I gave halo infinite a chance. I really did. Hell, I even post it on my Youtube channel every week trying to enjoy it, but you just can’t. The matchmaking system is just horrendously broken. Like me and my friends can’t get a good match because of their rank. They are silver and gold rank, meanwhile I’m a diamond rank. We rank together and no matter what, we always get paired up with diamond rank individuals like me. This means while they have a full team of diamond rank, we are sitting over here with a diamond, silver, and gold ranked player with our fourth player either being another one of our friends who’s a bronze rank OR we get paired with a random gold-platinum rank. How is this even fair? Next, the store prices are just out of this world. The prices they have in the shop is just not okay. Everyone screams when we mention this saying “BUT ITS A FREE GAME!!!(I@(@!RYH)F&UCHUFHASDPFH!@#()!@#$!@&$%” without considering the fact that maybe we didn’t want a free game and wanted the best halo they could have given us. Hell, a free game with a $30 battle pass to unlock the armors for life while you try and earn them after spending the money would have been better. Maybe even having a pay to rank up to max level like currently would earn them enough money to pay for their entire game itself. However, they decided to go down the monetization route that every game is going down now because Fortnite made fat stacks doing it, so they want to copy Fortnite. The monetization is just a huge slap in the face to the fans of halo itself. It really is. To make matters even worse, the game is just bare boned and offers little to no content whatsoever. The numbers are even proving what I’m saying. Everyone likes to say that halo infinite is doing just fine even though the steam numbers are down. People fail to realize how many people play on steam itself. They even go as far as saying that more people play on the Xbox app than steam which is just a laugh itself. Steam is your largest population base by far and with steam alone, makes up all the numbers of each Xbox combined. Don’t believe me? 300,000 people was peak halo 3 numbers back on the 360. Back then, more people had the 360 by double to all the current and next gen consoles and halo 3 had 300,000 people playing it during its prime. Now, far less have the console because Playstation is just the new wave for people to play a console game and Playstation’s have more than doubled the sales of Xbox’s. Since this is a prevalent fact, it just shows how much less people are playing it on Xbox. Also, if you think steam going from 300,000 to 40,000 is bad, imagine what the Xbox is doing as well. Let’s just assume not as many people have left halo infinite on console like on pc, which isn’t true but lets just assume so, I believe it’s safe to say that they lost a good amount due to crossplay and hacking issues the game has seen. That, and the bland game itself more than drives people away as well as the predatory monetization tactics. I believe roughly 60,000 people are playing on xbox AT MOST. This can be supported because of the huge steam drop in players and the inevitable population drop most halo’s experience besides Halo 1-3 and Halo 5. 60,000 being a decent number of xbox players mind you considering how less there is playing the xbox now and the amount of competition is going around. With peak maybe even being as much as steam considering Xbox IS Halo at this point. Let’s not even talk about the xbox app as im throwing that under the umbrella of xbox console. Not a lot of people use the xbox app really anyway. This means that halo infinite went from 600,000 MAX to barely 100,000 on a good day. Mind you, 60,000 for xbox is relatively large and a more realistic number is around 40,000 like steam if not less considering how many people play on steam itself more than doubles even Playstation. The numbers may even be around 10,000-20,000 at this point on xbox at a minimum. This is what MCC was on xbox before Infinite and was what halo 5 was around at before MCC became cross platform compatible. The numbers really speak for themselves in this manner. Halo Infinite at this point is even worse than Halo Reach. I know a lot of people like reach, but far more just didnt like it. They lost half of their player base after a few months of launch. Halo Infinite has lost more than half. By the time they even fix the game to be playable, how many people would have already left anyway? Let me know what you guys think.
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