> > > OP completely misunderstood the point of the Letter, we don’t want Halo 3 Anniversary for Halo 5, we want back the core HALO mechanics and add innovation from there.
> > >
> > > Halo 2 innovated with Live, Halo 3 innovated with Theatre and Forge, ODST innovated with Firefight… THESE are the kind of innovaton we need from Halo 5, not a revolution of the core mechanics like Bungie did with Reach and than 343i did with Halo 4.
> >
> > And what are these “innovations” for halo 5? New firefight?
> > We should talk about innovations and stop talking about devolutions. It’s stupid to say “make it like halo 3 but innovate”, innovate what i ask? You want no loadouts, you want no customization, you want 4vs4, no weapons…
> >
> > Halo is coming to next generation consoles, we could ask something more that a theatre mode.
>
> You know, I find it strange that you dissaprove of ideas that add and improve on allready established mechanics and features. Then go right ahead and tells us that we need new stuff.
>
> Hypocritical even.
>
> And perhaps even a perfect example of what I said earlier, about readind what you want to read. Not what it actually says. Darkrain posted a good example of a Firefight idea, I’ve also made a post about my version of the next gen firefight I’d like here. Or one thread where I explained how I wanted the campaign for Halo 4 to be, that can still be applied for Halo 5, I don’t have it anymore though. Either way, optional objectives that alter how the campaign playes down the road, not story altering stuff, but choosng between two alternate objectves could change which enemies are present on a map further down. Or multigravitational maps so that players could walk on the “ceiling” and so on. But I guess it’s not “next gen material”?
>
> Please, do go ahead and say these aren’t innovations. Please do go ahead and say that we don’t want to take Halo forward.
>
> Not wanting loadouts and sprint is not going against moving Halo forward.
First, thank you for the Firefight compliment. yours was interesting to. copy and paste to my Topic, I would be proud to have it there.
Now to the issue at hand:
The problem is the confusion of Innovation and Redefinement and also the Confusion of Mechanics and Features,to a lesser extent.
Redefinement was what 343 did with Halo 4. It had good initial sales, then had some of the fastest return of games on Xbox history against it’s sales numbers. It was a Flop. PIX24 wants Redefinement, something Reach and Halo 4 clearly proved is that a HUGE majority of Halo fans do not want this, 95% in fact. The downright refusal to accept this and continue to want the new style is what a developer does that causes a games series to fall. a 16v16 is an Innovation, the kind that DOESN’T break the game. and that’s the things Halo needs. It does not need knock off class based systems with perks and AAs, It should be BR, AR, CC and SR with Magnum, Needle Pistol, SMG and Plasma Rifle, no sprint, faster player move speed. Sprint breaks Halo by ruining maps and causing players caught mid sprint to be easy kills for those who choose to camp with DMRs or LRs. It breaks map flow. AAs add a randomness that should not be present in an Arena shooter, it changes who has more skill, who was more accurate to whose AA and help them more, perks do the same thing, both remove two skill gaps, gaps that are a Key Part of the original trilogy, the most popular Halo games. That is Devolution, a game like Halo should only make the game better at discerning the skill ranges.
It is also repeatedly said that the new Core Mechanics should be concentrated on. You simply DO NOT place the least popular part of your franchise ahead of the popular part, the 7 maps of 4v4 is absolutely selfish to this “Evolved” side that simple facts prove is the least popular style. Even if split playlist was worth it, it should be a mix of 4 playlists, the universal title is infinity mode: Rumble Pit, Team Slayer Variants, Team Objective Variants and BTB. No more. It doesn’t need more. it is such a small community. those are the most played playlists in Halo 4 (technically CTF is played more than Objective, but CTF is in there).
The rest is Ranked, Social, Fun, Co-operative.
here is a rundown:
https://forums.halowaypoint.com/yaf_postsm2787277_A-Playlist-Example-For-Halo-5.aspx#post2787277
This My idea for a playlist menu, plus the Idea for Infinity mode above, but I only include for its existence. but should not be the concentrated playlist. It is not the most popular. to concentrate on it would be completely unlogical (that was great restraint in word choice).
The fact is, Halo 3’s mechanics are better, they work, they are popular with 95% of Halo fans. On map equipment changed to on map AAs is good, it plays to Classic Halo’s style. Choice between only Primary and Secondary, and only between 4 at that for each slot, is balanced, and makes for more variation. This was GoW 3’s system basically, and it works fine. When Judgement came out, the system was hated, it’s the same sad story.