Why Halo Infinite is the worst Halo yet

Halo reach was one of the best halo games.

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It wasn’t the worst.

They assumed the store would make a profit and with it they could of potentially made more content. Unfortunately not every player wanted a free multiplayer to just buy cosmetics.

I bought the campaign launch day. And that’s all I bought from this game. I have the heroes of reach battle pass but I used reward points to break through the pay wall.

I think I might have accidentally read most of the sentences twice

This game is one of the best halo games yet, but they missed the bell on having it work. Ruining any chance it had. Played them all it’s def feels like it would go well but servers destroy the game

What work has been done on the real issues? Halo infinite lacks gamemodes, maps, weapons, and has horrible desync issues.

Whats being done to fix this? A constant stream of new overpriced cosmetics to buy from the shop, limited time events that nobody likes, the absolute slowest drip of maps, weapons, etc (real content) out of any “live service game” to date, and complete radio silence on the often game-breaking desync. Yeah they arent doing anything to fix this game lmao

Indeed it does.
I keep saying that this game is an Alpha Build disguised as a full-release.

While Halo Infinite by all rights SHOULD have been one of the best game experiences, the poor networking, lack of proper development despite having a reported budget of around $500,000,000 USD, and the poor engine overhaul of Blam! 6.0 to the Slipspace Engine has resulted in this being a well made game but with too little content and a network connection that feels like it is 2004 all-over-again.

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