First off i would like to ask the overwhelming majority of people who use controller in halo to keep an open mind and give their opinion as objectively as they can. I know there are may other issues with the game but for this post i will only focus on gameplay related aspects.
Halo for the first time in recent years after the launch of MCC on steam Halo has tried to grab a bigger audience by releasing on PC. The question is why Halo on Pc barely gets any pc population (Barely 5000 on both MCC and Infinite combined! ) ? The answer is because on PC most of the players use mnk and do not want to play a game that puts them in a severe disadvantage before they even start playing a match. Lets start with what i mean by that.
Terrible Performance:
Has anyone of you played cs , Valorant or Overwatch? Doesnt mnk feel much smoother and much more precise there? Its no secret that high FPS for competitive players is very very important. The performance of the game when compared on how the game actually looks leaves a lot to be desired. Call me crazy but sometimes when i am in-game i think Halo 3 Mcc looks better and cleaner than infinite. Although Halo Mcc has even worse performance than infinite when using top of the line amd gpus with frame stuttering with fps dropping from 999 to 120 then 200 then 90 etc. Halo just doesnt feel as smooth as it should to be considered an esports competitive fps game. Game performance is more important for mnk players than it is for controller players.
Solution: Fix the performance
Input method Imbalance:
I will say that if 343 were to remove the battle rifle from the game COMPLETELY then this issue wouldn’t exist. Aim assist becomes an issue for mnk players when playing high ranked games (High Diamond and above) where the primary weapon is the Br. Given the increase of strafe speed and the lack of precision damage (Headshot damage) the lethality of mnk has gone out the window. Strafing against a controller player has near to no result (might as well just stand still) when compared to mnk. No matter how good you are with mnk you cant 4 shot players with anywhere near the same consistency as with the controller given the error that comes with the bigger human factor when having no aim assist. Even the best player in the game imo (Luciid) has admitted to the br on controller being overtuned. If you are under the impression that controller is perfectly balanced i would like to kindly request that you ask yourselfs why there isnt and why there will never be an Mnk pro in halo. Maybe all the mnk players in the world have no skill or knowledge on how to play halo even if they played halo for many many years prior. Right?
Solution: (These apply to both Infinite and halo 3 mcc)
Nerf aim assist only on the Br when using a controller OR Increase bullet magnetism on Br when using mnk OR Decrease bullet mangetism on Br when using a controller
The only lethal mnk weapon is bad
This goes for both inputs. Sniper rifle is terrible in this game. I dont know what it is about it maybe its the massive zoom in such small maps maybe its the bloom which doesnt even need to be there and it just ruins the weapon for everyone. I pretty sure i’ve read somewhere that 343 added negative aim assist values to sniper on mnk and im like WHAT? The go damn shock rifle does a better and more consistent job as a sniper that the actual sniper.
Solution: Remove sniper bloom, fix the zooming issues, fix the negative aim assist
STRICT skill based matchmaking in SOCIAL?
This is an issue for both inputs but who wants to sweat every single game? Social games are called social for a reason and ranked games are called ranked for a reason. By having such strict sbmm in social some games are sweatier in social than they are in ranked. Its actually funny.
Solution: Tune down sbmm in social for god’s sake.
Terrible terrible PING:
If i am going to br put in anything higher than 80 ms on mnk id rather not play the game at all. 343 should give us an option to choose between faster que times and better connection. Many many games are doing that. Even other XBox own studios are doing that (The Coalition - Gears 5).
Solution: Give people an option to choose between faster que times and better connection and remove the strict sbmm that prioritizes sweaty and close matches over good connection. Good connection should ALWAYS be higher priority than sbmm in social and ranked. None enjoys playing on 150 ms ping NONE. Personaly if i get anything higher than 80 i do my self a favour leave the game, get banned and then proceed to play a game that respects my time.