Ok. Yes. I agree. There should’ve been pre built pieces. Halo 4 had them. Idk why Halo 5 didn’t. There should definitely be pieces you can piece together like a puzzle so you can make stuff on the fly.
The prefabs we’re this in a sense but there should be 343 dev made pre built pieces already available for people to use.
Yea it isn’t fun for sure, it really isn’t satisfying going 30-15-10 and still losing 1-4 in ctf or even just 22-10 in slayer and losing 40-50. Even if the system was perfect with match making it still wouldn’t feel perfect because everyone goes through cold and hot streaks. Seems like one of your friends is punching well below his weight right now. Same happens with my friends, when one of my platinum friends is playing more like a silver or a goldie, we are going to lose 75%, and yea if I play below my normal level it’s pretty much guaranteed loss.
Would be nice if they could tighten up the csr on matches (if that would even make a difference) or just find more even matches in group crossplay - but that’s really always been a problem searching with groups in halo. One of my friends I’ve played with now nearly 2 decades never got above a 15 in h3 without someone carrying him, never got out of silver by himself. I have some others who are even worse - we are on opposite ends of the spectrum - but how can the game be expected to match make a fair game out of it for everyone involved. I’m not sure the answer really. It can only match make by individual skill per my understanding of the system - that leaves out chemistry, hot/cold, different performance by map / game type combo, different starting weapon skills. Infinite requires teamwork too, this isn’t h3 where I can just will my team to victory.
Far from it. The campaign execution was pretty bad yes, but the multiplayer itself was fantastic and loved by the fans. Just because YOU don’t like it, doesn’t mean others didn’t like it either.
Far from it. I’m a competitive gamer and even I used the forge it Halo Reach. Meanwhile, I didn’t even pick up the forge mode but one time just to test it out in Halo 5. I don’t think I need patience nor should I “focus on map making.” Thanks though. My diamond rank 5 with a 1.5 kd says otherwise.
Hahaha! That is ridiculous! I don’t know what numbers you could be looking at that put Halo 5 anywhere close to the same number of players as Halo 3. Halo 3 had more players than Halo 4, Halo 5, and Halo Infinite combined!
You’re right. My teammates are definitely hitting below their belts. That’s the issue I’m having. They get paired with people who I can just barely hang with. I’m a Diamond 5 and my friends are Gold and Silver rank. The people we get paired with are Onyx and Diamond as if that’s okay. Our teammate that’s a random sometimes is a Platinum EVERY TIME. Meanwhile, their team is Onyx with Diamond ranks or just pure diamond rank. MAYBE a platinum thrown in their team. However, that’s it. Idk how they can fix it. Maybe try and cross pair. Like this person is this person’s skill and this person is this person’s skill etc. However, idk if that would be fair with the lower ranked people. It might be, but I’m not too sure.
I understand that. I was telling you the number of players of a low pop halo game. Halo 5 did indeed break every record set since 2007 at the time of it’s release and it stayed popular a year later.
… pvp rank doesn’t apply to how forge creation works though. That just applies to your ranking in the field of combat.
I am talking about how players who use Forge in Halo 3-thru-Halo 2 Anniversary all had the same control scheme, setup, and construction models.
Then Halo 5 came around and made it a very complicated system in comparison.
As a result, it deterred some from using it.
Halo 5’s forge mode gave us the most tools and pieces to date.
What I am advocating for is that we should have two variations of Forge Mode, like how we have multiple gametypes when it comes to Firefight and PvP.
Basic Forge should be what we had from Halo 3, Reach, Halo 4, and Halo 2 Anniversary.
Advanced Forge should be what we had in Halo 5 and what we are going to likely have in Halo Infinite.
This way you can either quickly make a map or take your time to dedicate yourself to your creations to the minute detail; depending on your skill and mood for the time being.
The Japanese version of HALO is still destroyed because of Mr. Toshima, who was fired.
Infinite has a completely different Master Chief voice.
If possible, I would like to restore the voice of the original Chief.