter of sprint alone as much as how the mechanic is implemented. Reach had it, but it worked like a power-up and thanks to that it still plays like Halo.
Also I’m not insinuating, I said it!
And here is why:
Halo 5 is an arena shooter technically speaking because of equal starts, fairly long TTK and weapons likewise power-ups being on the map. Everything else is build like a twitch shooter though, creating a weird hybrid.
In other Halo games every map zone is a battlefield. There are hot spots of course, but due to the fact that everyone can reach max speed without losing any fighting ability makes every enemy interaction thrilling. H5 level-design on the other side is sectioned. There are running corridors, the long range battlefield in the middle, the clamber sections mostly at start, close quarters on the side and one to two high points for ground pound. And maps need to be build like this to accommodate for the base mechanics. Problem is gameplay becomes stale and repetitive because the map design alone dictates your best action to take. When you run, when you climb, when to fight.
It’s a game dynamic that reminds me a lot of CoD and Counter Strike, but the first at least has a sense of thrill because it needs little to nothing to die, and the second one requires a lot of skill to aim and changes things around with the bomb placement. TFall2 is another candidate, but its AMM are way better implemented and varied than any other MP game around. It’s a CoD like twitch shooter, but the advanced movement it implements is a game by its own, in Halo it makes the core gameplay slower and nothing else. H5 takes all this modern twitch shooter aspects in its arena FPS environment, but reduces the importance of map control and PvP interaction by doing so.
That’s why I’m saying H5 is not an arena shooter. And there are plenty of other aspects to tackle on as well, but this pacing issues actions like sprint and climb are my biggest gripes with those hybrid mechanics. 
> 2535408003227589;15:
> Spoiler alert, Halo 5 guardians was my first big multiplayer shooter, and Halo 5 is MY “real Halo”. I have spent probably about as much time on Halo 5 as anyone has on Halo 3. I haven’t touched any other game since it released. I LOVE Halo 5, because how it plays is MY Halo. I’m sure that what Halo 5 is to me is what Halo 3 is to many people. That’s why I argue for Both styles. Whether or not this is logistically possible is another topic, but could you imagine how long you could play this game for? how well they could support it? Halo Infinite could push boundaries, shatter obstacles, and go where no other game has even dreamed of going. They have to find a way to appease both sides of the issue, and all I’m saying is MCC is probably as close to “modern-classic” Halo that we’re gonna get.
I won’t get into the logistics discussion, no worries. There are plenty of treads debating it already anyway. And I appreciate that people at least try to find a middle ground, that’s for sure! I doubt it can work, but I’m gladly wrong about it!
For the rest I totally get it. If you love H5 of course you’ll defend it. What I’m asking is to see our side as well though. Because YOUR Halo has little to nothing to do with the Halo gameplay we old school fans and arena FPS player enjoy. Besides DOOM (which has mostly a SP focus) and not much else there was no real alternative for well over six years now. Maybe more, especially not on consoles. And to create the experience you learned to love so much, to get to this point 343i had to butcher our experience first. 